Constant pet Champion idea
I'm a huge fan of pet classes in game, but they are often too powerful simply because they are done wrong. Either they make the class too powerful by either the pet being too tanky or putting out too much dps, or they pets just end up not doing anything. But if you take a single character and split their stats in half between two avatars suddenly they are manageable to defend against while also gaining additional presence.
What better relationship is their than that between hunter and his hound. And so, I designed this champion, Hairen and Sasha.
Passive: Mark of the Hunt Hairen's basic attacks mark their target, at 4 stacks the target marked for the hunt and Hairen and Sasha's abilites will gain another effect.
Q: Barbed Shot Cooldown 12/11/10/8/7 Hairen next basic attack fires a barbed arrow dealing an additional 15 +(5/7/10/12/15% AD) and slowing the target for .5 seconds. If the target is marked for the hunt the mark is consumed and they are also bled for the same damage again.
W: Caltrops Range: 125 Cooldown 20/18/16/14/12 Hairen jumps back to the cursor throwing Caltrops to his previous location. Cannot go over walls.
Enemies that step on the caltrops are slowed by 30/35/40/45/50% for 1.5 seconds
E: Stalker Passive: Hairen gains 2/4/6/8/10% bonus movement speed in bushes.
Active: Doubles the movement speed bonus for 3 seconds.
R: Sasha Range: 500/1000/1500/2000 Cooldown: 200/150/100/50 Begins with 1 point in this ability Hairen's faithful wolfhound Sasha Joins him on the rift. Any items bought other than boots have their bonuses split evenly between Sasha and Hairen. In the case of an Odd number the extra point goes to Hairen.
Sasha is controlled by pressing R or alt+ right click. Sasha can freely move within this abilities range, outside it however she is slowed by 40% and can not attack. If Sasha is killed this ability goes on cooldown and she must be re summoned .
Sasha gains 5/10/15/20% movement speed when moving toward Hairen.
Sasha has her own abilites that can be used by alt casting or holding down R and using another ability
Q: Cripple Cooldown 16/15/14/13/12 Sasha lashes out and bites into the target crippling their movement for 1 second and dealing 20+ (10/12/15/20//25% AD) if the target is marked for the hunt the mark is consumed and the target is stunned for 2 seconds instead.
W: Pounce Cooldown 20/19/18/17/16
Sasha Pounces at the target, can go over walls, deals 12/15/18/21/24 damage.
Pounce range is increased while in a bush and when pouncing at a target that is marked for the hunt, the increased ranges do stack.
E: Howl
Sasha lets out a howl that reveals the area and weakens nearby enemies, if an unseen target is revealed or Sasha is unseen during the howl, enemies are feared away from Sasha and have a mark placed on them.
Enemies hit by the Howl have their attack speed lowered by 5/10/15/20/25%