[Archetype Concept Idea] Stag/Forest god - PART 3
Thank you guys all for you feedback. You really helped me with this idea of a champion for the League of Legends.
Please read the link above first and comment or upvote if you liked this champion. I Re-worked his kit and I believe i made it more reliable this time. Again I wanted to capture the divinity from both sides of him: Been a incarnation of the forest and a moderator of the spirit world.I wanted to add a strategic uniqness that all the new champions of the League have in their abilities without making it too coplex to play. I decided to focus to Station-based mechanics (creating a point and the rest of the skills or other effects revolve around that.).
For anyone reading this I want you to know that I dont expect everyone to like this character and of course there will be thousands of different opinions upon his skillset. Please stick up to the first thread in the link . I just wanted to bring a new idea. This skillset with all its flaws is just a suggestion for me to get feedback. Nothing more!! If Riot ever agrees to create such a character I dont realy think i would keep anything from the kit(s) I created beacuse they want to launch their own ideas. It is more important to spread the word and get this idea known so it would be in demand. Only then Riot will turn their EYE on THIS champion.
Alceus - The Voice of the Forest
[Passive] - Nature Trail - Moving through bushes leaves a path behind reducing the armor and magic resistance all enemies passing through by 3%.The trail slowly decays over 2 seconds from the point it started.
Q - Might of the Forest - Alceus sends a spirit to attach itself to a Forest Tree renweing its time active.The Forest Tree charged with the spirit will gain an AoE radius around it.Enemy champions passing through the Tree's AoE radius will cause the whisp to explode dealing magic damage to all enemies in the area. The Forest Tree will immobalize the enemy champion who activate it with the its roots for 2 seconds. (Note:This ability can be activate only when "Whisp Spirits" is active and demands a Forest Tree to cast upon consuming one whisp spirit with each use. Enemies cannot see the indicator's range of course.)
- Astral Form Passive - Passing through the AoE radius will trigger Alceus' Passive - Nature trail.
W - Whisp Spirits - Summon 5 whisp spirits that dance in orbit around Alceus increasing his attack range by 500 for 10 seconds.The whisps grant him magic damage for his next 5 basic attacks become ranged concuming one whisp spirit each. If Alceus right-clicks an ally champion when "Whisp Spirits" is active a whisp will attach itself to the ally increases their Health Regen for a % of Alceus Max Health for 5 seconds concuming one whisp spirit. (Note:You can't attach more than one whisp spirit to a champion.)
- *Astral Form Passive - Ranged attacks from whisps deal bonus magic damage and whisp spirits attached to ally champions will instead heal them for a % of Alceus Max Health. *
E - Reforestation - Alceus leaps a short distance to a target location.A forest tree will sprout after a very brief delay on his landing point. Alceus will leap one more time upon his first landing point, in the direction of the cursor to cover half the distance.
The tree is impassable and will remain in place for 1 minute. If Alceus lands on an enemy champion, he will cause the forest tree to sprout rapidly to full size knocking the enemy up for 1 second.Upon landing,they receive magic damage and they are stunned for 0.5 seconds. Trees will age and die if Alceus is more than 2000 range away from them for longer than 5 seconds.
- Astral Form Passive - Basic attacks reduse Reforestation's cooldown.
R - Astral Form - (Toggle) - Alceus ascends to his true astral form at the cost of draining a % of its current mana per second.In this form he gains 25% increased size and ignores unit collision. Astral Form infuses his other abilities with unique passives.
The basic idea for his skillset was for him jump gracfully around and create life everywhere he steps, in this case a whole forest. Whithout changing the terrain to extremes. Forest Trees maybe impassable but they pretty much have the diametre of a minion so you can't really pass through them but you can go around them.Their AoE indicator is wider(imagine
's turrets) so it can perform as a trap when its is armed with a whisp spirit. In this new Skillset i calculated more startegic points for him to place his Forest Trees as well as escape tactics. His role as you guess is AP/Tank-y with traits of Support.
I didnt bothered calculating the range of his abilities because his state is a bit fluid at the moment and not so solid.Everything is subject to change.I would love to hear your ideas!!! If you have any questions or think something is at flux and needs a change or two don't mind posting it.
Thank you all for your support! - Again I expect you feedback!