[Champion Concept] Azshara, The Elemental Shaman

Gatekeeper400·10/16/2014, 7:18:58 PM·4 votes·3,357 views

http://www.deviantart.com/art/Shaman-58421128

Lore

"You cannot automatically assume that Ribbins cursed him to fall into the pond, Benny," Azshara lectured a grizzly bear, scolding him for his quick assumptions of the incident. "However, I do know that Ribbins didn't fall in that water by himself. Someone shoved him, my baby."

The grizzly bear, in who Azshara nicknamed Benny, roared in response to the shaman's words. Azshara's eyes widened. "Now listen here you. For as long as you live, you will never give me that tone again, sour mouth. When you can't catch your own damn salmon from the streams, we'll see how much of an ass I am then…No, I didn't say that you did it! I'm getting on to you because you assumed that Spidicus did it. You know that I don't approve of such a thing!"

Azshara paced around his wooden fortress, a home inside of a tree trunk decorated with scrolls, candles, markings made from mysterious bodily fluids, and abnormally large vines that intertwined into a beautiful masterpiece. He lifted a small rabbit from a table and showed it to Benny, pointing out its broken leg and bent ear. The rabbit quivered in coldness and pain. "Look at him Benny. He's hurt and seeing this fills my heart with rage...damn it Benny I didn't say you did it! Well who did? You were there when it happened. Yes you were! How are you going to say-"

There was a sound coming from the skies that alarmed Azshara mid-sentence. He paused and raised a finger, making the place go silent as he listened carefully. When the sound grew louder and louder, his eyebrows dug deep into his eyes as he sprinted towards the front door. He swung it open and stepped into a world of darkness. Black clouds covered the beautiful blue skies and glorious sun, purple lightning leaped excitedly from one cloud to the next, and violent winds ravaged the forest in where he stayed. Judging from the humid air that made Azshara feel as if he was on fire, it should've been storming ages ago. But there wasn't any rain or any trace of rain ever bearing down on his home. He knew exactly what it was.

It was a Void Portal building up energy to open a rift in space. Though he hadn't seen one before, ancestors would tell stories of how enigmatic beings ,called the Voidborn, would walk from these portals and corrupt the land with their vile spirits. Their desire was to conquer the common world and fuse it into their own. Azshara ordered Benny to go protect his family and kept Ribbins in his pocket. With a quick, yet very fast and descriptive blessing, he raced off with the line of smoke that gradually descended, planning to leave a burial hole inside the earth. It was purple shooting star, an orb made out of pure Void energy, that bolted through the air and made impact nearly three miles from his home. Azshara caught up right behind it in less than twenty minutes, for he knew all of the secret passageways of the forest. When he peered over the smoke risen pothole, he spotted the glowing orb pulsating at the same pace as a human's heartbeat.

The orb shattered after a few minutes and a black mist emerged from it. As if guided by some unknown force, the mist twisted and turned and landed right in front of Azshara, manifesting into a black humanoid figure. It was long and slender with hollow eyes that had two purple, petite orbs inside of the ocular tunnels. Purple veins stretched across his anorexic body like tattoos and the grass died before his feet with every slow, suspenful stride. Azshara did not fear the being, for he was in command of the world around him, in tune with Nature and its wonderous creations. He stood and raised his face to his, their noses only inches from one another. The shade did not cut off his gaze from Azshara, but was confused as of why the shaman did not deteriorate from his aura. The forest behind him didn't shred into Void energy either. From the way the shade's slender fingers bended and twitched, he wanted to claim Azshara's heart as his, but there was something about him, about this place, that made him hesitate.

And that's when he saw it. Behind Azshara stood hundreds of elemental totems, wooden staffs that curled into a hand that raised different elements upon. Many were chunks of obsidian forged together by lava or fireballs floating about, while others were pure rock and lightning bolts. The totems shook and rumbled as minions, creations resembling the essence of their creators, darted from their structures ready to fight alongside their god. Behind those same minions were larger, sturdier creatures that appeared to be the evolved forms of the lesser spawns, behemoths towering over treetops and even mountains.

The Voidborn knew he was outmatched, but did not let the truth show in his eerie eyes. He fell back and called forth the magic within him. Azshara saw his fingertips spark with electricity and shouted, signaling all of his minions to charge into battle. Within seconds and a few lightning strikes, the shade fell from the force of the elemental creatures and melted into a bubbly substance. Azshara halted everyone and dipped his hand into the remains of the Voidborn, rubbing the thick liquid over his arms to carry back home. Upon arrival, he grabbed a jar and scraped the substance from his arm into the container. Void energy still jumped at him from time to time but nontheless, it was practically harmless. And with the shade at his fingertips, he experimented with it and analyzed his data. He was destined to find some weak point, some sort of sensitivity, within the Voidborn and use it to his advantage. He was destined to put an end to the Void and save his home.

"The totems speak what my magic cannot." -Azshara, The Elemental Shaman

Stats at Level 1

Hit Points: 410 + 70 per level (1,600 at level 18) Health Regen: 4.76 + 0.50 per level (13.26 at level 18) Mana: 250 + 50 per level (1,100 at level 18) Mana Regen: 8.15 + 0.69 per level (19.88 at level 18) Attack Damage: 52.8 + 1.3 per level (74.9 at level 18) Attack Range: 550 (Ranged) Attack Speed: 0.625 (+0.00%) (+34.0% at level 18) (Syndra’s attack speed) Armor: 16.3 + 2 per level (50.3 per level) Magic Resist: 30 Movement Speed: 330

Passive (Innate) - Spirit Totem [Cooldown: 0]: When Azshara dies, instead of collapsing his body transforms into a spirit totem, marking the enemy champion that dealt the killing blow, revealing a small portion of the map around the marked enemy [Range: 450]. Any damage dealt to the marked champion is increased by 20%. Spirit Totem stays active for 8 seconds before destroying the mark and collapsing into rubble.

Q - Fire Totem [30/30/30/30/30 Mana] [Cooldown: 4/3.5/3/2.5/2]: Azshara selects a target location and places down a fire totem that reveals a small area of the map [Range: 400/450/500/550/600] and summons a grunt every two seconds while active. Upon placing down a fire totem, Azshara can activate the same ability twice for no mana cost within 3 seconds. If he does, his next basic attack will deal 80/85/90/95/100 (+35% bonus AP) damage over 2.5 seconds. Fire totems stay active for 6 seconds before collapsing into rubble. Q - Magma Totem [50/50/50 Mana] [Cooldown: 4/3.5/3/2.5/2]: Azshara selects a target location and places down a magma totem that reveals a large area of the map [Range: 800/850/900/950/1000] and summons a magma behemoth every two seconds while active. Upon placing down a magma totem, Azshara can activate this ability again for no mana cost within 3 seconds. If he does, his next basic attack will deal 100/150/200 (+50%/55%/60% bonus AP) damage over 2.5 seconds. Magma totems stay active for 10 seconds before collapsing and dealing 20/30/40 (+10%/15%/20% of Azshara's maximum mana) to any enemy near it.

Grunt (Fire Totem) Stats per upgrade

Health: 150/200/250/300/350 Health Regen: 0 Mana: 0 Mana Regen: 0 Attack Damage: 25/35/45/55/65 (+25%/30%/35%/40%/45% of Azshara's maximum mana) Attack Range: 125 (Melee) Attack Speed: 0.700/0.725/0.750/0.775/0.800 Armor: 6/9/12/15/18 Magic Resist: 0/0/0/0/0 Movement Speed: 300

Magma Behemoth (Magma Totem) Stats per upgrade

Health: 800/900/1000 Health Regen: 0 Mana: 0 Mana Regen: 0 Attack Damage: 80/90/100 (+50%/55%/60% of Azshara's maximum mana) Attack Range: 150 (Melee) Attack Speed: 0.900/0.925/0.950 Armor: 10/13/16 Magic Resist: 0/0/0 Movement Speed: 360

W - Rock Totem [45/45/45/45/45 Mana] [Cooldown: 4/3.5/3/2.5/2]: Azshara selects a target location and places down an rock totem that reveals a small area of the map [Range: 400/450/500/550/600] and summons a pebbler every two seconds while active. Upon placing down a rock totem, Azshara can activate this ability again for no mana cost within 3 seconds. If he does, his next basic attack will stun the target for 1.5 seconds. Rock totems stay active for 6 seconds before collapaing into rubble. W - Earth Totem [45/45/45/45/45 Mana] [Cooldown: 4/3.5/3/2.5/2]: Azshara selects a target location and places down an earth totem that reveals a large area of the map [Range: 800/850/900/950/1000] and summons a boulder giant every two seconds while active. Upon placing down a rock totem, Azshara can activate this ability again for no mana cost within 3 seconds. If he does, his basic attacks grant him +30%/45%/55% (+45%/50%/55% bonus AD) lifesteal for 4/5/6 seconds. Earth totems stay active for 10 seconds before collapsing into rubble, granting Azshara and other nearby allied champions a shield that absorbs 200/250/300 damage.

**Pebbler (Rock Totem) Stats per upgrade **

Health: 200/250/300/350/400 Health Regen: 0 Mana: 0 Mana Regen: 0 Attack Damage: 10/15/20/25/30 (+15%/20%/25%/30%/35% of Azshara's maximum health) Attack Range: 125 (Melee) Attack Speed: 0.600/0.625/0.650/0.675/0.700 Armor: 8/11/14/17/20 Magic Resist: 8/11/14/17/20 Movement Speed: 300

Boulder Giant (Earth Totem) Stats per upgrade

Health: 900/1000/1100 Health Regen: 0 Mana: 0 Mana Regen: 0 Attack Damage: 50/60/70 (+25%/30%/35%/40%/45% of Azshara's maximum health) Attack Range: 150 (Melee) Attack Speed: 0.700/0.725/0.750 Armor: 12/15/18 Magic Resist: 12/15/18 Movement Speed: 360

E - Static Totem [25/25/25/25/25 Mana] [Cooldown: 4/3.5/3/2.5/2]: Azshara selects a target location and places down a static totem that reveals a small area of the map [Range: 400/450/500/550/600] and summons a zapper every two seconds while active. Upon placing down a static totem, Azshara can activate this ability again for no mana cost. If he does, his next basic attack silences his target for 2 seconds. Static totems stay active for 6 seconds before collapsing into rubble. E - Lightning Totem [25/25/25/25/25 Mana] [Cooldown: 4/3.5/3/2.5/2]: Azshara selects a target location and places down a static totem that reveals a small area [Range: 800/850/900/950/1000] of the map and summons a bolter every two seconds while active. Upon placing down a lightning totem, Azshara can activate this ability again for no mana cost within 3 seconds. If he does, his next basic attack slows his target by 60% and confuses them, inverting their movement [Up = Down, Left = Right, etc.] for 2.5 seconds. Lightning totems stay active for 6 seconds before collapsing into rubble and silencing nearby enemy champions for 1.5 seconds.

Zapper (Static Totem) Stats per upgrade

Health: 100/150/200/250/300 Health Regen: 0 Mana: 0 Mana Regen: 0 Attack Damage: 30/35/40/45/50 (+20%/25%/30%/35%/40% bonus AP) Attack Range: 300 (Ranged) Attack Speed: 0.800/0.850/0.900/0.950/1.000 Armor: 3/6/9/12/15 Magic Resist: 0/0/0/0/0 Movement Speed: 300

Bolter (Lightning Totem) Stats per upgrade

Health: 500/600/700 Health Regen: 0 Mana: 0 Mana Regen: 0 Attack Damage: 80/90/100 Attack Range: 325 (Ranged) Attack Speed: 1.000/1.050/1.100 Armor: 7/10/13 Magic Resist: 0/0/0 Movement Speed: 360

R - Spiritual Ascension [85/85/85 Mana] [Cooldown: 80/80/80]: Azshara enters into a higher state of mind, granting all of his other abilities bonus effects and buffs to their spawns.

Spawn Control and Actions: All minions and buffed minions Azshara controls follow him and only attack what Azshara is attacking.

Totems stay visible throughout their activation and cannot be forcefully destroyed.

When Azshara dies, all of his minions and buffed minions die as well.

Minions and buffed minions die whenever Azshara recalls or teleports.

Champion Selection

"No matter how big and strong you are, the forces of Nature will always be bigger and stronger."

Cursor Interactions

"Make my path, and I will enforce yours." "The Voidborn will know the true strength of Nature! And magic I suppose…but that's not the point!" "Perish before the wrath of my minions!" "Our pain and hate are synched into an eternal bond. So is our love too if you want to be complicated." "We are infinite, reborn continously until the Void is destroyed." "If knowledge is the source of all power, then why is it so dependent on the world around it?"

Taunt

"You're quick to run away, aren't you? Maybe Ribbins should learn from you."

Joke

"Why did the chicken cross the road? To get hit by a car and die trying to fulfill his purpose and become reincarnated into a more powerful being to extract its revenge on the driver."

Dance

Azshara sits in an Indian position in the air and acts as if he's playing a musical instrument. A cobra spawns and begins to dance in tune with the notes.

Laugh

Azshara, a random deep voice, and a random squeaky voice all laugh simultaneously.

9 Comments

ShadowsGreens10/16/2014, 8:16:35 PM1 votes

I actually think this sounds better than azir lol, with a couple of fixes though of course.

Auryiel10/16/2014, 8:42:13 PM1 votes

Pretty boring, tbh. All of his abilities do the exact same thing, except when you use the ulti. Why would you have a champion whose abilities can be leveled in whatever order you want and the only difference is the speed or range or tankiness of the minions summoned?

I like the vengeance type passive, though.

I'd suggest having every totem do something different, and then have the ulti summon a totem that creates minions. You could have the ulti replace his Q, W and E abilities with Magma, Earth and Lightning totems.

Ex : Q could shoot fireballs that deal AoE damage to enemies targeted by your champion. W could create a zone that reduces damage taken by a percentage. E could could zap nearby enemies that use spells, dealing damage and silencing them.

I dunnp, just throwing random ideas lol

Also I have to say because of WoW's Azshara (the queen of the ancient Night Elven empire and the queen of the naga) I can't take a guy named Azshara seriously XD

Gatekeeper40010/16/2014, 9:56:03 PM1 votes

Abilities have been updated. Thanks for the responses.

Elusiven10/16/2014, 10:11:55 PM1 votes

Azyr (Udyr + Azir) = the ultimate Crowd Control champion with stun, slow and silence. Costs 9999999999 RP........ Because well... Azyr means GG.

hold the dοοr10/16/2014, 11:19:15 PM1 votes

Hiho!

Azshara, really? U couldnt come along with better name, didnt u? Have u felt in love with *Queen *or somethin?

What bout concept itself, I liked it cuz of complexity, but the thing u can alter wave minion number by properly playin a totem mastah is not good to me, it generates too much pressure, which is not bout groupin against u 1v5 cuz mid is turbo pushed, overall concept of totems spawners is missed, I would rather use those totems as auras instead of those neat Glorious Creations makers. Ultimate could work as Karma's Mantra enchantin abilities for offensive purposes, thats my opinion by makin a quick glance at this particular kit :)

Cheers!

~Xs3roN