[Champion Concept] Onyx, The Sanguine Lion
Faction: None Roles: Fighter / Tank Lanes: Jungle / Bot, Top
Stats:
Cost: 4800 IP, 880 RP Health: 542 - 2073 Health Regen: 8.13 - 21.4 Attack Damage: 63.7 - 126 Attack Speed: 0.71 (+0 - 37%) Armor: 29 - 77 Magic Resist: 30 - 56 Ranged: 255 Move Speed: 350
Abilities:
-Passive [Titanium Claw/Explosive Capsules]: Every 5th attack on a small monster or minion will heal Onyx for 15% of their maximum health. When Onyx hits an enemy, he will also deal 10% of that damage to nearby enemies. Cooldown (Titanium Claw): 4 seconds Cooldown (Explosive Capsule): 2.5 seconds
-Q [Pride/Engineered Hook]: Passive [Pride]: After killing any monster or a champion, Onyx gets 5% increased movement speed (+45% movement speed when killing a champion) for the next 10/11/12/13/14 seconds. This buff ends upon death, recall, stun or silence. Active [Engineered Hook]: Onyx shoots his hook into the ground and becomes rooted for 2/1.95/1.9/1.85/1.8 seconds. The hook unburrows at the cursor location dealing 100/105/115/125/150 damage (+60% attack damage) (+90% if Onyx has Pride) and slowing enemies by 40%/45%/50%/55%/60% for the next 4 seconds. Cooldown: Passive: 10 seconds Active: 25/23/22/21/19 seconds Range: 1150
-W [Spin Attack]: Onyx spins around himself his claw pulling nearby enemies and dealing 60/70/80/95/120 damage (+75% attack damage). If he has Pride, the cooldown is reduced by 75%. Cooldown: 28/27/25/23/21 seconds Radius: 475
-E [Hook Augmentation]: Onyx throws his hook in a location dealing 70/80/90/100/115 damage (+50% attack damage) in a shorter length and dealing 110/120/135/150/170 (+75% attack damage) at the end of the hook. If Onyx has Pride, he will instead deal 240/260/290/320/360 (+80% attack damage) at the end of the hook. Cooldown: 17/16/14/12/10 seconds Range: 950
-R [Endless Chains]: Onyx throws his claw and hook anywhere on the map, and after channeling for 4/3.5/3 seconds pull himself at that location. If he has Pride, he will upon impact deal 300/350/400 true damage. Cooldown: 240/225/210 seconds Impact Radius: 750 Balance Change: Cooldown increased from 150/140/130 to 240/225/210 seconds
Recommended Items:
**Bot, Top Lane:**
*Starting Items:

*Early Items:

*Essential Items:

*Defensive Items:

*Offensive Items:

**Jungle:**
*Starting Items:

*Early Items:

*Essential Items:

*Defensive Items:

*Offensive Items:
