[Champion Concept] Arios, the Ancient Swordsman
Role: Fighter Lane: Jungle / Top
Abilities
Passive [Will of the Ancients]: Basic attacks will make Arios dash to the targeted enemy. After 3 basic attacks that hit the enemy champion within 3 seconds, makes a circle around Arios that deals 10 - 150 (+5% damage dealt in the past 3 seconds) magic damage if the enemy gets out of it. This cannot occur on the same champion more than 1 time in 14 seconds.
Q [Senescent Blow]: Grants 60% slow reduction for 3 seconds and deals 5/15/25/35/45 (+20% AD) additional damage on the next basic attack. The struck enemy is immobilized for 2 seconds. Cooldown: 15/14/13/12/11 seconds Cost: 50/55/60/65/70 mana
W [Ancient Echoes]: Passive: Gains 15/17/19/21/23% attack speed. Active: Reduces nearby enemies' movement speed and armor by 35% for 3/3.25/3.50/3.75/4 seconds. Cooldown: 18/17/16/15/14 seconds Cost: 70/80/90/100/110 mana
E [Obsolete Swing]: Deals 35/55/75/95/115 (+45/50/55/60/65% AD) physical damage to nearby enemies. First hit silences them for 1.2 seconds (this can't occur on the same enemy until out of combat). Cooldown: 8 seconds Cost: 35/40/45/50/55 mana
R [Enlightened Path]: Passive: Cooldown of Obsolete Swing is reduced by bonus attack speed | 8 seconds - 3.3/3.45/3.6 * [Bonus Attack Speed] seconds |. Before level 6, Obsolete Swing deals an additional 8% of target's maximum health as physical damage. Active: Puts into stasis all champions, minions, monsters and turrets except Arios for 3 seconds and gains 85%/100%/115% movement speed for the duration. Cooldown: 160/140/120 seconds Cost: 100 mana
Recommended Items
Starting:

Early:

Essential:

Offensive:

Defensive:

Situational:
