New Champion Concept: Rogue, the Berserk Pickpocket

PyroGeist··2 votes·2,821 views

Revised version 1.0 I made some revisions. Please read carefully and let me know what you all think.

Hello, I am pretty new, so helpful responses and constructive criticism is welcomed. Instantaneous nah-Sayers and the like are less welcome. The image provided is not mine. It is just an image found on the internet that, as closely as I could find, gave an idea of the character. By the way, this would have been much easier and cleaner if I knew how to insert tables. ** Enjoy! **

Name: Rogue Title: The Berserk Pickpocket Location: Noxus Role: Primary: Assassin. Secondary: Fighter.

Appearance: He is a male child of about 12. He is a wiry, dirty, and ragged young scrap from the slums of Noxus, although his manner of dress is now more dependent on the task he is given. He often wears a stern look on his face, reflecting the harsh and serious nature of survival as a Noxan orphan. It is thought he may be a recent descendant of a Lokfar berserker, and he looks and acts a bit of the part.


Stats .....Health:........Health Regen:.....Attack Dmg:.....Attack Speed: 542.53 (+83).....__6.52 (+0.75) __.....50.55 (+3.3).....0.690 (+3.4%)

.....Movement Speed:.....Armor:..........Magic Resist: ...............350.............24.93 (+3.6)..........30 (+0)



Abilities:

  • Passive: Trip. If his opponent is in stationary combat with him longer than 3 of his strikes, he sabotages their movement. Activated for 0.5 seconds after they attempt to move. Rooted.

  • A: Various melee strikes

  • Q: Evade Cooldown: 12 seconds Levels: 5 Passive: For every second he is not moving or attacking he gains 10% movement speed for 1 second. Stacks up to 6. (+60% movement speed for 6 seconds) Active: Becomes invisible for 0.5/1/1.5/2/2.5 seconds. Must be activated while out of vision of enemy and may refresh time of 0.5 seconds per 0.5 seconds up to current max by passing out of sight or while in a bush. Timer only counts down while in possible view of an enemy.

  • W: Avoid Cooldown: 6 seconds Levels: 5 Passive: (5/10/15/20/25)% chance to dodge. Active: Next melee attack is dodged and enemy is thrown a short distance to opposite side. Or next ranged attack is dodged and then dives and rolls to a target location.

  • E: Berserk [Special Cooldown] Levels: 5
  • Passive: (10/20/30/40/50)% Increased chance of critical strike.
  • Active: Berserk. Gains bonuses (+40%) to movement, attack speed, attack damage, decreased passive critical bonus (-60% of bonus). Half damage taken is not implemented until worn off. All other passives are suspended.
  • ** Less than 50 Health:** Available whenever his health falls below 50%. Lasts until out of combat for 6 seconds. Can be reactivated until death or health rises to or above 50%
  • Equal or Greate than 50 Health: Activating while at or above 50% health has cooldown of 120 seconds, requires a channel time of 3 seconds, and only lasts 8 seconds unless he falls below 50% health. The healthy berserk is independent of the danger level berserk and will continue to count down after the 8 seconds is up even if he is below 50% health and has entered danger level berserk. However, once he dies or leaves combat for 6 seconds, neither berserk is accessible until the timer expires.
    • When entering Berserk, he should let out a loud roar and a red energy should rise in a slight spiral up around him almost like flames. When exiting, he should gradually lose movement speed until he stops from exhaustion and then irradiates steam over 2 seconds. After the steam is released, movement is restored. Stopping beforehand will release the steam early and will pause movement decline. If movement resumes prior to complete steam off, decline resumes and steam off timer is paused.

  • R: Steal Cooldown: 18 seconds Levels: 3 Passive: Steals gold.
  • Champions:
    • Steals gold (1-3 based on level) from enemy every basic attack.
  • Minions and small monsters:
    • 1-3 bonus gold per minion or small monster killed by him.
    • 1-3 gold per minion or small monster killed around him by an enemy is stolen prior to enemy receiving gold.
  • Large monsters:
    • 2-6 gold per kill.
    • 2-6 gold per enemy kill.

Active: Steals most recently purchased item from opponent. Must be within basic attack range. Item returned upon his death or the respawning of the enemy (up to 3 max, 1 per ability level. Total 9 items). If at max and ability is used again, replaces first item stolen. Decreased movement, attack speed, and loses an ability passive for each item past 6 total items, not including trinket.

