Ivern Tweek
Ivern imo is an amazing concept. however he.. he doesnt have anything about him. He looks like a 450 champ and plays like a 450 champ. Very bland not much to him other then daisy. Out of bordom i was wondering some ideaa on what would make him more emersive.
Q- His Q is realy nice. Helps melee champs out not only as a snare but a dash, however its lacking in umph. Morgana's Q is the same thing but better. Ivern's gimic is that it lets melees move in but morgana's lasts long enough for melees to get close and still have more duration to attack then Ivern's.
Tweeks- Longer duration?? Reduce the damage and/or the resistance of the target.
W- His W is probably the most overly situationly bad ability in the game. Its countered by a single ward or if an ally desides to attack from the bush. its cool in theory but it should habe something more to it other then giving ivern a small ammount of damage
Tweek- Health regen for allies. Im thinking based on .01% of Iverns max hp and 5% of his AP. This is just magic numbers im not realy sure what a fair amount would be right off the bat.
E- honestly doesnt need anything for it. maybe just a buff imo its his best ability.
R- Daisy isnt bad its great. However i think it could use more. Off the idea that its a Sentinal it shoukd playboff buffs. Maybe whatever buff ivern has during cast it has the effect of them. Red gives burn Blue gives faster attack speed (Translates to beeing a reduction on time between nockups)