[Champion Concept] Cyril, The Hextech Puppeteer

Nobleman DB·5/22/2017, 6:51:15 AM·1 votes·738 views

Edit : Added Base Stats, Champion Dialogues and did some refinement to skill notes.

Champion Pick: "It's time I step into the spotlight for a change."

Champion Ban: "Very well, combat isn't really my forte anyway."

Lore (very rough outline) Growing up, the young Cyril Bannon always knew that he would be raised to take up leadership in his clan. Clan Bannon has existed within Piltover ever since it's inception and with it came a long line of renowned engineers and architects that assisted in making Piltover what it is today. Cyril's parents wanted him to be able to make his mark on the city just as they did, whether it be the creation of an invention or a building; Cyril on the other hand had no interest in being famous for that. Cyril was always a very hyperactive boy growing up so it wasn't obvious to say that he got bored with the tedium of studying what his long family heritage grew up on. In fact, he was more interested in creating no-purpose toys that brought amusement to his friends much to the annoyance of his parents and tutors.

What Cyril's friends enjoyed most from his creations were his puppet dolls that he used to put on shows and do tricks with. Whether it be his model of a knight or princess or even one of his various model animal, Cyril saw each of his creations as if they were his own children and cherished every one of them. During one of his sessions with his tutors, he came upon the subject of Hextech crystals and became curious as to wonder if he could apply this material to his puppets. Through the connections of his lineage, he was able to easily obtain a crystal and quickly began his work. The result of this was the creation of a hextech baton that he used to sync to his puppets so they could move and act from a distance. Cyril's puppetry skills grew and he started to put on shows for more and more people. When his parents realized what their son had become, they were both proud and concerned. They warned him that there will be those that will seek to steal his work and use it for darker purposes other than simple entertainment. Cyril took his parent's words to heart and mastered his craft so that he can use it to both entertain and yet defend himself and his friends and family.

In-Game In game, Cyril acts as a ranged mage support, using his puppets to apply long-ranged damage and marks for crowd control while also aiding his allies in battle with shields and enchantments.

Base Stats Health: 520 (+75)
Health Regen: 5.42 (+0.55) Mana: 360 (+50) Mana Regen: 9 (+0.7) Ranged: 550 Attack Damage: 51 (+3) Attack Speed: 0.625 (+1.36%) Armor: 19 (+3.4) Magic Resist: 30 (+0.5) Movement Speed: 330

Passive (P): Mastery of the Craft Cyril's abilities apply marks on enemy Champions and grant him 5% bonus movement speed for each mark on enemy champions that are near Cyril. All of Cyril's abilities can also be casted while moving.

Range: 700

Notes: This passive helps Cyril kite and chase down opponents if he can successfully land abilities and apply marks. Cyril gains this stacking movement speed buff for EVERY mark that is on every enemy champions that is near him. For example, landing both the dog and cavalry marks from his Q while also tagging 3 people with the princess aura from his E gives him 25% bonus movement speed.

(Q): Puppet Assault Cyril's Q acts in a three cast system and goes on cooldown once the third cast is made or the cast window is exceeded. The second and third cast cost no mana. Puppet Assault's attack pattern changes once certain skills are hit as well.

  • Initial or Normal Cast (Dog): Cyril sends a Dog puppet out in a line dealing magic damage to the first target hit. The dog stays on the target for 3 seconds dealing magic damage to it and following it giving True Sight. Enemy Champions hit by the dog are marked for the duration. Marking a Champion changes the attack pattern of the skill for the duration of the mark.

"Mark!" "Find your target!" "Over there!"

  • Dog-Marked Champion Cast (Cavalry Knight): Cyril sends out a Cavalry Knight puppet in a line dealing magic damage to all targets hit and stopping on an enemy Champion. Cavalry Knights stay on enemy Champions for 3 seconds dealing magic damage, giving True Sight and also marking them for the duration. Marking a Champion changes the attack pattern of the skill for the duration of the mark.

"Charge!" "Run them down!" "Pierce through!"

  • Cavalry-Marked or Dragon-Marked Champion Cast (Confetti Bird): Cyril sends out a Bird puppet in a line that stops on the first enemy Champion hit. The bird explodes with confetti, dealing magic damage and stunning all targets in an area. The initial stun lasts for 1 second. Enemy Champions that have any of Cyril's ability marks have the stun duration increased on them by 0.5 seconds per mark.

"Fly!" "Surprise!" "Boom!"

Cast Window: 6 seconds Cooldown: 7 seconds Cooldown between Casts: 0.5 seconds Range: 850 Mana: 60/65/70/75/80

  • Dog Initial Magic Damage: 30/35/40/45/50 (+15% AP) Dog DoT Magic Damage per second: 20/25/30/35/40 (+10% AP) (Full Dog Damage on Target: 90/110/130/150/170 (+45% AP))
  • Cavalry Initial Magic Damage: 50/55/60/65/70 (+20% AP) Cavalry DoT Magic Damage per second: 40/45/50/55/60 (+15% AP) (Full Cavalry Damage on Target: 170/190/210/230/250 (+65% AP))
  • Bird Magic Damage: 100/110/120/130/140 (+70% AP) AoE Radius Size: 150

Notes: This is Cyril's bread and butter skill and rewards players who manage to efficiently mark their targets with abilities through the potential to have a very long Confetti Bird Stun. Note that the skill doesn't require that a champion have both the Dog and Cavalry mark in order to use the Bird Cast; the skill change only requires that a certain mark is active: Dog Mark activates Cavalry Cast. Cavalry Mark takes priority over Dog Mark and activates Bird Cast. These skillshots can also travel over walls and are treated as projectiles for Yasuo wall and Braum Shield.

(W): Archer's Assistance Cyril brings an Archer puppet to his side or lobs one to a target ally Champion which aids in their next 3 basic attacks. The archer's attacks deal magic damage and apply an Archer's mark on the target for 2 seconds.

"A little something from me!" "Some extra fire power!"

Cooldown: 10 seconds Range: 800 Mana: 55/60/65/70/75 Archer's Aid Duration: 5 seconds Magic Damage per hit: 25/40/55/70/85 (+20% AP) Total Magic Damage: 75/120/165/210/255 (+60% AP)

Note: This is to aid both you or your lane partner in dealing damage while also being able to apply marks for your confetti bird stun. This also helps you in lane in trying to CS or do some easy lane trading.

(E): Princess Blessing Cyril sends out a Princess puppet in a line that stops on the first Champion hit. If the Princess makes contact with an ally Champion, she shields them for 4 seconds while also radiating an aura that slows nearby enemies and applies a Princess mark as long as they are in the slowing aura. If the Princess makes contact with an enemy Champion, she runs back to Cyril and shields himself for 4 seconds while also granting the slowing aura.

"May she guide you!" "Whoops! I'm sorry."

Cooldown: 10 seconds Range: 700 Mana: 70/75/80/85/90 Shield Strength: 80/120/160/200/240 (+50% AP) Slow: 30%/35%/40%/45%/50% Aura Radius: 200

Notes: This is probably the first skillshot shield that has existed within League of Legends. Using this preemptively and applying it on an initiator before teamfights guarantees that you will have at least 3 marks going in the middle of a fight and thereby giving you stacks for your passive and the needed marks for your Confetti Bird stun. The bounce back from enemy champion hits means that Cyril can trade and out duel opponents if he manages to receive the shield himself. She is treated as a projectile in the initial cast and bounce back for Yasuo wall and Braum shield.

Ultimate (R): Knight's Charge Cyril briefly channels for 0.5 seconds then sends out 3 Dragon Knight puppets in a cone dealing magic damage to all targets hit. Each Dragon Knight stops on an independent enemy Champion and briefly knocks them up. Dragon Knights stay on their enemy Champion for 4 seconds dealing magic damage, applying True Sight and applying a Dragon Knight mark. These marks activate the Confetti Bird cast on Puppet Assault (Q) for the duration of the mark. Enemy Champions cannot be hit by multiple Dragon Knights and Dragon Knights also pass through enemy Champions that already possess the Dragon Knight mark.

"Behold my greatest creations!" "End of the line!"

Cooldown: 120/110/100 seconds Range: 900 Mana: 100 Dragon Knight Initial Damage: 50/70/90 (+20% AP) Dragon Knight DoT Damage: 25/45/65 (+10% AP) Full Dragon Knight Damage: 150/250/350 (+60% AP)

Notes: Landing this ability on an enemy Champion means that you have the chance to send out three Confetti Birds from your Q and thereby create a very long stun chain though the existence of the Dragon mark. They are treated as projectiles for Yasuo wall and Braum shield.

Example Mid-Lane Build: item 3020 item 3165 item 3285 item 3116 item 3151 item 3135

Example Support Build: item 3117 item 2045 item 3092 item 3174 item 3107 item 3190

Taunting an enemy Annie: You wanna see a trick? I'm pretty sure I have a bear somewhere on my person, hold on.

Taunting an enemy Aurelion Sol: Wow, you're much larger than one of my puppets.

Taunting an enemy Blitzcrank: If only my puppets could achieve sentience themselves.

Taunting an enemy Caitlyn: I'm sorry officer, did I do something wrong? I swear I didn't steal this crystal, I... found it...

Taunting an enemy Camille: Jeez, no wonder people call you the Gray Lady, you're too serious. My parents told me that Clan Farros helped find Hextech crystals, I should be thanking you really. Progress shouldn't always be a product of invention, I should know.

Taunting an enemy Ekko: Be real with me, how many time-related jokes have you actually done in your multiple lifetimes.

Taunting an enemy Heimerdinger: Oh professor! I was wondering if you could help me with a project I was working on.

Taunting an enemy Jayce: So is it a cannon-hammer or a hammer-cannon? Hey Jayce, I was wondering if you could look at my baton for a second.

Taunting an enemy Jhin: You give artistry a bad name. I should kill you where you stand, but that wouldn't be right.

Taunting an enemy Orianna: You know, your father would be proud of what you became. I know your father, he's a good man.

Taunting an enemy Vi: I'm sorry officer, did I do something wrong? Please don't hit me, I swear the puppets did it.

Taunting an enemy Sona: Hey there Sona, you interested in doing a collab?

Taunting an enemy Viktor: Was it you that my parents warned me about? You can try to pry my work from my cold dead hands, and even then I wouldn't let go! I know of your revolution Viktor, I will not come with you!

Taunting an enemy Ziggs: You know, the thought never occurred to me to use bigger pyrotechnics, maybe you could help me.

Please leave comments, i would love to hear some feedback!

17 Comments

Zulfurya5/22/2017, 12:24:50 PM2 votes

I think the shield skillshot isn't the first one to ever exist, luxanna has a shield skillshot that also travels back to her. I don't know about all the different marks and stuff but I found interesting the idea of a sequence skill like the Q, feels like an AP version of an basic attack sequence. Kind of reminds me that guy from naturo that in the game had a attack sequence of throwing different puppets.

Chembaron Yamada5/22/2017, 9:16:58 PM2 votes

Feedback time

Character concept: Unfortunately you didn't describe his appearance, I am highly interested in how you imagine your champion to look like. ^^ Hopefully you will add something here. The lore is nice, but if I may bring some ideas: When you said that his puppets kinda are like children for him, I imagined the story to turn in another direction. We know that hextech crystals are in fact the name stones of brackern (Skarners species). One idea I was tinkering myself with for a while: Using these crystals and create a device with a personality.

