Jake, the Satyr Bard

PyroGeist··3 votes·2,154 views

Jake, the Satyr Bard Ionia. Primary: Jungler Secondary: Support

Appearance: He is a gruff and rough satyr. A true creature of the forest who plays tunes upon his stringed instrument. (Although there are times while I build this champion that I think he may be better as a little Yordle satyr.)

  • Range: 150..............................150
  • Health: 582.36(+86).................2044.36
  • Health Regen: 7.92 (+0.8).....21.52
  • Mana: 340.6 (+45).....................1105.6
  • Mana Regen: 9 (+0.4).......15.8
  • Attack Dmg: 58.44 (+3.35)........115.39
  • Attack Speed: 0.674 (+3.4%)......1.064
  • Movement Speed: 335...............335
  • Armor: 23.54 (+3.5)................83.04
  • Magic Resist: 30 (+0).................30

Passive: The larger the audience, the stronger he becomes. Increased stats and range per level per entity. (+0.1% AP & 0.01% range per entity per level (+0.5% AP & 0.05% range per Champion per level)) 7.2% AP at lvl 6 with 12 entities. Hidden Passive: Harmony: He and other allied musical champions gain 3% bonus to stats while in range of one another. Discord/Out of tune: He and other enemy musical champions lose 3% stats.


A: Smashes instrument across enemy and kicks them with hoof.


Q: Range: 880 Cost: 60 Cooldown: 8 Provokes first target to follow and attack secondary target (directed Taunt), non-reciprocated. Champions attack for 1.25/1.5/1.75/2/2.25 seconds, entities until their target is out of range for a short period, until their death or successful kill. Provoked targets gain bonus movement and attack speed while pursuing target.


W: Range: 950 Cost: 85 Cooldown: 12 An energy field builds around him for 0.5 seconds before a blast of sound waves washes across the audience, causing damage 100/150/200/250/300 (+80% AP) and stunning for 0.25/0.5/0.75/1/1.25 seconds.

  • [Unrevised version: A blast of sound waves washes across the audience, causing damage 100/150/200/250/300 (+80% AP) and suppression for 0.25/0.5/0.75/1/1.25 seconds.]

E: Range: 720 Cost: 100 Cooldown: 19/17/15/13/11 Charms surrounding enemy minions and small monsters, causing them to follow and defend champion for 8/10/12/14/16 seconds. Champion absorbs 8/11/14/17/20% (+lifesteal/spellvamp) damage dealt by minions to non-structures. Kills and gold made by minions while under charm is gained by Jake. If champion dies, charm is broken and minions return to normal.

  • [Unrevised version: Charms surrounding enemy minions and small monsters, slowly stealing their health (2.05/3.1/4.15/5.2/6.25% per second) and causing them to follow and defend Champion for 8/10/12/14/16 sec. Excess health drained is stored as shield. If champion dies, charm is broken and minions return to normal.]

R: Range: 660 Cost: 160 Cooldown: 130/110/70 He levitates and plays a powerful tune for 2/4/6 seconds. All allies and himself are shielded (blocking 250 / 550 / 850 (+150% AP) damage) while in the radius and inspired, granting them +30/50/70% bonus to AS, AD, and AP. Leaving radius causes rapid decay of bonus over 1/2/3 seconds, as the remaining energy of shields decay, it is redistributed to the remaining allies, then back to Jake, before exploding, releasing 50% of the remaining energy as damage to surrounding units. His movement speed is reduced 15% while he focuses on the tune.

  • [Unrevised version: He levitates and plays a powerful tune for 3/6/9 seconds. All allies and charmed minions are given a 30/50/70% bonus to all stats while in the radius. Leaving radius, or entities that lose their charm, causes rapid decay of bonus over 1/2/3 seconds. He also summons a shield that block 250 / 550 / 850 (+150% AP) damage while playing and movement speed is reduced 65/50/15% while he focuses on the tune. Enemies in range experience opposite effects.]

Possibly useful items: Banner of Command,

Lore: Little is known of this forest creature, and little is said. He appeared one day, angered and distraught by the expansion and wanton destruction of the environment by many of the other city states. As they grew larger and wars waged, much of the lands became unstable, other lands became crowded cities. For that reason, he has chosen Ionia as his home; a city dedicated to harmony with its environment and peace amongst others. He hopes that by fighting with them for peace, the other city states may be subdued, and his home in the wilds will be safe for him and others like him.


Possible skin variations: Hillbilly – straw hat, overalls with 1 strap undone, corncob pipe, and banjo Grunge – flannel, torn jeans, acoustic guitar Rocker – axe guitar, leather, chains/spikes Minstrel – lute/mandolin, puffy clothes, tunic Classical – violin/cello, tux, monocle

Image Location: http://tira-owl.deviantart.com/art/Satyr-446168345

12 Comments

Traxicus2 votes

Ok, it's a cool idea, but your numbers need a lot of work. Your scaling is way off - .5 seconds of taunt is pointless and 2.5 seconds is absurdly long. For reference, Rammus' taunt scales from 1.25 to 2.25 seconds, and he has to target from melee range. 300 + 80%AP damage on an AoE ability that also suppresses and isn't an ultimate?? Being able to permanently charm all enemy minions to fight for him?? 6.25% health over 16 seconds is 100% of their health! And it all either heals him to full HP or becomes a shield??? And his ultimate gives him 850 +150%AP shield, AND buffs every ally and minion near him?? A 30-70% bonus on ALL STATS?! So, 70% increased health, AD, AP, Armor, MR, attack range, movespeed... and lowering the enemies' by the same amount?? Sorry to sound rude, but you're showing a clear lack of understanding of how to design a balanced champion. Conceptually, it's cool, but you could remove half of his power and he'd still be broken.

