[Archetype Concept Idea] Stag/Forest god - PART 3

Overclockwise·12/26/2014, 9:02:34 PM·13 votes·2,657 views
[Archetype Concept Idea] Stag/Forest god

Thank you guys all for you feedback. You really helped me with this idea of a champion for the League of Legends.

Please read the link above first and comment or upvote if you liked this champion. I Re-worked his kit and I believe i made it more reliable this time. Again I wanted to capture the divinity from both sides of him: Been a incarnation of the forest and a moderator of the spirit world.I wanted to add a strategic uniqness that all the new champions of the League have in their abilities without making it too coplex to play. I decided to focus to Station-based mechanics (creating a point and the rest of the skills or other effects revolve around that.).

For anyone reading this I want you to know that I dont expect everyone to like this character and of course there will be thousands of different opinions upon his skillset. Please stick up to the first thread in the link . I just wanted to bring a new idea. This skillset with all its flaws is just a suggestion for me to get feedback. Nothing more!! If Riot ever agrees to create such a character I dont realy think i would keep anything from the kit(s) I created beacuse they want to launch their own ideas. It is more important to spread the word and get this idea known so it would be in demand. Only then Riot will turn their EYE on THIS champion.

Alceus - The Voice of the Forest

[Passive] - Nature Trail - Moving through bushes leaves a path behind reducing the armor and magic resistance all enemies passing through by 3%.The trail slowly decays over 2 seconds from the point it started.

Q - Might of the Forest - Alceus sends a spirit to attach itself to a Forest Tree renweing its time active.The Forest Tree charged with the spirit will gain an AoE radius around it.Enemy champions passing through the Tree's AoE radius will cause the whisp to explode dealing magic damage to all enemies in the area. The Forest Tree will immobalize the enemy champion who activate it with the its roots for 2 seconds. (Note:This ability can be activate only when "Whisp Spirits" is active and demands a Forest Tree to cast upon consuming one whisp spirit with each use. Enemies cannot see the indicator's range of course.)

  • Astral Form Passive - Passing through the AoE radius will trigger Alceus' Passive - Nature trail.

W - Whisp Spirits - Summon 5 whisp spirits that dance in orbit around Alceus increasing his attack range by 500 for 10 seconds.The whisps grant him magic damage for his next 5 basic attacks become ranged concuming one whisp spirit each. If Alceus right-clicks an ally champion when "Whisp Spirits" is active a whisp will attach itself to the ally increases their Health Regen for a % of Alceus Max Health for 5 seconds concuming one whisp spirit. (Note:You can't attach more than one whisp spirit to a champion.)

  • *Astral Form Passive - Ranged attacks from whisps deal bonus magic damage and whisp spirits attached to ally champions will instead heal them for a % of Alceus Max Health. *

E - Reforestation - Alceus leaps a short distance to a target location.A forest tree will sprout after a very brief delay on his landing point. Alceus will leap one more time upon his first landing point, in the direction of the cursor to cover half the distance.

The tree is impassable and will remain in place for 1 minute. If Alceus lands on an enemy champion, he will cause the forest tree to sprout rapidly to full size knocking the enemy up for 1 second.Upon landing,they receive magic damage and they are stunned for 0.5 seconds. Trees will age and die if Alceus is more than 2000 range away from them for longer than 5 seconds.

  • Astral Form Passive - Basic attacks reduse Reforestation's cooldown.

R - Astral Form - (Toggle) - Alceus ascends to his true astral form at the cost of draining a % of its current mana per second.In this form he gains 25% increased size and ignores unit collision. Astral Form infuses his other abilities with unique passives.


The basic idea for his skillset was for him jump gracfully around and create life everywhere he steps, in this case a whole forest. Whithout changing the terrain to extremes. Forest Trees maybe impassable but they pretty much have the diametre of a minion so you can't really pass through them but you can go around them.Their AoE indicator is wider(imagine Heimerdinger 's turrets) so it can perform as a trap when its is armed with a whisp spirit. In this new Skillset i calculated more startegic points for him to place his Forest Trees as well as escape tactics. His role as you guess is AP/Tank-y with traits of Support.

I didnt bothered calculating the range of his abilities because his state is a bit fluid at the moment and not so solid.Everything is subject to change.I would love to hear your ideas!!! If you have any questions or think something is at flux and needs a change or two don't mind posting it.

Thank you all for your support! - Again I expect you feedback!

