Skolex, the earthen menace

AutoFill Collins·11/20/2014, 10:16:56 AM·1 votes·1,189 views

Here is a champion concept I have been rolling around in my head for a long time, and want to put some general parameters down for discussion!

Asthetics: millipeed/worm with legs (giant, made of stone/metal think skarner) Gameplay Core: form swapping between "above ground, below ground" (tankiness, mobility) Role: tank, figher-intiator Damage type: mixed --- mostly ad, splash %hp for ap ratio

Skills will be listed as (aboveground/belowground)

Q: Earthen Fury/Tectonic Surge (skillshot) -- Skolex charges forward, taking a bite out of the first unit hit for (ad ratio)If Skolex is out of molten rock he will drag his target underground with him stunning them and dealing a massive amount of damage. Skolex surges underground in a line; if he strikes an enemy champion, Skolex erupts from his ground form and all enemies take (%hp apratio). (shifts him from ground to 'land')

W: Molten Bile/Magma Skin -- Skolex spews digested superheated rock at a target location dealing (ad ratio) and catching enemies on fire burning them for (ad or ap ratio) per second. Skolex encases himself with molten rock, gaining (armor/mr/hp) for (x second) and slowing all enemies around him for (x % scale with ap) for the duration; enemies slowed in this way take (%hp ap ratio) damage (per x second)

E: Centrifugal Sternites/ Centrifugal Mandibles (passive/active): While Skolex is above ground, he gains (%movespeed) and (%atkspeed). While undergound, Skolex gains (%hp regen) and can activate this ability to move unhindered by any terrain (including walls! for x seconds) cannot leave the map obviously *** can still be targeted by towers and monsters/minions/players R: It Came from Below! (passive/active) -- Skolex gains (move/ad/atkspeed) while above ground; Skolex gains (hp, armor/mr, magma (( his resource!)) while underground. Activate to burrow or immerge.

Passive: Skolex is fueled by the molten rock of the earth below. He gains "molten rock" (an "x" color resource bar) for (x duration) while underground. Killing a minion, monster, champion will grant him (x amount of molten rock). When Skolex runs out of molten rock, he becomes significantly weaker and loses (x stats) until he returns undergound.

The concept of this champion is controlled mobility, with both cost and reward. The concept of going up and down thru the plane of the map yet unexplored seems very exciting and sure to add lots of flavor. I have set simply an outline, and very obviously there would be parts that need adjustment or complete change! I just wanted to get my idea out there for people to talk about! :)

Here are some graphic design models!

https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0CAcQjRw&url=http%3A%2F%2Fwww.forgeworld.co.uk%2FWarhammer-40000%2FNecrons%2FNECRON-TOMB-STALKER.html&ei=4MFtVJTRAc6wyATJ6oCYBQ&bvm=bv.80120444,d.aWw&psig=AFQjCNHUrCzV0Tj9yMAaJbffclaWPLgyaA&ust=1416565590324494

https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0CAcQjRw&url=http%3A%2F%2Fwarhammer40k.wikia.com%2Fwiki%2FCanoptek_Tomb_Stalker&ei=CsJtVPa9Dob6yATRt4L4Cw&bvm=bv.80120444,d.aWw&psig=AFQjCNHUrCzV0Tj9yMAaJbffclaWPLgyaA&ust=1416565590324494

https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0CAcQjRw&url=http%3A%2F%2Farchive.wizards.com%2FMagic%2Fmagazine%2FArticle.aspx%3Fx%3Dmtgcom%2Fdaily%2Faf22&ei=UMJtVNKgBou2yATInIC4DQ&bvm=bv.80120444,d.aWw&psig=AFQjCNGOgmzHERqSXZm1fXyUZ9oWiftBOg&ust=1416565696719994

this is my favorite, and almost exactly what I picture!

https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0CAcQjRw&url=http%3A%2F%2Fawakingzendikar.blogspot.com%2F&ei=aMJtVMXiG4yjyAT4_4HwDQ&bvm=bv.80120444,d.aWw&psig=AFQjCNGOgmzHERqSXZm1fXyUZ9oWiftBOg&ust=1416565696719994

4 Comments

GamemodeX11/20/2014, 12:00:20 PM1 votes

See the thing is I don't really think that the whole bellow ground concept will work.

SpiceIsRight11/20/2014, 4:25:08 PM1 votes

This is actually a really cool idea, but I see a few issues:

  1. AP/AD ratios need to be more consistent because his itemization doesn't seem to match up with the intended role.

  2. Is the champion not targetable while underground? I suggest making him take 5/10/15/20% (scaling with ultimate rank) less damage while underground but making a small part of him be on the surface and targetable at all times. After taking X% of his max health in damage undergound, he should be forced above ground and have a mini-stun debuff. To me this would make it feel more accurate, offer counterplay to force him out of the ground, make Skolex manage his location better....

If you're wiling :) I could use some feedback on my champion: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/UtEoA1ud-a-champion-is-revealed-dreaming-of-red-reply

AutoFill Collins11/21/2014, 3:26:04 AM1 votes

bump