Tess, The Tightrope Trixie, CHAMPION PROPOSAL (REVAMPED ABILITIES) PLEASE READ AND SUMBIT THOUGHTS

SpelIbook·6/18/2015, 4:18:07 PM·3 votes·859 views

Tess Is a bursty mobile AD jungler that relies on her tightrope to get around.

Passive: For every 5 auto-attacks a small AoE stun

Q: she spins her staff dealing AoE damage which can be reactivated 1 time right away

W: Throws a tightrope attached to 2 poles with a range of about 1000. She can GRIND on these tightropes over 3 seconds. They are also reusable. This does no damage what so ever. Tightropes stack over 10 seconds. with a max of 3 stacks. If you have stacks you can cast it again but only after a few seconds.

E: A ranged skill-shot dash knocking up enemies at they end of the dash slowing them after their decent. If cast above ground/ on a tightrope she will stay above ground for the duration of the Dash

R: She makes a box closing in in a short period of time. Any enemies still in the box who have not escaped are knocked up and slammed down doing massive damage and leaving a mark and slow. The mark works the same way as Zeds mark dealing damage 5 seconds after it is placed

3 Comments

canpan146/18/2015, 4:28:24 PM1 votes

Passive: Does the stacking for this wear off? (Like she loses the stacks if she doesn't attack a target for 5 seconds) Or do the stacks stay forever, so she can prepare a stun in the jungle, and then gank a lane and use the stun.

Q: When you say recast right away, that makes it sound very op. There has to be some limiting factor to it.

W: Say she runs/walks on tightrope. Grinding is usually a term used for skateboarding or something. Also 4 stacks is a lot. Maybe cut it to 2 or 3.

E: Instead of saying 'If cast above ground', maybe say if cast while on a tightrope? I assume that is what you were going for.

R: What is the mark for? You haven't mentioned anything about marks anywhere else.