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League of legends Fan made Card Game

IOIMahdiIOI··9 votes·8,736 views
https://imgur.com/R5CR3uj

UPDATED LINK WITH 50 CARDS!!! https://imgur.com/gallery/8BxTtaI Hello :D It's been a really long time since i posted on boards and here i am back with some really spicy things :) I've been working on this for a long time now and i think that i have finally fleshed out the concept of the game and the overall design! Its feel is inspried by many other cardgames like my old canceled cardgame (lol) pokemon magic the gathering and yugioh. I hope that you like it! It's a deck collectable cardgame made for two players with many aspects of the game brought into it!

RULES: -WHAT YOU NEED: A deck, a coin, a die and a friend :) -DECK BUILDING: Fairly simple: you must have at least 40 cards in your deck, you can have as many mana cards as you want, (only 1 mana card per turn can be used) you can't have more than 3 copies of the same card and you can only have 1 copy of a skin (more on that later). You must have 6 buildings' cards (3 towers, 1 inhib, 1 nexus) and they can be customized. -PACE OF THE GAME: The game starts by deciding who goes first by flipping a coin. Draw 7 cards and start blowing your opponent's base up! You have energy to use that limits the amount of cards you can play (5 energy each turn). So it goes: ROUND1- player 1 turn -player2 turn ROUND2 player 1 turn -player2 turn ...

FIELD:

  • Buildings pile: A place where buildings will be placed face up in the correct order: tower, tower , inhib, tower, nexus.
  • Draw pile: Is your deck
  • Hands: Your hand and your enemy's
  • Discard pile: Where you put discarded cards.
  • Field card: Where you put the field card.
  • Active champion: 1 place for each player.
  • Benched champions: 5 for each player and they are placed behind the active champion.

**HOW TO PLAY: **

  • At the beginning of the first turn draw 7 cards. After that, you draw 1 card at the beginning of each turn.
  • You have 5 energy each turn ( some cards allow you to gain more or less)
  • Each card costs from 1 to 5 energy. You can summon champions onto the field as active champions or benched. First champion summoned will be the active champion. Each time you summon a champion you can place it face down to hide it from your opponent or to activate his ability. You can also boost your champion by summoning skins. Skins require the normal champion to be already summoned (unless otherwise is said) and have different attacks abilities and stats. Skinlines work together and boost each other. You can play 1 mana card per turn (unless an ability states otherwise). You can also play summonerspells and field cards (only 1 field card may be activated, once a new on is placed discard the other one). You can also purchase items with gold that is gained from champions (more on that later) or towers (top left) or other special cards or abilities.
  • The active champion is usually the main target that receives and deals damage, although that may change from a champion to another. CARDS https://imgur.com/ORcX1MG https://imgur.com/a/uPur9X2

-CHAMPION CARDS- https://imgur.com/R5CR3uj

-SKIN CARDS- https://imgur.com/NDgQM3y

-MANA CARDS- https://imgur.com/Gfifl94

-SUMMONER SPELLS- https://imgur.com/nugTwuA

-BUILDING CARDS- https://imgur.com/Gfifl94

FIRST TWO DECKS WILL BE SKINLINE FOCUSED : PROJECT VS PROGRAM I have over 50 cards right now but I'm struggling to upload them because of my internet's crappy upload speed. I'm going to try to upload a couple each night so make sure to come back every now and then! NEED HELP: If you're an artist that can make ability icons then I'll be very thankful if you can help me out

13 Comments

Chembaron Yamada3 votes

I love this. Would like to see some more champion card designs, did you already design some from Zaun or Piltover? :3

IOIMahdiIOI1 votes

[{quoted}](name=Chembaron Yamada,realm=EUW,application-id=A8FQeEA8,discussion-id=VaAnZBi9,comment-id=0000,timestamp=2019-10-05T10:30:46.749+0000)

I love this. Would like to see some more champion card designs, did you already design some from Zaun or Piltover? :3

As i stated above i only designed a couple of project vs program (all program) so yes and no i got camille and jinx up though I'm going to upload them now :D

IOIMahdiIOI1 votes

[{quoted}](name=Chembaron Yamada,realm=EUW,application-id=A8FQeEA8,discussion-id=VaAnZBi9,comment-id=0000,timestamp=2019-10-05T10:30:46.749+0000)

I love this. Would like to see some more champion card designs, did you already design some from Zaun or Piltover? :3

I changed the image type tojpeg and now they're 1/3 the png size so... yeah I'm almost done I'm going to link the cards' site a while later :D

Tarquin961 votes

i would make something simple like hearthstone with lots of rng,fits lol a lot better imo

IOIMahdiIOI1 votes

{quoted}

i would make something simple like hearthstone with lots of rng,fits lol a lot better imo

Trying to make something simple is almost impossible. I'd lose alot of value from league's amazing stuff. It wouldnt feel like league anymore... which defies the point of the game. it's supposed to be fun and interesting and carries on some mechanics form the moba that are a bit hard to translate into a card game.

