Don't mind me changing the name.
Alceus seems to be just gibberish anyway, and we need more Q names.
(Quietus is latin for tranquil)
Quietus - The Voice of the Forest
===== P: Elusive =====
Quietus regenerates 1.0/1.5/2.0/2.5/3.0% of his max health and mana each second, and moves 30% faster so long as the enemy team cannot see him.
===== Q: Spirits of the forest =====
Cooldown: 15 seconds
Cost: 60/70/80/90/100 mana
Quietus summons 5 wisps, that he uses for his next 5 basic attacks.
The wisps have a range of 500 meters, and deal 30/40/50/60/70 +1.0 AD +0.3 AP magic damage.
Each wisp has a slightly longer range than the last, increasing by 50 meters for every wisp depleted.
If a wisp is used on an enemy champion then the wisp will heal an ally within 300 meters of the point of impact by 30/40/50/60/70 +0.30 AP health.
This heal prioritizes champions with low health.
===== W: Through the woods =====
Cooldown: 16/14/12/10/8 seconds
Cost: 45 mana
Quietus jumps to a location within 450 meters, but he can jump 900 meters if he is unseen when he casts this skill.
Enemies within 250 meters of his landing point will be slowed by 30% for 1 second and take 40/80/120/160/200 +10% of your max health as physical damage.
If Quietus lands in the brush then he won't deal damage, but the cooldown will be reset.
Also if Quietus jumps from an unseen place, to an unseen place, then he will be invisible during the jump.
===== E: Life tree =====
Cooldown: 1 second
Cost: 60/70/80/90/100 mana
Quietus uses a seed to plant a small sapling at a location within 900 meters of him that doesn't already have a tree or sapling within 500 meters of it.
Quietus gains 1 seed every 35/32/29/26 seconds, and can hold a total of 7.
If an enemy steps on the sapling then it will die and you will gain vision of that enemy for 3 seconds, but if the sapling remains untrampled for 10 seconds then it grows into a tree.
Trees cannot be planted within the ranges of living friendly or enemy turrets.
Saplings can be hidden in brush, but once they have grown up they are plainly visible to all.
Each tree has health equal to 200/275/350/425/500 +0.8 AP +20% of your max health, and will transfer up to 10% of its max health per second to each nearby damaged ally champion.
This effect gets weaker the farther one is from the tree.
It transfers 3 less health per second for every meter past 200 meters.
Enemies standing within 200 meters of the tree are slowed by 30% and revealed if they are not invisible, but the tree loses 20% of its max health per second for every enemy champion near it.
The tree is treated as a minion, and can block skill shots, but it cannot be targeted, moved, healed, or damaged by any of the conventional means.
The tree disappears after 10 minutes, or once its health runs out.
===== R: Ethereal form =====
Quietus ascends to his ethereal form.
While in this state his spells are replaced by their ethereal counterparts.
Ethereal spells don’t have cooldowns of their own, but using one puts ethereal form on a 120/100/80 second cooldown.
Ethereal spells increase in power as you rank up this ability.
===== Q: Spirits of the ether =====
Cost: 150 mana
Quietus summons a wisp of ethereal energy to stalk every enemy champion for 5 seconds regardless of distance.
If an enemy falls below 100/200/300 +0.60 AP health while the wisp is attached to them then the wisp is consumed and the target starts to take 200/350/500 +0.60 AP true damage over 5 seconds.
This skills damage is like a turret in regards to the fact that it does not take credit when it secures a kill.
If Quietus was the last champion to hit the target before they died, then he will get credit for the kill, but if he was not then he will just get an assist.
===== W: Through the ether =====
Cost: 200/150/100 mana
After a brief channel, Quietus jumps to any location that his team has sight of, regardless of distance.
The channel time is increases the farther Quietus is from his target location.
Quietus can be targeted from both his starting location, and his target location while channeling, but he takes 50/60/70% reduced damage.
If this skill is interrupted, or if Quietus dies before he can finish, then ethereal forms cooldown is reduced to 20 seconds.
