Ideas to rework Garen to fit into a high mobility meta!

Dragons Maul··2 votes·646 views

So I know that Garen suffers as one of the most kite-able champions in LoL and I was trying to brainstorm ways to fix this problem and the only thing I could think of that wouldn't change his identity too much, (in fact probably reinforce it) without being overloaded (Yasuo...) is to augment his Q.

His Q would still give movement speed and it would still end with a giant leap strike thing but it can now be reactivated to turn the charge into a shoulder bash skill shot that stuns the first target hit (can't pass through walls) in the direction he was moving when activated. I feel like this would also justify removing the silence on his Q which could allow for more power somewhere else if the Q thing isn't busted. What do you guys think?

4 Comments

Mr Carbon1 votes

summoner 4 summoner 6

Dragons Maul1 votes

While true, there are plenty of other juggernaughts that do more than Garen does more effectively and have gap closers or hard CC. There's a reason Garen isn't picked at gold I ++.

And Garen's playstyle isn't all that interactive anyway: Q > E > run away > Perseverance > repeat With this teamfights could be more interesting. Having Garen charge in trying to stun a high priority target and enemies could body block his charge. He goes from this stun charge into his classic spin idk I think it would be more fun having that high risk high reward than just charge in, silence the carry, team deletes him and you just tank everything and walk away.

Dolasaur1 votes

Hard CC? Very little of that. Gap closers? Not big ones, mostly just better or worse speed ups. Exception is Shyvana, but that's what makes her unique (she's a Juggernaut with a long-ish range gap closer!).

Anyway, stuns are straight up more powerful than silences, usually even when the stun is very short duration. In a game with as many skill shots as league, even a .5-.75 second stun (Xerath, Riven) is often enough to make or break a play or the game.

Critmaster Garen1 votes

as a champion in general, garen is pretty slow.

compared to other juggernauts, he might actually be the fastest.

what he needs imo isnt more mobility, but in combat sustain that every single other juggernaut has. when he gets in range of an opponent, he simply needs a way to heal through the pain like darius, illaoi, trundle etc. do. (not quite as strong, since hes generally decently tanky, but still more than absolutely nothing).

he needs to be able to push on and stay in the fight instead of being forced to disengage to regain health. something that barely ever really works.

especially since fights and skirmishes are already decided by the time his passive gets off cooldown and regenerates enogh for him to rejoin, even in the unlikely case that he manages to disengage.

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