My Ideas for Teamfight Tactics Champions. Enjoy :)
Hey guys! So I've been thinking about this for a while now, and I wanted to share with you guys my ideas on champions they should add for Teamfight Tactics. Feel free to share your thoughts about who should be added. That being said, here is the list of champions I want to be added (Please consider this Riot)
-
Soraka (Ability - [R] Wish) Cost - 4 Celestial/Sorcerer
-
Master Yi (Ability - [Q] Alpha Strike) Cost - 2 Spiritual/Blademaster
-
Illaoi (Ability - [R] Leap of Faith, then followed by a [W] Harsh Lesson) Cost - 3 Pirate/Brawler
-
Xin Zhao (Ability - [Q] Three Talon Strike) Cost - 1 Noble/Blademaster
-
Sivir (Ability - [W] Ricochet) Cost - 1 Glorified/Blademaster
-
Vladimir (Ability - [W] Sanguine Pool) Cost - 2 Imperial/Sorcerer
-
Renekton (Ability - [Q] followed by a permanent [R] Dominus) Cost - 1 Glorified/Ascended/Brawler
-
Ziggs (Ability - [R] Mega Inferno Bomb) Cost - 4 Yordle/Hextech/Elementalist
-
Fiddlesticks (Ability - [E] Dark Wind) Cost - 3 Undead/Phantom/Sorcerer
-
Udyr (Ability - [Q] Tiger Stance) Cost - 2 Primal/Brawler
-
Nunu & Willump (Ability - [R] Absolute Zero) Cost - 4 Glacial/Brawler
-
Dr. Mundo (Ability - [R] Sadism) Cost - 2 Madman/Brawler
-
Orianna (Ability - [Q] Command: Attack, followed by [R] Command: Shockwave) Cost - 4 Robot/Sorcerer
-
Singed (Ability - [Q] Poison Trail is always active. At full mana, Singed uses his [E] Fling) Cost - 5 Madman/Brawler
-
Sion (Ability - [Q] Decimating Smash) Cost - 2 Imperial/Undead/Knight
-
Nasus (Ability - [R] {Permanent} Fury of the Sands. Every third auto attack is now a [Q] Siphoning Strike) Glorified/Ascended/Knight
Here's what each of the new buffs do:
Celestial - Attacks from Celestials have a 20% Chance of Healing allies for 200 Health. Silver (2) = 2 Random Allies Gold (4) = 4 Random Allies
Spiritual - Attacks from Spirituals have a Chance to Silence an enemy for 2 seconds. Bronze (2) = 15% Chance Silver (4) = 25% Chance Gold (6) = 35% Chance
Glorified - Attacks from Glorifieds have a 15% Chance to spark a sandstorm that lowers the Attack Speed of enemies inside of it. Lasts 1.5 seconds. Bronze (2) = 10% Attack Speed reduction Silver (4) = 15% Attack Speed reduction Gold (6) = 20% Attack Speed reduction
Ascended - Ascendeds are larger than normal, gaining Range and Health. Gold (2) = Range: 1 Bonus Hex, Health: 250
Undead - When the first Undead dies, they revive. Gold (2) = After Resurrection, the Resurrected Undead gains 50% Bonus Attack Speed, but Attacks now deal 33% of Damage dealt to themselves
Primal - Primals have a 33% Chance to Heal. Gold (1) = 100 Health
Madman - Madmen have a Chance to rapidly Regenerate 15% of their Health over 3 Seconds. Gold (2) = 20% Chance
And There you have it folks, some of my ideas for champions that should be added to Teamfight Tactics. Have a good day!
-Saphireflame123
P.S. Like if you agree!!!