PyroGeist1 votes

To be honest, I half created this champion several months ago. I had been sitting on him for a while now and thought I would throw him out, get some feed back, and do the fine tuning. I had given consideration to many of your concerns, but not all, I will make justifications and alterations shortly. I would appreciate return feedback.

PyroGeist1 votes

{quoted}

Ok, it's a cool idea, but your numbers need a lot of work. Your scaling is way off - .5 seconds of taunt is pointless and 2.5 seconds is absurdly long. For reference, Rammus' taunt scales from 1.25 to 2.25 seconds, and he has to target from melee range.

Alright, scaling will be adjusted. Range for ability is farther. Basic attack is melee range.

{quoted}

300 + 80%AP damage on an AoE ability that also suppresses and isn't an ultimate??

If I recall correctly, these numbers were actually taken from a number of other champion's similar abilities. It is also his only ability that doesn't rely on the presence of any other entities. That doesn't mean adjustments may still be made though.

{quoted}

Being able to permanently charm all enemy minions to fight for him?? 6.25% health over 16 seconds is 100% of their health! And it all either heals him to full HP or becomes a shield???

I suppose permanently is a bit long, but with the life drain, 16 seconds of movement isn't long. I suppose it could be adjusted to something like a shorter time with a less effective or no over-shield. This was originally intended to just be a mass charm on weak creatures, but a "Drain" similar to Fiddle's was added for field damage and a little sustain.

{quoted}

And his ultimate gives him 850 +150%AP shield, AND buffs every ally and minion near him?? A 30-70% bonus on ALL STATS?! So, 70% increased health, AD, AP, Armor, MR, attack range, movespeed... and lowering the enemies' by the same amount??

Granted, a bit overwhelming. Start big, work backwards. It was intended to offer a chance to turn the tides in a losing battle. What do you think about a solid 4 second effect time, 20/35/50% stat bonus to allies (except health and mana), no decrease to opponents?

Traxicus1 votes

Start big, work backwards.

Good plan.

W: Range: 950 Cost: 85 Cooldown: 12 A blast of sound waves washes across the audience, causing damage 100/150/200/250/300 (+80% AP) and suppression for 0.25/0.5/0.75/1/1.25 seconds.

The damage might be okay (the scaling is really high for somebody who builds AP), but I'd stay away from suppression. Riot's talked about how it's problematic CC, with no counterplay by design. What should he use this ability for? Peeling for his team? Make it a long-duration slow. Engaging? Make it a stun with a semi-obvious warning to be fair to the enemies (veigar E, anivia Q travel time, viktor W, etc).

This was originally intended to just be a mass charm on weak creatures, but a "Drain" similar to Fiddle's was added for field damage and a little sustain.

Okay, sustain is understandable, but damaging the monsters you want to fight for you is counterproductive. How about this - "Jake heals for x% of the damage dealt to non-structures by charmed minions"? That way he is incentivized to use the minions to attack enemies, as opposed to just amassing a crowd of minions to push.

What do you think about a solid 4 second effect time, 20/35/50% stat bonus to allies (except health and mana), no decrease to opponents?

You shouldn't use "all stats" - pick specific ones. As a bard, is he inspiring them to move faster? do more damage? be more resilient? Think of how old Sona's abilities had specific passive auras, and translate that into your playful, protective bard. You're on the right track, though. Now it's usage is a bit more clear. I might suggest that the strength of his shield is based off of how many allies are in range of his aura when he casts it; similar to how Evelynn's ult functions with enemies.

Thanks for taking the criticism well. I got a bit hot-headed in my response. Let me know what you think

PyroGeist1 votes

Thanks for taking the criticism well. I got a bit hot-headed in my response. Let me know what you think

No problem, it was a really rough build. I know some people have a tough time with criticism, but there cannot be progress without cooperation is matters like this. At least your comments could be used constructively. Thank you for your continued feedback, it has been quite helpful. I made some revisions.

2OmnkAKGi91 votes

Bard is already a bard, even with his own magical flute, so what would the point be in adding another? Also so far with his hidden passive; aren't there only two other musical champions? Bard and Sona are the only two off the top of my head, so that's another 120 champions that makes the passive worthless for.

PyroGeist1 votes

{quoted}

Bard is already a bard, even with his own magical flute, so what would the point be in adding another?

By that logic, what is the point of adding another swordsman, magic user, or ranged player. Sona is also technically a bard, but that didn't mean that creating another Bard with a different instrument, kit, and appearance didn't make for a fine addition to the game. The instrument is merely a device by which to deliver the spells. While I feel an instrument like a lute or fiddle is more interesting, it could very well be a staff, wand, or horn.

{quoted}

Also so far with his hidden passive; aren't there only two other musical champions? Bard and Sona are the only two off the top of my head, so that's another 120 champions that makes the passive worthless for.

The hidden passive is just a little bonus that makes him a bit more interesting, it's there for a little dynamics. These concepts are rarely taken as a whole anyway.

Scrublord Nito1 votes

Kinda reminds me more of a dota character ;-;

PyroGeist1 votes

bump

Digielf1 votes

Rikimaru

SSJTribe1 votes

Jake... from State Farm?

PyroGeist1 votes

Haha, nah. Jake in honor of one of my kids former pet goats.

More from Concepts & Creations

More by PyroGeist