Champion Concept
I have recently imagined (with the help of my good friend Jack Daniels) a champion concept. The link above goes to a drawing of the kit, but I'm here to fully explain my concept.
Passive- Stick guy runs around with a stick with a dragon's head on the end. As he walks, he spins the stick, and an effect similar to dead man's plate emits from it, leaving an orange trail in its wake. Moving builds up stacks, and attacking something deals normal attack damage to the target and enemies around it. This also applies on hit effects. Stopping doesn't remove stacks.
Q- Deals a cone of damage in front of him. Similar to Annie's Incinerate, but... There isn't really much that's different. Scales with AP
W- Skillshot, deals damage and consumes stacks. Scales with AD
E- Spins stick, deals damage around him. Increases charges. Scales with AD
R- Places stick down, creating a large turret where the stick is placed. The turret lasts for 12 seconds, fires fireballs that target champions. Each hit scales with both AP and AD. While the turret is active, his basic attacks are punches with fire-looking stuff on his fists. His basics attacks gain a damage boost (but it would be small, like 10 or 15) and have a
effect.
I'm not good with numbers, so please comment with problems you have with this design. Also, if you have a name for him, I'll add it.