Potential Mission Awards?

Tormentula··3 votes·763 views
/dev: On Missions - Nexus - League of Legends

With these new missions, you can sometimes get bonuses such as free skins for completing certain missions. In the post, there's an example of playing 20 games as draven, and then you'll unlock the legacy skin draven draven. It may not be a final reward once this is out, but that reward looks really fair and gives players who miss out on certain skins an opportunity to get the skin through the skill or dedication of their champion.

What I was wondering.. what would the likelyhood of you using limited / achievement skins be as rewards for this?

Example:

Grey Warwick - Originally part of a retired friend referral program, and claimed by rioters to be returning eventually but unknown when or how (same for medieval twitch).

This would seem like a good time to give this skin out again. Something like, migitating x damage with E would grant you this skin. May not be the best mission, but its an idea of how a limited skin, could be redistributed and feel "earned" rather than just loosely given out.

Achievement skins I'll get a lot of eyebrows about riot's very adamant stance on "nope", but we thought they were adamant about grave's cigar too so.. why can graves have a cigar but we can't "earn" victorious or similar skin lines again?

I'm a biased elise main, so lemme just get that example..

While in gold 5 or above, achieve 3 kills with spiderlings in a single ranked solo queue/flex queue match. Rewards Victorious Elise.

This would seem fairer to me (hell make that requirement a penta kill for all I care, just give an opportunity) as never getting the opportunity to "earn" a skin (which at the time, nobody knew they were getting, some did placements to earn it, others climbed unaware) due to being a S5 installer felt kinda very unfair to me. If I could prove I deserve it through a mission, it would make me feel like I "earned" a missing part of a champion I dedicated too much time in besides a mastery emote and numbers, same feeling for j4/janna/morg etc mains. Just give original players the legacy border like riven or something.

If achievement skins will forever be ignored, fine, but lets still keep in consideration skins like grey warwick and medieval twitch which always were meant to be given out again, but never found an opportunity to be given out.

10 Comments

ModThe Djinn2 votes

I could see this working, definitely, but it seems like it would be more interesting if the missions themselves didn't give specific rewards -- otherwise you might feel really bad if there's a cool reward tied to a mission you don't really like.

Definitely would be cool to see some of those old skins get some love! Achievement skins, however, will be locked -- I believe Riot has said as much in the past.

CryptoKey1 votes

The only problem I see with this is, if the players are just playing the game for the achievements and they can care less about winning the game, does that make them toxic? Will the missions be available in ranked?

I mean it's a great idea don't get me wrong, but if players start focusing on "missions" would that take out the competitiveness of the game?

ModThe Djinn1 votes

{quoted}...but if players start focusing on "missions" would that take out the competitiveness of the game?

From the looks of it, the missions are designed to encourage teamwork and cooperation in a way that usually leads to victory. It might help you decide which champion to play, but that looks like it's about all it'll do to influence playstyles.

CryptoKey1 votes

Yeah, if the missions are centered around teamwork, then I can see it being very useful. Maybe they can only get the rewards if they win the game, or would that make people flame each other even more? lmao

ModThe Djinn2 votes

{quoted}

Yeah, if the missions are centered around teamwork, then I can see it being very useful. Maybe they can only get the rewards if they win the game, or would that make people flame each other even more? lmao

Making them purely win dependent could be frustrating, as you'd lose all mission progress if you lost (and you'll lose about 50% of your games). I don't think requiring wins is BAD, but it should be the exception rather than the rule. Win three games with a grade of S or higher? Sure. Place 50 wards when only wards placed in games you win count? Eww.

CryptoKey1 votes

Yeah I agree, it shouldn't be a rule but rather mission dependent. I can see missions both bringing positive motivation and negative frustration, either way people are going to get frustrated on these, you can't really prevent it. The game can be frustrating of itself at times. Yasuo

Avienal1 votes

[{quoted}](name=The Djinn,realm=NA,application-id=A8FQeEA8,discussion-id=WPMHttMg,comment-id=00010000,timestamp=2017-05-18T22:10:07.021+0000)

From the looks of it, the missions are designed to encourage teamwork and cooperation in a way that usually leads to victory. It might help you decide which champion to play, but that looks like it's about all it'll do to influence playstyles.