Era Teemo1 votes

You used honor image for cost;

When you run out of honor, the you get ban, joke

IOIMahdiIOI1 votes

[sg-lulu]

Era Teemo1 votes

Tip: Try to short all text in the effects to its minimum. Use bold font for words like Reveal, discard, deal,..

FROST ARROWS Each time you deal damage, apply 1 stack of glacial. Damaging an enemy with 3 glacial tokens will stun them for 1 turn.

FROST ARROWS Each time you deal damage, apply 1 <b>glacial stack</b>. 3rd glacial token stun for 1 turn.

Questions: Each 3rd or just 3rd token? You have 6 tokens effect applies 2x or you have 6 tokens effect applies 1x? Is you this card?

Is "apply 1 stack" and "token" same thing? Yes: Use same word in both times.

FROST ARROWS Each time you deal damage, apply 1 <b>glacial stack</b>. Each 3rd <b>glacial stack</b> stun for 1 turn.

FROST SHOTS Fire a fury of arrows dealing 15x2.

FROST SHOTS <b>Deal</b> 15x2.

Questions: What is 15x2?

Damage apply 15 + Damage apply 15 = 30 Damage apply or Damage apply 2 + Damage apply 2 + ... + Damage apply 2 = 30 Damage apply?

HAWKSHOT Reveal 1 card and the adjescent cards. Discard 1 >>raindrop image<<.

HAWKSHOT <b>Reveal</b> 1 card and the adjescent cards. <b>Discard</b> 1 >>raindrop image<<.

IOIMahdiIOI1 votes

[{quoted}](name=Era Teemo,realm=EUW,application-id=A8FQeEA8,discussion-id=VaAnZBi9,comment-id=0003,timestamp=2019-10-06T14:14:21.587+0000)

Tip: Try to short all text in the effects to its minimum. Use bold font for words like Reveal, discard, deal,..

I personally think now with the final redone of the cards that they're all ready and pretty much clear :D I'd love to highlight these terms but I'd think that they aren't worth highlighting for someone who plays league and is very much accustomed to these words.

Questions: Each 3rd or just 3rd token? You have 6 tokens effect applies 2x or you have 6 tokens effect applies 1x?

For this one it is impossible to get 6 tokens (max is 4) and which case at 3 tokens they would be consued he would be stunned and he would receive the next flurry of arrows.

Is "apply 1 stack" and "token" same thing? I did fix that but didnt have time to upload it all over again. FROST ARROWS

FROST SHOTS Fire a fury of arrows dealing 15x2.

FROST SHOTS <b>Deal</b> 15x2.

Questions: What is 15x2?

apply 15 damage and if it's not blocked apply 1 token and then again. It is made like that instead of 30 because of how it would thematically fit better and for her passive to work a bit better. The numbers are fine though and shouldnt be changed.

Era Teemo1 votes

Towers, inh, nexus looks like they are not here (on fast look), are cutoff by card text . Maybe some border will fix that?

IOIMahdiIOI1 votes

[{quoted}](name=Era Teemo,realm=EUW,application-id=A8FQeEA8,discussion-id=VaAnZBi9,comment-id=0004,timestamp=2019-10-06T15:04:41.697+0000)

Towers, inh, nexus looks like they are not here (on fast look), are cutoff by card text . Maybe some border will fix that?

No they are in the updated look. About the cuttoff i thought it looked nice because it sort of gave the feel that they're big

Era Teemo1 votes

Looks like you added my tip <3.

I typed myself"" In <b>Deal</b> 15x2. It should say to what <b>Deal</b>.

For example HS has Icon of dmg, YGO has "inflict 1000 damage" and so on. If we copy this;

Deal 15x2 damage. <b>Deal</b> 15x2 damage.

Maybe add visible space between 15x and 2:

Deal 15x 2 damage. <b>Deal</b> 15x 2 damage.

So it will not be what is 15x2;

15x2 = 15 + 15 or 15x2 = 2x2x2x2x2 x 2x2x2x2x2 x 2x2x2x2x2

15x 2 = 2x2x2x2x2 x 2x2x2x2x2 x 2x2x2x2x2 2x 15 = 15 + 15

Multiply is that, where is x.

Same as there are text like: "Discard 1 card". In this example you used icon instead word. I think it would be better that card has same type <b>icon</b> or <b>word</b>.

IOIMahdiIOI1 votes

I don't really understand what you're saying but i think this will answer xD The axe icon means thats an attack. The ap glyph means it's an ability. The crit glyph means it can only be used when hero is benched and the other one (boots) means it can be used even when benched.

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