[CHAMPION CONCEPT] Arlo: The Retired Prodigy (♥ PLEASE LOOK OVER ♥)

Aseo·7/8/2015, 7:41:19 PM·10 votes·1,593 views

Arlo: The Retired Prodigy

My Thoughts: Before reading the rest of the champion concept, I'd like to share my thoughts. I believe it is time for the addition of another human champion in the League of Legends. The past few champion releases have been remarkable, cool looking champions, but I believe the next should be Arlo, a human. Besides that, I'm very open towards changes to this champion concept. I believe there are great suggestions out there that can improve Arlo's kit and maybe Arlo's story as well. Please take your time to read the whole thing and feel free to leave any thoughts or suggestions of your own, Thank you guys!

Description: Arlo: The Retired Prodigy is a champion that can be built as a typical fighter or a tanky, defensive bruiser. He excels in the top lane but can be viable in the jungle. Arlo's kit provides excellent crowd control and great damage; both for dueling and team fighting. Arlo relies heavily on cool down reduction and armor penetration as he is top lane where many tanks are located.

Statistics: Primary Role: Fighter Secondary Role: Tank Resource: Rage Health: 575 Health Regeneration: 7.3 Energy: 200 Energy Regeneration: 50 Auto Attack Range: 125 Attack Damage: 63 Attack Speed: 0.655 Armor: 25.3 Magic Resistance: 33.1 Move Speed: 350 Faction: Demacia

Lore: When Arlo was brought into the world of Runeterra, he was instantly given up for adoption, as his biological parents believed they were unfit to care for a child. He moved from home to home throughout most of his childhood unable to find the right home. One day, however, a hopeful opportunity to finally have a stable home presented itself. A wealthy couple was looking to adopt a child and after a couple of hours of discussion, they decided to take Arlo. Arlo lived his life, from that point on, without a worry in the world. Consequently, this began drastically affecting his studies and school habits. He himself "adopted" something, a care-free attitude. He began leaving classes, disrespecting authoritative figures, and pushing off work to entertain peers. Yet one day, that all disappeared. During school, Arlo received news that his parents were killed in a secret Noxian invasion. Arlo, unable to grasp reality rushed out of school. Incapable of comprehending the tragic event, he went on a violent rampage punching anything, and if insulted, anyone. This brutal storm of violence continued on for years until one day a man name Dydriech approached him. Unbeknownst to Arlo, Dydriech was a professional boxer. Dydriech called Arlo over and asked why he felt so much anger. Arlo stared at Dydriech unable to give a response. He began to tear as he continued staring at Dydriech ultimately breaking down after a few seconds. Arlo discussed what happened to his parents with Dydriech, and Dydriech suggested new ways of dealing with his anger: "Control your anger, do not succumb to it's power." He offered Arlo to take him under his wing, teach him boxing, to channel his anger and transform it into something phenomenal. Arlo agreed, and after a few years, he became a professional boxer, winning the same championship belt Dydriech had won. Arlo retired a champion and began living a quiet, luxurious life. After a few months of retirement, Arlo began craving the adrenaline and excitement of fighting. He started looking around and asking others if they had the knowledge of a location where he can fight. A citizen of Demacia told him about the League of Legends, and Arlo loved how that sounded. He started training to regain his strength, and soon after, Arlo joined the League; fighting to honor his parents, honor his coach, and to never let anger control his actions.(Very open on improving Arlo's lore.)

Abilities:

Passive: Rage Arlo's anger increases whenever he takes damage from an enemy champion, minion, or jungle monster. When his rage meter is full everything changes: from his appearance to his abilities. At full rage, Arlo glows red and steam begins to rise from him. Additionally, his AD abilities are granted extra damage costing health in return.

Q Ability: Haymaker Cost: No Cost Full Rage Cost 15% of Health Cool Down Time: 10/9/8/7/6 Seconds Base Damage: 55/85/115/145/175 (+65% Bonus Attack Damage) Full Rage Damage: 60/90/120/150/180 (+65% Bonus Attack Damage) Range: 140 Arlo channels his anger into his right fist, giving it a red glow. He lets out a large haymaker knocking his opponent to his left, slowing them for 3 seconds. Enemy targets next to walls will not be thrown over wall. Can be used against minions and jungle monsters.

W Ability: End Of The Round/Water Break _Cost:_No Cost Cool Down Time: 12/11/10/9/8 Heals: 80/150/220/290/360 (+100% Ability Power) Arlo pulls out a water bottle and towel, and drinks the water and wipes his face granting him back some health. At the end of the healing animation Arlo throws the water bottle and towel off to the side.

E Ability: Closing The Gap Cost: No Cost Full Rage Cost: 15% of Health Cool Down Time: 10/9/8/7/6 Base Damage: 50/75/100/125/150 (+50% bonus Attack Damage) - 100/150/200/250/300 (+50% Bonus Attack Damage) Depending on the duration of the channel Full Rage Damage: 55/85/115/145/175 (+50% Attack Damage) - 105/155/205/255/305 (100% Bonus Attack Damage) Range: 600 Arlo quickly steps backwards and channels his anger into his left fist, making it glow red, for 1.5 second. Once the channeling is finished Arlo dashes forward twice the distance (i said twice the distance since he moved backwards) knocking the first enemy Arlo comes into contact with back slightly.

R Ability/Ultimate: Bum Rush Ultimate Option 1 Cost: No Cost Full Rage Cost: 20% Health Cool Down Time: 90/70/50 Base Damage Per Strike: 60/80/100 (+65% Bonus Attack Damage) Full Rage Damage Per Strike: 70/90/110 (+50% Bonus Attack Damage Range: 700 Arlo blinks to every nearby enemy champion unleashing a flurry of boxing combinations.

R Ability/Ultimate: Match Winning Punch Ultimate Option 2 Cost: No Cost Full Rage Cost: 20% Health Cool Down Time: 90/70/50 Base Damage: 100/200/300 (+100% Bonus Attack Damage) Full Rage Damage: 150/300/450 (+100% Bonus Attack Damage) Range: 375 Arlo channels his anger into both his fists; he first unleashes a devastating uppercut that knocks any enemies in his path upward. As the enemies are coming back down, Arlo uses his other fist to throw a catastrophic hook punch to knock them slightly to the side.

Quotes

Upon Selection: " Put me in coach ! " or " Wait till they see what I can do ! "

Attacking: " Right in the kisser " " That hurts, doesn't it. " " That was all me, not anger. " " Dydriech taught me that one. " " This one's for you guys. " ( You guys is referring to Arlo's parents)

Movement: " Where's the next bout? " " Got it coach. " " I got this ! " " If only they can see the places I'm going to now. " (They referring to Arlo's parents) " My next win looks like it's this way. "

Joke: Arlo pulls out his championship belt and points at it. " This would definitely look good on you ... not! " " I treat this like if it's my own child ... seriously ... " " Where's your belt, oh ... "

Taunt: Arlo stretches his arms and cracks his knuckles. " You don't want to see the angry guy. " " I hope you like getting knocked out. " " What's that on your face? Oh yeah, my fists ! "

Q Ability: "Boom ! "

W Ability: " Thanks Coach, I needed that! "

E Ability: " I'm comin' in hot ! "

R Ability/Ultimate: " For you guys ! " "Demacia ! "

Dance: Jerry Lewis' boxing match dance in the movie Sailor Beware : https://www.youtube.com/watch?v=LSAXPzcFupM (From 1:36-1:40)

Laugh: Crossing arms and gives a small chuckle.

Animations:

Backing Animation: Arlo repairs his hand wraps.

Death Animation: Arlo get's knockout and falls onto his stomach

Appearance: Since Arlo is retired, he's around his mid 40's. I imagine his with Brown but beginning to Grey hair. He has a scar above his eye due to boxing and he have a scruffy beard. For clothing, Arlo wears white hand wraps, black and red, or white and red, boxing shorts, and black/white shoes. That's all I can think of when it comes to imagining Arlo, my apologies !

Build: Starting Items: item 2003 item 1036 OR item 2003 item 1054

Preferred Boots: item 3047 item 3117 item 3158

Core: item 3074 item 3035 item 3071

Offensive Options: item 3078 item 3072 item 3153 item 3172

Defensive Options: item 3083 item 3068 item 3065 item 3143

Finished Build Example: item 3074 item 3071 item 3143 item 3047 item 3068 item 3035 item 2138

Skins Knockout Arlo Gentlemen Arlo PROJECT: Arlo

Thank you for looking over my Champion Concept, if it isn't too much to ask, can you hit the up vote button? I'd like to get recognized by riot as I believe this has potential of being the next Champion! Don't forget to leave your thoughts on Arlo ! Thanks again, updates to come in the future !

22 Comments

Mintiesm7/8/2015, 9:17:53 PM4 votes

Solid idea that Riot should consider looking at

zFlash967/9/2015, 10:20:39 AM3 votes

I think you spent too much time writing details about the lore.

But the kit in itself is way too lazy. W and R are literally copied from Jax and Warwick, Q and E are just another AA-modifier and another dash. Passive is not that good either, clearly enough to justify the kit. In the end, this kit would not bring anything new to the game.