Possibly Useful Items: Zephyr, Phantom Dancer, Infinity Edge, Boots of Swiftness


Champion Select: What are you looking at? Movement: Your loss is my gain. Whatever, I'm gettin' to it. Fast as fast can be, you’ll never catch me. Attack: Fight like a man! Yoink! Finders keepers! Joke: What’s there to laugh about? What has five fingers and always gets a discount? ME! If there is nothing left to take, take their waist band. {or belt} Taunt: Only cowards use weapons. Ooo, such a big, tough guy, picking on a kid. Come and get it, if you think you have what it takes, but I doubt it.


Lore: Raised in the slums of Noxus, he was orphaned at an early age. He has little memory of his past before being orphaned and has become accustomed to being called names such as thief, villain, or Rogue.

He had to steal and fight to survive. The harsh and unforgiving slums made him tough, resentful, and as unmerciful as the environment around him. He survived by building his resilience and speed, and by stealing whatever he could. As he grew, he became increasingly bolder, more skilled in using an enemy’s strength against themselves, and ending fights quickly by attacking vital spots. As his skills grew, he began to sneak into the inner parts of the city to steal from the wealthier soldiers, a risky and exceedingly dangerous trade.

On one such occasion, he was spotted and cornered. When the soldier attempted to apprehend him, he moved with lightning speed. Using the soldier’s larger size and weight against himself, he nimbly dodged the soldier’s grasp, threw him off his footing, and struck a vital point, instantly killing him. As soldiers rushed to capture him, he again found himself cornered. Underestimating the boy, they set their weapons down when he taunted them, calling them cowards for needing so many soldiers and weapons to apprehend a child. It was a fatal error, as he quickly dispatched several of them before they wrestled him to the ground, throwing all their weight onto the uncommonly powerful and difficult to grasp child.

One soldier remarked, “He is like a small animal, sure you are bigger and stronger than him, but he is faster and more evasive. And, like a small animal, if you can manage to actually corner him, expect to get some nasty scratches and bites.”

So impressed with his abilities, that he was drafted early into the military and given special training to sharpen his skills. His defiant nature, lack of respect for authority, skill in evasion, and other dangerous skill made him a high, but controllable risk. With a special collar around his neck, he is forced to serve the military with the promise of one day obtaining freedom. Failure to comply, in the mean time, amounts to a slow, painful death from one of Singed’s toxins.

As much as he disliked the idea of being forced into anything, and resented a government that would allow him to endure what he had, he disliked even more the idea of being enslaved by the Demacian’s idea of justice and order, as they had been described to him. ‘It is better to be free in chaos than a prisoner of order’, he thought, even if they freedom would not come until his service had been fulfilled. And so he would become one of Noxus’ foremost spies and thieves of artifacts, under the guise of an innocent child.

He is driven on by the dream that soon he will wage his own war against all those who would deny him his right to survive, and his desire to never be under the threat of oppression. While he is not first to pull a weapon, and prefers to handle matters with his quick hands, he will reluctantly use a weapon to level the playing field.

He behaves as though everyone is out to get him, or at least take everything he has. He is ill tempered and short of patience, with little respect for authority. And once he goes berserk, he loses almost all control. With damage taken, there is no turning back. The only option is for him to rip his opponents to shreds before he dies, taking as many with him as he can.

  • Playing as:

  • Try sitting in a bush before rushing in to steal. When stealing or attacking try to place a couple of strike, then use Avoid and head back to the bushes. By this time, you should have Tripped their movements, giving you half a second head start. Once you reach an unwarded bush, activate Evade and attempt to pause as long as possible so you can build movement speed before rushing to another bush. Be cautious not to overload yourself, or you may not have the mobility to escape.

  • If cornered, apply Berserk as soon as possible and try not to fall below 50% of the health you had at the time of activation. Apply heals as much as possible to stave off death after you escape.

  • Playing against:

  • He is weak against direct assaults and has less mobility while in combat. Try to immobilize him and go in for the kill.

  • His extra items and Berserk can make him dangerous if you get to close to this cornered beast, so try to keep your distance with ranged attacks if possible.

  • He is unable to properly Evade without passing out of sight, try to catch him while he is out in the open.

  • Try to carry a trinket such as Oracle’s Lens to reveal him hidden in bushes. Although his invisibility will begin to wear off in the presence of a warding trinket or player sharing the same bush, he may get a head start and flee. Once revealed, try to immobilize him as quickly as possible to decay his movement timer.

  • After he has Berserked, you only need to take him down to less than 50% his remaining health. Once his Berserk wears off, the remaining damage dealt will be applied.