Pretty much just like this, one of the issues on LoL is its currently the same thing as a 'dungeon grind for capping 'scriptures' on final fantasy 14', i'm having to do the same thing over and over again and its only the 'salt/adrenaline hype' that makes it 'feel' any different, mostly salt cause someone on the enemy team ALWAYS has to have that super oppressive laner, EZ hyper mobile jungler who basically 12 second wipes your health bar even if you have 1 health item, that EZ able to blast you and then able to 'jump back' 1030 'teemos' in length via the R or just screw around juke kite you after nuking you.

Ultimately, if missions were set as a sort of achievement INSTEAD OF AS A thing you have to actively pursue with no lifer like zeal, then it might be more enjoyable such as maybe one achievement could give the reward of picking 1 of 5 randomly selected champions you own, namely ones 'without' skins and you would get a random skin for that champion as the 'reward', but you would not know at all what you would get.

Hex'tech chest does make things better but it just makes too much appeal on 'playing absolutely perfect' no matter what kind of BS EZ snowball game champions you go against and no 'pittance points' for such a bad match up of dealing with such insanely strong power house champions. Just to try and land that S rank but you get denied it and get a A+, which it does not explain 'why the heck you got A+ and not S?', similar to one of my college teachers who never told which was the correct answer on the questions you answered wrong and 'why' it was wrong and it was this answer, basically a 'slap in the face' that says your stupid in its meaning then 'teaching' how to do it right.

Overwatch's loot chest compared to how TF2 does it made the former charming if it wasn't for the fact i did not have the money to buy overwatch without any other 'lingering' titles i'd want before overwatch.

HoTS adopting overwatch's loot chest style was also neat but maybe because i have so much commitment in LoL that i can't feel like i should 'migrate' to HoTS permanently like i did with Dota2 to LoL, yet the latter had a simple enough charm for me to work with.

What LoL felt like it was lacking was a way to completely eliminate the boring slog feeling of grinding ip for champions, at least for me. While also making it to where particular champions did not feel ridiculously stronger then other champions, HoTS at least gave the feeling to not be as 'bad', but obvious enough that a Assassin is not going to EZ melt a tank in a face up fight. Yet proper thinking like kiting and poking can get the job to work while also making it feel like bushes were less scummy with abusal of 'vision hiding' to make auto champions into fkery messes.

Make LoL great again Riot, implement some good quests to make LoL'ers feel like actively pursuing quests while having fun then doing smurf accounts, buying bot accounts and what not, Oh and purge the script accounts plz, very sure the 'new client' should let you set up a proper anti'scripter method finally.

[slayer-pantheon-thumbs]

Tormentula2 votes

I guess it would depend on the type of mission.

I don't see too much of a difference in "trying to achieve a mission" and "trying to get an S token" when it comes to bringing an additional goal into a competitive scene (which may be achieved intentionally or unintentionally). If anything it would give a motivation to try better in their matches.

As long as they don't make missions that force you to do something risky to the game or teammates, such as trying to penta kill as janna for victorious janna, making all ranked jannas build full AP or something dumb like their 500 AD lux example.

Warlord Scrap3 votes

I already believe missions should be disabled in ranked and only availible on norms. But it looks like riots gonna make them availible on both.

loli nukes1 votes

many of the previewed missions have not just a ranked or amount required but for you to also win that game, which means, your priority should be winning the game with the specific clause involved in the mission. This means people don't just split farm for for gold or afk for kda and things like that. Competitve main focus would be winning even if these missions went live, it looks like riot is trying hard to make sure that missions are an additional goal, not they main goal

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