It could work for your concept, too. Imagine if he was putting a crystal in each of his puppets and they slowly started to develope own personalities! Of course he wouldn't be aware that the souls of Brackern are the source of that phenomenon. Would have a nice lore twist in my opinion. Besides that, the lore is solid. (Don't want to force you to anything, just providing an idea ^^)

Kit: Passive: I am a bit worried since that could mean that you change your movement speed all the time in a fight, which could mean that it is quite difficult to navigate properly. And in a 1v1 situation it may feel weak while it could be pretty overbearing in a teamfight. Q: Interesting mechanic, I like it. Nice to have a sequence skill with different skillshot patterns. W: Basically like Help Pix! from Lulu, if I am not mistaken. I like that it lasts for a specific number of attacks, so it isn't overbearing with high AS marksmen. E: Even if Lux already has a skillshot shield, it is quite unique since it doesn't shield everyone in the way but just the first champ hit. Provides equal peel like Iverns Triggerseed. R: Pretty basic AoE CC with damage.

The puppeteer has quite alot of AoE CC in form of stuns. I don't know how this really works out when it comes to gameplay fantasy. In the end most of your puppets represent alternative looks for projectiles. When Riot is creating a puppeteer champ, I would assume they fully embrace the theme. Like he is summoning permanent companions on the battlefield which he can use with specific commands (like Azir soldiers, but targetable).

I think you could work a bit on the kit since it doesn't really fulfill the puppeteer fantasy in my opinion, but in the end it is your concept and you should go for what you think is the best. ^^

KingWill075/22/2017, 7:49:48 AM1 votes

Bruh you stole my idea fam. I was the first 1 to introduce a puppeteer champion. Come up with something NEW bruh. My champion Concept was Levi the evil puppeteer. Now you gone change it with Hextech.

KingWill075/22/2017, 7:55:38 AM1 votes

RIOT and EVERYONE CHECK THIS OUT. CHAMPION CONCEPT: LEVI The Demon Puppeteer KingWill07 (NA) submitted 7 days ago in Concepts & Creations Lore: Evil puppeteer controlling my aching soul Evil puppeteer Im the one you stole Evil hands Upon my string Make me Dance And watch me sing

Deep in the bowls of the shadow isles there comes a demon who feast on the soul of champions. He carry's two dead corpse that he used as puppets luring any travelers that comes by. His laugh his sinister and creep, his face his a mask that looks like a clown always smiling and his eyes are red as blood. Levi is a evil spirit that craves the soul of the strongest so he haunts the league with his killer shows he displayed with his killer puppets.

Levi: Upon my string I make you dance and make you sing.

Appearance: Levi is so horrific to look at he always wears a mask that have a sinister smile. He is a spirit with a body that his decaying so he needs to feed his soul to stop the process. He wears a black hooded robe and he always carry two dead corpses in battle to fight or to him entertain his audience. He is very mobile with attack.

Stats: Health: 530 (+78/level) Mana: 300 (+46/level) Attack Damage: 60 (+2 per level) Movement Speed: 310 Health Regen: 7.9 (+0.55 per level) Armor: 20 (3 per level) Magic Resist: 35

Champion Matrix: Damage: 3/3 Defense: 1/3 Crowd Control: 3/3 Mobility: 2/3 Utility: 1/3

Gameplay:

Passive Soul eater........ whenever an enemy champion is defeated he can walk over them restoring health and mana.

Q: Corpse Throw..... Levi hurls the two corpses straight at the enemy champion. Damage deals 70/120/203/280. Mana cost 90

W: Body bomb: Once Levi uses his Q ability the corpses at the target location can be detonated dealing damage and poison enemies. Damage deals 90/150/250/300. Mana Cost 90

E: Unmask... Levi unmask himself scaring away opponents around him for 3 seconds. Damage deals 50/80/120/150. This can be use to escape whenever there is a gank or he is in trouble. Mana cost 50

R: Corpse Party..... The army of enemies Levi consumes his released and runs straight at the enemy for 4 seconds dealing damage 210/280/340/450 (+60% ap) This also slows the enemy that is trap in the the lane. Kinda like a maoki ult but an army of undead corpses running towards you dealing damage. It is much quicker too. Mana cost 100

KingWill075/22/2017, 7:58:18 AM1 votes

Stop stealing peoples idea fam. Thats not cool. If Riot choose this over mine i would cancel this. I dont care if yours sounds good or better. I start my trend first.