22 Comments

FlameHalbrdOkido12/26/2014, 11:36:20 PM4 votes

yes everything is very unique new a fresh, i really like it a lot. I can tell that you spend some time on him and that you are very dedicated. I would agree that Riot does need an arch type like this, i think that it would be very cool. I mean i just cant get past this guys abilities, i mean they are just blowing my mind. The amount of inte-rkit play and the strategies you could pull off with this character, i mean MAN! some serious thought went into this kit. GG! I knew that you wanted to pull of a kind of tank with a little bit of support, but he is his own new role if you ask me. I cant quite put my finger on it, but hes not like braum at all in any manner although their roles are similar, he is his own champ. I get the feeling that you would move around a lot more with this concept, but i dont see him as a jungler either really. To sum all that blathering abover: he's really awesome and i cant wrap my head around him. When i first saw nature trail i thought that it was going to be a ally help type support passive more for defense (which i thought would have fit him better: leaves a path behind increasing the armor and magic resistance all allies passing through by 3%.The trail slowly decays over 2 seconds from the point it started. ), but when i saw the rest fot the kit i understood why you chose to go the more aggressive help take the enemy out type of support, and i guess both types would have fit, but the aggressive version is better the way you have the kit set up now. A couple of questions now. If Alceus places a Reforestation tree down without landing on an enemy and does not use Might of the Forest on it then it will not do any thing but block movement through it right? It wouldnt heal any allies around it or give them any other type of buff, right? Also do you think getting a 1 sec knock up and a 0.5 stun may be a little OP if Alceus lands a Reforestation tree on an enemy? Im not hating but maybe having both creates a opening that is too big. Its up to you but maybe having just one or the other is enough, heck you could make it a 1.5 sec knock up or a 1.5 stun, but having both seems a bit much, still its your call. Is Astral Form available at lvl 1 like Karma, even if its not its still really cool. What would you think about having Alceus gain a buff if he's in a bush while the Ult is active? Are their any Ults that effect the passive, could this Ult have an effect on Alceus' passive?

Eyrgos12/26/2014, 9:23:02 PM4 votes

The abilities are all really interesting! Great concept.

Nausicäa 12/27/2014, 2:56:16 AM2 votes

Some things have definitely improved but some things are problematic.

Passive - This passive is bad and doesnt really make sense.

  1. The bush requirement makes it nearly useless, as it would only work if your opponent chased you into a bush which isnt all that common.
  2. The ability itself doesnt make sense because it only reduces the armor/mr of opponents that are chasing you, if you're running away then you're not doing damage to your enemies so why would you need to reduce their defenses?

W- changes to this are great

Ult- Still has the same problems, its a bad ability for the reason i listed in the other thread. Draining mana every second just to modify basic abilities does not work well because if you're abilities are on cooldown you're draining mana with no benefit. You would either have to continually toggle it on and off after every rotation is just go oom after one spell rotation making it pointless.

FlameHalbrdOkido12/27/2014, 2:07:50 AM2 votes

ok thanx for answering my questions, Forest tree looks is pretty good the way its is now, now that you have explained it, it all sounds good.

The Red Warden12/27/2014, 7:02:43 AM2 votes

The passive would barely effect anyone except that they would see a faint smoke trail coming off of him. It would probably be much more interesting if instead he would go stealth for .75(?) when leaving a bush.

This could lead to some great jukes and add to the theme of the white stag being hard to catch,

Senteth12/28/2014, 4:59:19 PM1 votes

{quoted} Thank you guys all for you feedback. You really helped me with this idea of a champion for the League of Legends.

Please read the link above first and comment or upvote if you liked this champion. I Re-worked his kit and I believe i made it more reliable this time. Again I wanted to capture the divinity from both sides of him: Been a incarnation of the forest and a moderator of the spirit world.I wanted to add a strategic uniqness that all the new champions of the League have in their abilities without making it too coplex to play. I decided to focus to Station-based mechanics (creating a point and the rest of the skills or other effects revolve around that.).

For anyone reading this I want you to know that I dont expect everyone to like this character and of course there will be thousands of different opinions upon his skillset. Please stick up to the first thread in the link . I just wanted to bring a new idea. This skillset with all its flaws is just a suggestion for me to get feedback. Nothing more!! If Riot ever agrees to create such a character I dont realy think i would keep anything from the kit(s) I created beacuse they want to launch their own ideas. It is more important to spread the word and get this idea known so it would be in demand. Only then Riot will turn their EYE on THIS champion.


Don't think your getting off that easy. I like the basic concept of a white stag champion, but you have put forth a skill set, and I am going to judge it based on the skill set given.

Alceus - The Voice of the Forest

[Passive] - Nature Trail - Moving through bushes leaves a path behind reducing the armor and magic resistance all enemies passing through by 3%.The trail slowly decays over 2 seconds from the point it started.

This is so fundamentally useless that it's almost a joke. You have likened it to Singeds E yes? Well imagine if Singed had to duck into cover to get it going and even then, it would only work for 2 seconds. Pretty lame right? Obviously this is passive, and passives are generally weaker then skills. But seriously, it is just way to situational, and for what? For 3% resistance reduction? That is utterly laughably low. You would lose WAY more health trying to capitalize on this passive then your target would. Even if this passive was on ALL the time, and effected EVERYONE on the map it still would be rather lackluster. Because it's only 3%! If your target had 100 MR it would lose 3 MR, big whoop. If it had 200 MR it would lose 6. If it had a ridiculous 300 then it would lose almost as much as a 500 gold item would give it... almost. Maybe if it made all damage he dealt true damage then it might be worth the bizarre prerequisite, dangerous positioning needed, and the awkward situation of attacking while running ahead of your target.