I'd suggest you keep the lore and stuff, but scrap the kit entirely and try to build a new one from scratch. Especially, you need to be more ambitious when making a kit. Think of some cool or crazy stuff that does not already exist, even if it seems op at first (it's easier to make an op kit then balance than making a balanced kit directly).

Random ideas (not very good but only thing I could think about for that character): Innate: When he is channeling, Arlo gains 30% damage reduction against damage coming from the front (so not while escaping), and deals 50% of the damage blocked as bonus physical damage with his ability (bonus is still lost if you miss totally). Q: Arlo dashes a very short distance then gains 100% AS for 2 next attacks within 2 seconds. Each one of these attacks deal 10/20/30/40/50% bonus damage and reduces the CD of all basic abilities by 1 second - 8/7/6/5/4 second CD, 40 energy. W: Arlo channels for up to 3 seconds before dealing 50/75/100/125/150 (+50% bonus AD) physical damage to enemies in front of him and slowing them by 50% for (channel time) seconds. If he blocks a champion attack or spell during the channel, stuns instead - 20/18/16/14/12 second CD, 80/75/70/65/60 energy. E: Arlo steps backwards and channels for up to 1.5 second, then dashes forwards, dealing between 50/75/100/125/150 (+50% bonus AD) and 100/150/200/250/300 (+100% bonus AD) physical damage around the first enemy hit, knocking them back slightly. Range and knock back distance/duration increase with channel time - 12 second CD, 80/75/70/76/60 energy. R: Arlo channels for up to 1.5 seconds then dashes forwards, dealing between 50/100/150 (+50% bonus AD) and 200/400/600 (+200% bonus AD) physical damage to the first enemy hit, knocking them up out of the screen (untargetable) for 0.5 (+ channel time) second - 60 second CD. Range increases with channel time. Powerful spells with long channels. Mobility is heavily gated by channels and Q has short range. CDs are pretty long if you don't land Q attacks at close range. Lot of outplays with Q (sidestep to avoid linear skillshots), E (backstep to dodge ground-targeted then attack back) and channel timimgs: you have to absorb as much damage as possible but release before it gets interrupted or dodged. Very strong lane and small skirmishes/chases but kinda weak in big late game fights. Vulnerable to poke/kite.

Jurrr7/8/2015, 9:13:40 PM3 votes

This is a great idea.

RedHoodieT3L7/8/2015, 10:50:04 PM2 votes

Yo Other Red! This concept sounds amazing!

theagent1267/8/2015, 9:53:03 PM2 votes

i want to see a support with energy or just high cool downs with out a mana/fury bar

WendeI7/8/2015, 10:58:31 PM2 votes

this concept is wack but, i voted yes anyway xD

legend of evil997/8/2015, 10:05:43 PM2 votes

I voted yes, but just some small changes are needed! Looks great dude hopefully it comes true!

Mao ZeDongkey7/8/2015, 10:29:26 PM2 votes

Like the idea but moreover I appreciate the time that you put into this. The detail makes it.

sneezing slug7/9/2015, 9:16:46 PM1 votes

DUDE.

I love this!

Love the lore, love the abilities, awesome fighter champion, 10/10

This is epic.

SrirachaLimes7/8/2015, 11:14:50 PM1 votes

I like the concept of a boxing champion but I have a question about his passive. Unless I misunderstood, by being in the presence of allies, they gain +1 MS and AD. That is useless, unless I read the passive incorrectly. Can someone please explain this?

WhiskerWow7/8/2015, 11:46:44 PM1 votes

He sounds like an ordinary boxer, but it said that he channels his anger into something more resourceful. Maybe this is what makes him different from Ekko, Lee Sin and Vi, theme-wise.

His kit, in my opinion, is kinda plain. He sounds like a bruiser Warwick with a slow and less sustain. There should be something that makes it more unique and different. (The energy as a resource feels tacked on. :/)

I like the lore! You put a lot of effort into it. :) What is his age? Is there anything unique about his appearance?

Lots of detail! Good job! The kit and theme is a little lack-luster, but that can change.

HeartOfTheCards7/9/2015, 12:58:23 AM1 votes

His R is literally WW ult.

ChaosThief7/9/2015, 1:06:15 AM1 votes

The numbers are probably not going to work out, but seems like a simple enough boxing based champion.

sneezing slug7/9/2015, 4:45:59 AM1 votes

I like this idea a lot. I enjoy the ultimate, being a Malzahar/Warwick player.

Check out some of my concepts if you'd like. I think you might like them.

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Bhwa2IE7-monster-mash-list-of-champion-concepts

liljay1327/9/2015, 5:10:20 AM1 votes

Yo other red, love the idea and names ahaha that dance is a must xD love it. voted