Steal Advantages/Disavantages:

  • Advantages:
  • Additional benefit application of relatable items.
  • Slightly weakens enemies’ long game.
  • Disadvantages:
  • Draws aggression.
  • Items not related to build occupy slots while not benefiting build and causing loss of passives
  • Doesn’t cause immediate disadvantage to enemies, like debuffs, attacks, or stuns would.
  • Losses items regardless of personal death.
  • Losses passives, movement speed, and attack speed with each additional item.
  • If he is killed, enemies missing items regain items and rebuff.

Notes:

  • While his Steal may represent the stolen items as icons, perhaps above the ability bar, it may be better to implement an additional item bar in which the stolen items can be sorted or discarded in order to choose the preferred passives retained and to sooner return the item to the enemy without either having to die.

*Stolen items remain in enemy inventory, but are unusable and unsellable while stolen.

*Item stolen was chosen to be “last purchased” because it increases the likelihood that it is a less crucial item used to build a stronger one.

*Items stolen may need to be limited to 2 items per champion.

*Consumable items stolen can be stacked and may not be returned unless discarded.

*The ability names are more an indicator than intended names.

*Dodge passive may need to be altered from "(5/10/15/20/25)% chance to dodge" to "(10/25/40/55/70)% attack speed".

*Original order of abilities was R, Q, W, E.


*Image citation: http://vi.sualize.us/link/?rid=NTU4NzY3Mjc5YjIxYzgzMDk2OGMzZTc3OTI5NjFjYmQ~&rel=eyJwZXJwYWdlIjoxMiwiZXhjbHVkZSI6WyI2NDAyNjMwIl0sImN1cnJlbnR1c2VyaWQiOm51bGwsIm5zZndpbWFnZXMiOmZhbHNlLCJtb2RlcmF0ZWRpbWFnZXMiOmZhbHNlLCJiTWVkaWEiOiIwIiwidGFncyI6WyJhbmltYWwiLCJhcnQiLCJhcnR3b3JrIiwiYm95IiwiZG9nIiwiZmFudGFzeSIsImZhbnRhc3kgYXJ0IiwiaGFsZmxpbmciLCJtYW4iLCJ3YXJyaW9yIl19&url=aHR0cDovL2Jyb3dzZS5kZXZpYW50YXJ0LmNvbS8_cWg9JnNlY3Rpb249JnE9aGFsZmxpbmcjL2Q0azEwOWo~ *

32 Comments

PyroGeist2 votes

I was hoping for a bit more feedback on this.

Are there any additional questions I could answer? Any opinions of the character? Suggestions for improvement of the character or the page layout? Pointers on how to input a table or other neat things maybe?

Major Sparkles2 votes

INTERESTING

Embertine2 votes

Everything is okay but his ability to steal your most recently bought item. I upgrade my B.F. Sword into a bloodthirster, and this little squirt steals it! >:(

Instant rage against the champion in match from players all over the world when facing him. However it would become useless once his inventory is full.

Also stealing gold per basic attack? That's a little too much. Attack speed+low damage tank=more money! >:D

PyroGeist1 votes

I feel as though you didn't read everything thoroughly. But I will try to clarify anyway.

Part of his strength and weakness is the aggro he will evoke. His steal could also be thwarted easily by buying an inexpensive follow up item. Doing so may require waiting a few more moments to get that extra little bit of cash, but would prove effective, and the point of adding such a character is to make teamwork and strategy more interesting. And it isn't like the item is gone forever, it is just temporarily unavailable.

Even with a high attack speed, I doubt you will get much more than say 700 strikes in a match on enemy Champions. At 1-5 gold per strike, that's about +700-3500 gold, divide that by as many as 5 opponents, and that is between 140 and 700 gold taken per enemy Champion (on average) over the entire match. If you factor in minions, then yes it will probably be too much, so maybe it could be adjusted to be:

  • +1-5 gold per minion or small monster killed around him by an enemy is stolen before enemy gets it, and a bit more for large monsters.

  • +1-5 bonus gold per minion or small monster killed by him, and a bit more for large monsters

Draou1 votes

If you did the math correct you would realize just how overly effective the gold steal would be, in addition, maxing out an inventory is extremely common on a majority of champs and would be instantly beat down either way. I think stealing potential gold is good, and maybe current gold, but make it harder to do so.

PyroGeist1 votes

If I didn't do the math correctly, could you? Then maybe I would see better what you are talking about.

