New Champion Concept: Rogue, the Berserk Pickpocket
Revised version 1.0 I made some revisions. Please read carefully and let me know what you all think.
Hello, I am pretty new, so helpful responses and constructive criticism is welcomed. Instantaneous nah-Sayers and the like are less welcome. The image provided is not mine. It is just an image found on the internet that, as closely as I could find, gave an idea of the character. By the way, this would have been much easier and cleaner if I knew how to insert tables. ** Enjoy! **
Name: Rogue Title: The Berserk Pickpocket Location: Noxus Role: Primary: Assassin. Secondary: Fighter.
Appearance: He is a male child of about 12. He is a wiry, dirty, and ragged young scrap from the slums of Noxus, although his manner of dress is now more dependent on the task he is given. He often wears a stern look on his face, reflecting the harsh and serious nature of survival as a Noxan orphan. It is thought he may be a recent descendant of a Lokfar berserker, and he looks and acts a bit of the part.
Stats .....Health:........Health Regen:.....Attack Dmg:.....Attack Speed: 542.53 (+83).....__6.52 (+0.75) __.....50.55 (+3.3).....0.690 (+3.4%)
.....Movement Speed:.....Armor:..........Magic Resist: ...............350.............24.93 (+3.6)..........30 (+0)
Abilities:
- Passive: Trip. If his opponent is in stationary combat with him longer than 3 of his strikes, he sabotages their movement. Activated for 0.5 seconds after they attempt to move. Rooted.
- A: Various melee strikes
- Q: Evade Cooldown: 12 seconds Levels: 5 Passive: For every second he is not moving or attacking he gains 10% movement speed for 1 second. Stacks up to 6. (+60% movement speed for 6 seconds) Active: Becomes invisible for 0.5/1/1.5/2/2.5 seconds. Must be activated while out of vision of enemy and may refresh time of 0.5 seconds per 0.5 seconds up to current max by passing out of sight or while in a bush. Timer only counts down while in possible view of an enemy.
- W: Avoid Cooldown: 6 seconds Levels: 5 Passive: (5/10/15/20/25)% chance to dodge. Active: Next melee attack is dodged and enemy is thrown a short distance to opposite side. Or next ranged attack is dodged and then dives and rolls to a target location.
- E: Berserk [Special Cooldown] Levels: 5
- Passive: (10/20/30/40/50)% Increased chance of critical strike.
- Active: Berserk. Gains bonuses (+40%) to movement, attack speed, attack damage, decreased passive critical bonus (-60% of bonus). Half damage taken is not implemented until worn off. All other passives are suspended.
- ** Less than 50 Health:** Available whenever his health falls below 50%. Lasts until out of combat for 6 seconds. Can be reactivated until death or health rises to or above 50%
- Equal or Greate than 50 Health: Activating while at or above 50% health has cooldown of 120 seconds, requires a channel time of 3 seconds, and only lasts 8 seconds unless he falls below 50% health. The healthy berserk is independent of the danger level berserk and will continue to count down after the 8 seconds is up even if he is below 50% health and has entered danger level berserk. However, once he dies or leaves combat for 6 seconds, neither berserk is accessible until the timer expires.
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- When entering Berserk, he should let out a loud roar and a red energy should rise in a slight spiral up around him almost like flames. When exiting, he should gradually lose movement speed until he stops from exhaustion and then irradiates steam over 2 seconds. After the steam is released, movement is restored. Stopping beforehand will release the steam early and will pause movement decline. If movement resumes prior to complete steam off, decline resumes and steam off timer is paused.
- R: Steal Cooldown: 18 seconds Levels: 3 Passive: Steals gold.
- Champions:
- Steals gold (1-3 based on level) from enemy every basic attack.
- Minions and small monsters:
- 1-3 bonus gold per minion or small monster killed by him.
- 1-3 gold per minion or small monster killed around him by an enemy is stolen prior to enemy receiving gold.
- Large monsters:
- 2-6 gold per kill.
- 2-6 gold per enemy kill.
Active: Steals most recently purchased item from opponent. Must be within basic attack range. Item returned upon his death or the respawning of the enemy (up to 3 max, 1 per ability level. Total 9 items). If at max and ability is used again, replaces first item stolen. Decreased movement, attack speed, and loses an ability passive for each item past 6 total items, not including trinket.
Possibly Useful Items: Zephyr, Phantom Dancer, Infinity Edge, Boots of Swiftness
Champion Select: What are you looking at? Movement: Your loss is my gain. Whatever, I'm gettin' to it. Fast as fast can be, you’ll never catch me. Attack: Fight like a man! Yoink! Finders keepers! Joke: What’s there to laugh about? What has five fingers and always gets a discount? ME! If there is nothing left to take, take their waist band. {or belt} Taunt: Only cowards use weapons. Ooo, such a big, tough guy, picking on a kid. Come and get it, if you think you have what it takes, but I doubt it.
Lore: Raised in the slums of Noxus, he was orphaned at an early age. He has little memory of his past before being orphaned and has become accustomed to being called names such as thief, villain, or Rogue.