===== E: Ether tree =====
Cost: 150 mana
Quietus makes a massive ethereal tree instantaneously sprout up from the ground at a location within 1000 meters of him.
The tree deals 150/200/250 +0.35 AP magic damage, knocked up, then stunned, and then roots all enemies within a 550 meter radius of its entry point.
The collective duration of the knock up, stun, and root effects ranges from 1.2 to 3 seconds depending on how close to the center the enemies are.
After the tree pops up it leaves a 70 meter impassable tree trunk for 5/6/7 seconds.
While this tree trunk lasts it projects a 550 meter aura that slows enemies and speeds up allies by 6/8/10% to 18/24/30% depending on how close they are to the tree trunk.
Allies that are occupying the space that this trunk spawns at are pushed in the direction they are facing until they’re out of the way, but enemies are just pushed out in whatever direction is closest.
===== R: Material form =====
Quietus returns to his material form.
Using this skill does not put ethereal form on cooldown.
Unique item:
Quietus cannot purchase the hunter's machete.
However, he can buy a special item called natures child that can be upgraded into natures chosen, and then finally natures avatar.
===== Natures child =====
Total gold cost: 400
+5% converted monster speed
+10% reduced damage from monsters
+2 AP per level
UNIQUE passive, wild empathy:
===== Natures chosen =====
Total gold cost: 1400
+10% empathy output
+10% converted monster health
+10% converted monster damage
+10% converted monster speed
+15% reduced damage from monsters
+3 AP per level
UNIQUE passive, wild empathy:
UNIQUE active, hand of the wild:
===== Natures avatar =====
Total gold cost: 2800
+20% empathy output
+20% converted monster health
+20% converted monster damage
+20% converted monster speed
+20% reduced damage from monsters
+5 AP per level
+10 health per level
+10 mana per level
UNIQUE passive, wild empathy:
UNIQUE active, hand of the wild:
===== UNIQUE passive, wild empathy =====
Quietus can no longer hurt none epic monsters, and his basic attacks against them are replaced with empathetic gaze.
Empathetic gaze draws aggro, but doesn't deal damage, instead it applies 15x level +0.3 AP empathy per second to whatever monster he is currently staring at.
Quietus also applies 5x level +0.1 AP empathy to monsters that hit him.
Empathy fills up like a resource, but will decay rapidly if the monster is left alone for too long.
When its empathy is full the monster will be converted to your side, but monsters require more and more empathy to convert them as the match progresses.
When you successfully convert a monster you gain all the gold and buffs that you would have gotten from killing it, but the monster will also remain alive, and will continue to guard its camp in the jungle.
Monster will never attack other monsters even if they are/aren't converted, and attacking a converted monster won’t draw the ire of none converted monsters.
Conversion lasts for as long as the monster would have been awaiting respawn.
Converted monsters will automatically attack enemies that they catch sight of, but they won’t go too far from their camp, just like normal monsters.
Friendly monsters don’t heal when out of combat, and are also significantly weaker than their wild counterparts.
The enemy team can kill your friendly monsters, but they will only get a small fraction of the gold, experience, and none of the buffs.
Converted monsters have a special effect that follows them to signal their convention.
Also if Quietus has smite then it will be replaced with wild call.
===== Summoner spell, wild call =====
Quietus gains the smite bonus of nearby monsters, and applies one of two effects depending on whether they’re friendly or not.
Monsters that aren't friendly or epic gain 25% of their max empathy, and are stunned for 3 seconds.
Monsters that are friendly gain 25% additional max health for 3 seconds, and they will apply a 1.5 second stun to the enemy they hit with their next attack.
Epic monsters will take 450 to 1000 true damage, and minions who are within range will take 225 to 500 true damage.
45 second cooldown.
===== UNIQUE active, hand of the wild =====
Quietus gives any jungle buffs that he currently has to an ally champion that is within 550 meters of him.
The duration of the buffs are conserved between passes.
20 second cooldown.