The way I was looking at it is, he doesn't have a lot of very strong abilities early game. Most of his abilities are based on ganks and evading, with exception to his basic and ultimate. So that money and steal would be important early game to keep a level field. I am uncertain what you are trying to say about maxing out an inventory, but I had stated that there should be a separate area for stolen items to reside in order to keep them separate and because, with the 10 item limit, there wouldn't be enough room in the 6 item bar.

As far as making gold harder to obtain, I suppose it could be something like a percent chance of success to steal.

TrubbleCleff2 votes

passive: great with theme and concept (Q)-great with theme but stealing items is just to much it would cripple the way a match would run. (E) great with concept and practical to playstyle (W) also great with concept and playstyle would make me wanna play this champ (R) great with theme but I would want his ult to be something to go along with the sneaky stealth of his kit just a personal opinion because it makes sense the way u have it .

PyroGeist1 votes

Would it truly be more crippling to take an item that only provides a little extra damage, cooldown, attack speed, or something else compared to applying something directly like damage, stuns, or debuffs in the middle of battle?

While at first glance I too wondered how damaging it would be, but if you think about the alternative abilities most champions use, in the middle of a battle, it likely would be less noticeable. And with him being an assassin style champion, he runs the risk of quickly being dispatched and re-buffing all those champions he stole from.

I also considered his probably play-style. It is less likely with his design that he will be actively engaged in direct combat. This may give more of a feeling of 4v5, in which case a few missing items on the enemy team for a brief time may even the score a bit.

I would also like to point out that there is no guarantee that the item stolen will be very powerful or even of any real use to him in his build.

I will try to think of some alternate Ultimates, should I overhaul this champion.

SpiritGear1 votes

His Q needs a bit more clarity like.A longer cooldown. Does he keep the items benefits? Also what happens if he steals an item from someone with six items then they go back and buy another item and then proceed to die. What would happen to the other item?I LOVE evades Active its extremely unique but would it detect wards if it doesn't then why should it reset if he was spotted. Would Pink wards prevent him from going invisible??? Other than that it seems really neat!!! Evade's passive should REALLY scale as that would make insane ganks if he were to go jungle Maybe reduce it a bit early or just lower his starting movement speed.Other than that I really love this characters design!!!

PyroGeist1 votes

Some very good questions.

First the cooldown. I somewhat arbitrarily chose that cooldown time, but feel that it may be appropriate still. In addition to the cooldown, the ability has a limiting factor based on level. So by the time you reach a high enough time to repeated steal, chances are the match has gotten pretty intense, and 18 seconds will feel much longer. That is, I suppose, unless it is the first ability maxed. But I am open to change none the less, suggestions as well.

Second, stolen items in the enemy inventory. I had pictured it functioning like this: The icon of the item stolen would turn grey with a red diagonal mark across it. The item would remain in the inventory and could be moved around, but can not be used or sold while it remains stolen. So it would be as if the item was no longer in the inventory, having no beneficial effects, but the icon would hold its place awaiting its return. Upon resurrection, the item would be returned and could be sold or used at that time though.

Third, the benefits to Rogue of the item. The item(s) would have the same effects as they would had he bought it and had it in his primary inventory. The effect would only remain with him until the item was returned upon discarding, his death, or the resurrection of the enemy. The time of the resurrection of the enemy was chosen over immediate return upon his death to allow Rogue a few moment to finish the battle at hand before a sudden change in combat ability.

And finally, the presence of wards on Evade. I sort of flip flopped on that. My original and still preferred would have been that, as a thief, he would be experienced in evading detection by wards, but have more difficulty with actual people while out in the open. That being said, wards would not be able to detect him while invisible. However, I suppose it would make sense to have any item that possesses the ability to detect hidden or invisible champions, such as the pink, or "vision", ward or Oracle's Lens would have the ability to detect him as well.

I hope this answers your questions.

And I will consider the scaling Evade passive. I think it may be helpful if you might suggest a few of your approaches with numbers though. That way I would have a better idea of what exactly you are picturing.

Draou1 votes

Dodge was removed for a good reason, that is all I have to say. The item steal is too harsh and should be reduced to stealing gold if your that set on it. Otherwise great idea.

PyroGeist1 votes

I had wondered about the dodge when I suggested it. I had heard dodges were removed, but found some still remained with Champions, like Jax. I thought this may mean that, while items had lost dodges, perhaps Champions may be an exception. While I would prefer to keep the dodge if possible, I suppose a substitute for the Passive may be attack speed, likely with higher percentages though. The Active may be a bit more difficult to rework.