He had to steal and fight to survive. The harsh and unforgiving slums made him tough, resentful, and as unmerciful as the environment around him. He survived by building his resilience and speed, and by stealing whatever he could. As he grew, he became increasingly bolder, more skilled in using an enemy’s strength against themselves, and ending fights quickly by attacking vital spots. As his skills grew, he began to sneak into the inner parts of the city to steal from the wealthier soldiers, a risky and exceedingly dangerous trade.
On one such occasion, he was spotted and cornered. When the soldier attempted to apprehend him, he moved with lightning speed. Using the soldier’s larger size and weight against himself, he nimbly dodged the soldier’s grasp, threw him off his footing, and struck a vital point, instantly killing him. As soldiers rushed to capture him, he again found himself cornered. Underestimating the boy, they set their weapons down when he taunted them, calling them cowards for needing so many soldiers and weapons to apprehend a child. It was a fatal error, as he quickly dispatched several of them before they wrestled him to the ground, throwing all their weight onto the uncommonly powerful and difficult to grasp child.
One soldier remarked, “He is like a small animal, sure you are bigger and stronger than him, but he is faster and more evasive. And, like a small animal, if you can manage to actually corner him, expect to get some nasty scratches and bites.”
So impressed with his abilities, that he was drafted early into the military and given special training to sharpen his skills. His defiant nature, lack of respect for authority, skill in evasion, and other dangerous skill made him a high, but controllable risk. With a special collar around his neck, he is forced to serve the military with the promise of one day obtaining freedom. Failure to comply, in the mean time, amounts to a slow, painful death from one of Singed’s toxins.
As much as he disliked the idea of being forced into anything, and resented a government that would allow him to endure what he had, he disliked even more the idea of being enslaved by the Demacian’s idea of justice and order, as they had been described to him. ‘It is better to be free in chaos than a prisoner of order’, he thought, even if they freedom would not come until his service had been fulfilled. And so he would become one of Noxus’ foremost spies and thieves of artifacts, under the guise of an innocent child.
He is driven on by the dream that soon he will wage his own war against all those who would deny him his right to survive, and his desire to never be under the threat of oppression. While he is not first to pull a weapon, and prefers to handle matters with his quick hands, he will reluctantly use a weapon to level the playing field.
He behaves as though everyone is out to get him, or at least take everything he has. He is ill tempered and short of patience, with little respect for authority. And once he goes berserk, he loses almost all control. With damage taken, there is no turning back. The only option is for him to rip his opponents to shreds before he dies, taking as many with him as he can.
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Playing as:
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Try sitting in a bush before rushing in to steal. When stealing or attacking try to place a couple of strike, then use Avoid and head back to the bushes. By this time, you should have Tripped their movements, giving you half a second head start. Once you reach an unwarded bush, activate Evade and attempt to pause as long as possible so you can build movement speed before rushing to another bush. Be cautious not to overload yourself, or you may not have the mobility to escape.
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If cornered, apply Berserk as soon as possible and try not to fall below 50% of the health you had at the time of activation. Apply heals as much as possible to stave off death after you escape.
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Playing against:
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He is weak against direct assaults and has less mobility while in combat. Try to immobilize him and go in for the kill.
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His extra items and Berserk can make him dangerous if you get to close to this cornered beast, so try to keep your distance with ranged attacks if possible.
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He is unable to properly Evade without passing out of sight, try to catch him while he is out in the open.
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Try to carry a trinket such as Oracle’s Lens to reveal him hidden in bushes. Although his invisibility will begin to wear off in the presence of a warding trinket or player sharing the same bush, he may get a head start and flee. Once revealed, try to immobilize him as quickly as possible to decay his movement timer.
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After he has Berserked, you only need to take him down to less than 50% his remaining health. Once his Berserk wears off, the remaining damage dealt will be applied.
Steal Advantages/Disavantages:
- Advantages:
- Additional benefit application of relatable items.
- Slightly weakens enemies’ long game.
- Disadvantages:
- Draws aggression.
- Items not related to build occupy slots while not benefiting build and causing loss of passives
- Doesn’t cause immediate disadvantage to enemies, like debuffs, attacks, or stuns would.
- Losses items regardless of personal death.
- Losses passives, movement speed, and attack speed with each additional item.
- If he is killed, enemies missing items regain items and rebuff.
Notes:
- While his Steal may represent the stolen items as icons, perhaps above the ability bar, it may be better to implement an additional item bar in which the stolen items can be sorted or discarded in order to choose the preferred passives retained and to sooner return the item to the enemy without either having to die.
*Stolen items remain in enemy inventory, but are unusable and unsellable while stolen.
*Item stolen was chosen to be “last purchased” because it increases the likelihood that it is a less crucial item used to build a stronger one.
*Items stolen may need to be limited to 2 items per champion.
*Consumable items stolen can be stacked and may not be returned unless discarded.
*The ability names are more an indicator than intended names.
*Dodge passive may need to be altered from "(5/10/15/20/25)% chance to dodge" to "(10/25/40/55/70)% attack speed".
*Original order of abilities was R, Q, W, E.