ELEMENTAL DRAGON DEFENSIVE BUFF IDEA

Dragons Maul··30 votes·1,241 views

So I was reading S@20 and saw the post about a defensive buff from dragon and how no one can come up with anything solid that wouldn't overlap with the other dragon buffs and it got me thinking. What if the defensive buff granted extra structural HP or to make it more interesting granted that tower shielding effect from early S5 (if that's when that happened) where standing next to your own tower gave you a shield that slowly built up? What do you guys think?

9 Comments

Raven Redeemed4 votes

I like the shielding idea. If I remember right the towers had shields too.

StoryDuck4 votes

They used to and it was great because it allowed you to recover under tower (2nd tier) when you fell behind. Riot disliked how easy it was to defend and removed it feeling it made games last too long.

Raven Redeemed5 votes

I liked it too; although, the mid tower saved me a few times from ignite which was dumb. It would be a neat reward for taking drake though.

Dragons Maul2 votes

Let's try to make this a thing haha, but how 0.o?

Raven Redeemed2 votes

That's the hard part :) Maybe suggest it during one Meddler's Q&As.

Btw, I specifically like the shielding idea over the heath idea because it provides a unique strategy, or rather a counter strategy to attacking teams' rotations. Hit-and-runs on towers would be less effective if they had regenerating shields. Giving towers more health doesn't really give you a new tool if that makes sense.

Dragons Maul2 votes

Yea I know I started off with that but quickly changed my mind to the shielding mechanic from S5 because it felt really unique and worthy of being a meaningful buff both visually and (mechanically?).

Hildebrand3 votes

I think it's time to diversify the towers again.

Tier 1 Should function similar to how they do now, but as they "ramp-up" they should get an all around increase, so fire rate, damage, and projectile speed. (this way the long draw out dives we see right now with tanky divers wouldn't be so much of an issue, while assassins would have a reason to exist.)

Tier 2 Towers should be rapid fire low damage projectiles that slow enemy champions hit. (the idea being you can make a stand at these turrets without just being poked out of the way when behind.)

Tier 3 towers would be extremely slow, but powerful shots with some splash damage around them. (they're slow so that you can break a line behind them, but they won't be pushed over too easy.)

Tier 4 in my ideal world would be laser turrets, but can attack multiple enemies. (this way there has to be an actual decisive battle to be able to push these over, not just a casual attack here and there.)

Add a Elemental dragon that creates a shield to allied champions occasionally, (like no less than once a minute,) when near towers, and I think the games would be much more interesting.

Quinn DP1 votes

I'm certain many would hate me for suggesting this, but I believe the tower shield would work best if they nerfed the mountain and then added the defensive shield to the stats. It would be very interesting.

Taulsas1 votes

Yeah I totally like this idea! I didn't realize this idea was posted already until I posted mine, but I agree. What if it was like a Nexus Siege situation where if the tower wasn't attacked for 'x' amount of time, a small shield would be applied? Like a mini-Janna shield?

Each dragon of that type could increase the shield size. It wouldn't be a HUGE shield obviously, as that'd be OP, but enough to make a difference.

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