[Champion Concept] Ser'thune, Bulwark of the Void
HEY LOOK A NEW THING It... well I don't know what it is. I'm still thinking of a lore. But anyways, next is
Ser'thune, Bulwark of the Void
Health: 578 (+91 per level) Mana: 283 (+40 per level) Health Regen: 8.37 (+0.55 per level) Mana Regen: 7.32 (+0.55 per level) Attack Damage: 57.88 (+4.5 per level) Attack Speed: 0.625 (+2.9% per level) Armor: 40 Magic Resist: 40 Melee: 125 Movement Speed: 335
LORE COMING SOON
Fighter/Tank
Passive: Fists of Void Ser'thune gains 10/12/14/16/18/20/22/24/26/28/30/32/34/36/38/40/45/50 Attack Damage, and 10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/27.5/30 Armor and Magic Resist if he has all four of his fists and gains 10/12/14/16/18/20/22/24/26/28/30/32/34/36/38/40/45/50% Attack Speed and 10/12/14/16/18/20/22/24/26/28/30/32/34/36/38/40/45/50 Movement Speed if he has no fists. Ser'thune uses these fists in his abilities and can pick them up. If he does not pick them up within 6 seconds, they automatically return to him.
Q: Strangle Ser'thune throws one of his fists out in front of him, which latches onto the first person it hits, snaring them for 1/2.5/1.5/1.75/2 seconds and dealing 50/60/70/80/90 (+60/70/80/90/100% Attack Damage) over the duration.
ABILITY TYPE: Projectile MANA COST: 20/30/40/50/60, 1 fist COOLDOWN: 9 seconds RANGE: 750 PROJECTILE WIDTH: 250
W: Quake Ser'thune sends a fist to strike the ground, damaging for 50/60/70/80/90 (+60/70/80/90/100% Attack Damage) and knocking up enemies for 0.75 seconds. Units hit in the center are dealt 50% more damage, but are not knocked up.
ABILITY TYPE: Ground-target MANA COST: 20/30/40/50/60, 1 fist COOLDOWN: 9 seconds RANGE: 750 ABILITY WIDTH: 250/400
E: Tower Shield Ser'thune sends his remaining fists to pretect an allied champion. These fists reduce incoming damage by 20/25/30/35/40% and returning that much damage to the attacker (turrets can be affected). If Ser'thune uses it on himself, the fists instead deal his Attack Damage to attacking enemies.
ABILITY TYPE: Ally cast MANA COST: 30/45/60/75/90, all fists COOLDOWN: 16/15/14/13/12 seconds RANGE: 525
R: Ultimate Bulwark/Ultimate Destroyer Passive: Ser'thune gains bonus Attack Damage equal to 30% of his bonus Armor and Magic Resist (Including passive). Active: This spell can have one of two effects: Ultimate Bulwark If Ser'thune does not have any of his fists, he immediately recalls all of them, dealing 50/100/150 (+100% Attack Damage) damage on their way back. Ser'thune's passive Attack Damage, Armor, and Magic Resist are doubled, and his next attack deals 150/300/450 (+150% Attack Damage).
ABILITY TYPE: Self-cast
Ultimate Destroyer If Ser'thune has all of his fists, he launches all of them in the targeted direction, each dealing 50/100/150 (+100% Attack Damage) damage. His passive bonus Attack Speed and Movement Speed is doubled, and he gains 20% Life Steal.
INTERACTIONS COMING SOON
I imagine Ser'thune as a bulky, void-touched human, with glowing purple eyes, a bald head, and 4 giant spectral fists floating near him, two on each side. The fists are a dark purple.