Q - Might of the Forest - Alceus sends a spirit to attach itself to a Forest Tree renweing its time active.The Forest Tree charged with the spirit will gain an AoE radius around it.Enemy champions passing through the Tree's AoE radius will cause the whisp to explode dealing magic damage to all enemies in the area. The Forest Tree will immobalize the enemy champion who activate it with the its roots for 2 seconds. (Note:This ability can be activate only when "Whisp Spirits" is active and demands a Forest Tree to cast upon consuming one whisp spirit with each use. Enemies cannot see the indicator's range of course.)

  • Astral Form Passive - Passing through the AoE radius will trigger Alceus' Passive - Nature trail.

Again with the overbearing prerequisite. Okay whatever, but why is this his Q of all things? The skill can't even be used AT ALL, until he has BOTH of his other skills. This means that it is totally and utterly worthless until at least level 3. Also, without a delay of some kind, the trap would only catch 1 enemy. Unless you just pop it onto a tree that already has a lot of enemies next to it, but then what's the point of it being a trap and not just a instant burst?

W - Whisp Spirits - Summon 5 whisp spirits that dance in orbit around Alceus increasing his attack range by 500 for 10 seconds.The whisps grant him magic damage for his next 5 basic attacks become ranged concuming one whisp spirit each. If Alceus right-clicks an ally champion when "Whisp Spirits" is active a whisp will attach itself to the ally increases their Health Regen for a % of Alceus Max Health for 5 seconds concuming one whisp spirit. (Note:You can't attach more than one whisp spirit to a champion.)

  • *Astral Form Passive - Ranged attacks from whisps deal bonus magic damage and whisp spirits attached to ally champions will instead heal them for a % of Alceus Max Health. *

Okay, basic attacking allies... I can dig it. One little thing, I would have it that he can stack wisps on an ally. It would give him more strategic choices on what to do with them. Because all I'm seeing is an optimal, 1 on me (if possible) 1 on my lane mate (if possible) 1 on the tree, and the rest on my enemy. Obviously things would be tighter in team fights, but it's still a valid choice to stack wisps on your tank, or try spreading out the healing.

E - Reforestation - Alceus leaps a short distance to a target location.A forest tree will sprout after a very brief delay on his landing point. Alceus will leap one more time upon his first landing point, in the direction of the cursor to cover half the distance.

The tree is impassable and will remain in place for 1 minute. If Alceus lands on an enemy champion, he will cause the forest tree to sprout rapidly to full size knocking the enemy up for 1 second.Upon landing,they receive magic damage and they are stunned for 0.5 seconds. Trees will age and die if Alceus is more than 2000 range away from them for longer than 5 seconds.

  • Astral Form Passive - Basic attacks reduse Reforestation's cooldown.

So wait, how would this work? Would it be like Victors death ray where you would select a place then drag for your second jump, would it be a cast and then cast again, or would you just jump and then autojump right after. Cause if it's the 3rd then I think it might have problems with always jumping you in the exact same direction as the first jump. Simply do to the fact that people wouldn't have time to move their cursors to the new location.

As for the trees, it seems to me that tying this skill to a jump reduces the number of strategic possibilities. 1: you MUST jump to a place to make a tree there. 2: a tree will ALWAYS end up where you jump. 3; impassable terrain is impassable for EVERYONE so you trying to make a quick escape will unintentionally hinder your team mate who is following right behind you trolololololololol. 4: the trees (as far as I can tell) can be put right next to each other, and this skill has a very short cooldown, so what's stopping people from just making a impassable line that blocks off the entire lane and makes allies and enemies alike go- http://lolbot.net/pix/10690.jpg

R - Astral Form - (Toggle) - Alceus ascends to his true astral form at the cost of draining a % of its current mana per second.In this form he gains 25% increased size and ignores unit collision. Astral Form infuses his other abilities with unique passives.

Oh boy... this is so poorly put together that it's sad... Mana drain per second? On a ability modifier? lol what? This (more then any other toggle) punishes you for leaving it on for more then 2 seconds. Pop it, cast your spells, and then turn it off IMMEDIATELY. Sure you could slap on a cooldown or something, but that would just end up punishing people needlessly. What would be much better is if Astral Form switched out all your skills for astral variants. These would have separate, but drastically increased cooldowns, and would cost more mana. That way it's more of a decision of when, how, where, and why do you use each of your better skills. Of course this is assuming that the benefits are actually worth anything.

Q: procs you worthless passive. Ya... I'll pass.

W: more damage and healing. Ya sure if the numbers are big enough, but it lacks pizzazz.

E: cooldown reduction on hit. This should just be a thing, why is it tied to his stupid ult? Wait, does this mean that its cooldown is in fact, long? OMG WHY?!?!?!?!? He already has such a pitiful early game! Don't make this skill uselessly dependant on another skill as well! Because he has other skills that are uselessly dependant on it!


Curse you text limit!

cHAncEman129212/27/2014, 5:07:12 AM1 votes

I have a question. What was the design goal in the creation of his passive? The passive would seems to encourage a "disengage" champion. As the reduced armor really only applies itself to champions chases Alceus. I like the idea of pursuing Alceus but I'm curious how his passive adds to the kit. Also without numbers its kind of difficult to determine his game pattern. I'm sensing some Azir-ish styled rotations. Please elaborate?