New Champion Idea (Summoner)
Greetings fellow Summoners
So I have a champion idea. The main concept of the champion is it being able to summon pets. Much like Annie, Yorick, Ivern etc. This champion does NOT have a damage ability though. Only 3 summon and 1 other ability.
Name: Daisy, the void summoner (?)
Passive: Adds 75% of Daisy's stats to pet and 50% of the damage Daisy receives is transfered to her pets. (so if daisy has 100 AD, 20 AP, 2 attack speed, 2000 Health, the pet gains 75 AD, 15 AP, 1.5 attack speed, 1750 Health) (If Daisy receives 2000 damage, she will only receive 500 and her pet 1500. OP? Probably. Not if you kill her pets first though)
Q: Summons a pet which main focus is to deal melee damage. (has more attack speed and phys damage than others)
W: Summons a pet which main focus is to deal ranged damage. (has more range than others and more damage than E but not more than Q)
E: Summons a pet which main focus is to be a tank. (has more health, armor, MR than others) (You can only have 1 pet up at a time. Q, W, E share the same cooldown. So if you Q and it has a 10 second CD, then Q, W, E will be on a 10 second CD instead of only Q. This is mainly to avoid her passive being too broken. After pet dies, CD on Q W E will be 5 seconds)
1st possible R: Transforms the champion into some sort of giant/demon/whatever and increases its AD and/or AP by 50-75-100%. Also increases attack speed by 50-75-100% (the main idea here is that the player itself turns into a damage dealer instead of just the pets dealing damage)
2nd possible R: increases the pets AD, AP, Health, Armor, MR by 30-40-50%. (basically just buffs the pet's stats)
So you can really just play this champion as a tank, adc, splitpusher etc
Numbers can obviously change. Just used these as an example for ez maths.
Viable? Maybe Fun? Definitely.
Hope ya like it too :D
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etc.
5: Well since once possible R could turn her into a monster of some sorts and gains attack speed and damage, it would be way too OP if she had a long AA range. So my suggestion is that the AA range would be that of a melee champion. (Warwick, Riven etc.)
6: Yeah sorry i realized that too now XD. You have 2000 HP. You summon a pet whose base health is for example 1000 HP. The pet will gain 75% of the Champion's HP to this pet but the Champion also keeps her HP. So then after summoning a pet, You'll have 2000 HP and the pet will have 2500 HP (1000base+1500passive) Also I'm not a developer or anything. I dont know the best way to balance this champion.
Scenario 2: You misunderstood the idea here or I explained it bad. (explained better above)
This Champion has 2000 HP, pet has 2500 and sure let's say 50% get transfered of the damage gets transfered to my pet. A 1000 nuke would put Champion at 1000 HP and her pet at 1250. So i think its pretty viable if not OP.
7: Well they just dissapear like the other pets and can be summoned again when the skill is up.
8: What i mean is that:
Daisy has a pet up. If this pet dies, the cooldown to summon a new one is 5 seconds. If you unsummon the pet (maybe have an extra button somewhere) then the CD is 10 seconds. Maybe just remove this whole idea of the CD. I just noticed it doesnt really make sense.
9: Well any lane really because of how diverse she is. But maybe Mid Lane or Jungle would be the best since you can help other lanes. What if top lane needs more damage to kill their lane opponent? What if bot needs a frontline? Have no fear, Daisy is here!
10: Dont know XD