I knew when I suggested it that the item steal would be seen as extreme, that is why I implemented so many debuffs and such. Things like:

  • the fact that only his Ultimate is the only ability directed toward applying damage,
  • the long cooldown for using the Berserk while healthy and inability to access it in any way while in cooldown
  • the steam off and loss of movement after using it,
  • the decrease in critical strike when berserk is activated,
  • the suspension of passives when half the abilities are in use,
  • even though he hasn't died he still loses the stolen item when an enemy respawns,
  • he loses movement and attack speed with each additional item.

Without any really effective combat abilities, I felt he could be balanced by debuffing the opponent's available item and utilizing it for himself, rather than something like directly attacking a specific attribute; like the attack speed and movement speed debuffs, stuns, or direct damage most other abilities do.

TrubbleCleff1 votes

really not sure but I think jax still dodges so in my opinion and just want to know if u still strongly disagree an ability that lets you dodge one attack isn't too bad.....

TrubbleCleff1 votes

I am working on a champ that has a similar concept when shes done ill post here to see what you think. if you don't mind.

put the brunt of her together a year ago. just so u know I wasn't trying to steal your idea lol

PyroGeist1 votes

Well, while it is always a little disappointing to realize your ideas aren't original, it is to be expected. It would be great to see what you have. After all, aside from the personal enjoyment of tinkering with concepts, the main goal is to work together and create the best game stuff.

TrubbleCleff2 votes

with 7 billion people and at least 11 have a brain nothings going ot be 100 percent original but people who have similar ideas can blend to make the best of it......

PyroGeist1 votes

I am just going to give this a little...... bump.

PyroGeist1 votes

I made some revisions. There will likely be more. Please read carefully and let me know what you all think.

VuMpX1 votes

He is a 12 year old, what is he supposed to do against nautilus or malphite XD. No like realy, he doesnt have magic. And what Kind of weapon does he use

PyroGeist1 votes

Hey, don't discount the little guys. Plus, Yordles seem to stand up alright.

Many champions don't use magic, some others also don't use resources.

His views on weapons are explained in his Lore. He prefers no weapons, but if he has to, he will use a weapon. I would imagine something like a knife, piano wire, or some combination of the two, like a Kusarigama.

VuMpX1 votes

But i mean nautilus for example is a 15 meters tall titan who can withstand the preasure at the deepest point of the ocean. I doubt a 12 year old with a knife could harm him. You should think about at least giveing him Some magic. Because poppy is the only yordle who uses a not Ranged weapon. And even she uses magic

PyroGeist1 votes

Well, if we are talking magic and 15 meter sea titans, I don't think realism has a lot of ground to stand on here. But for the sake of argument, I suppose he could block his airlines and suffocate him, or stab an artery, it doesn't take long to bleed to death. His speed, evasive nature, and critical strike are what help give him a level playing field.

The idea behind this champion is that, for the most part, he was a regular kid who acquired skills for survival. I don't imagine a lot of people would really have magic in their veins.

VuMpX1 votes

Nautilus was wandering for decades under water......the suffocation could take a Wile. Also he merged with his suit. I dont think he has veins.

But i understand your concept about the champ. I just doubt that a 12 year old without any special ability would have a chance to get in the league

Embertine1 votes

I'm pretty sure Annie is a child as well......

VuMpX1 votes

I think you missed the fire demon bear and flamemagic part

Embertine1 votes

She may have magic, but that doesn't exactly stop her from being brutally murdered each and every day.

VuMpX1 votes

Atleast she can protect herself with something. A 12 year old without any special skill shouldnt last that long

Embertine1 votes

True.

PyroGeist1 votes

He does have special skills. He just isn't magic. And at that approximate age, he wouldn't be much smaller than an adult female, of which we have many strong fighters.

PyroGeist1 votes

bump

The Anagram King1 votes

E and R are BLATANTLY overpowered, but I think the core concept on the rest of his kit (and even the E, to an extent) is quite good.

Stand still, wait for the enemy to advance, and then stealth past them to pick on another target. The evade manuever is also interesting, and would allow him to cement his role as an assassin - especially against adcs.

You've limited his ability to do bonus damage through means other than basic attacks, which is a good idea, considering he's so manueverable.

That R, though, is unsalvageable. No way are you stealing items. Herein lies the problem with thief characters. :P

Overall, really awesome. But then at E you suddenly made him way too strong and made me feel awkward. lol.

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