[Champion Concept] Zaar'Xul, The Infected
Description and Stats
https://pre00.deviantart.net/5738/th/pre/f/2009/088/d/9/infected_monster_by_hunger10.png (Note that this picture is not mine and I don't take any credit for it)
Main Bar: Health Secondary Bar: No Bar
Health: 575 (+90) Health Regen: 6.3 (+0.775) Mana: n/a Mana Regen: n/a Attack Range: 175 Attack Damage: 59 (+3.36) Attack Speed: 0.64 (+ 2.28%) Armor: 27 (+ 3.6) Magic Resist: 31 (+ 1.32) Move Speed: 335
Abilities
Passive [Infected Claws]: Abilities infect targets hit for 2 seconds. Basic attacks against them heal for 5% of missing health and burn the target by 10-40 magic damage over 3 seconds.
Q [Throatcutter]: Slashes all enemies in front of him, dealing 25/50/75/100/125 (+30/35/40/45/50% tAD) physical damage to all enemies hit. Grants 15% - 35% (based on level) attack speed for 1.15 seconds after this ability hits the same target twice. Cooldown: 4/3.75/3.5/3.25/3 seconds Range: 300
W [Solid State]: Grants a shield that blocks 50/95/140/185/230 (+8% max health) damage and lasts 2.5 seconds. During this time, basic attacks deal 25/35/45/55/65 (+25% Bonus AD) (+3% target's max health) additional physical damage near the target. Cooldown: 20/19/18/17/16 seconds Radius: 225
E [Wound Infection]: Dashes forward, marking enemies hit that have been damaged by Zaar'Xul in the past 5 seconds with infected wounds. The ability can be recast to deal 15/20/25/30/35 (+25/30/35/40/45 (+3/4/5/6/7% AD) bonus physical damage for each second that the mark is on the target, up to 100 (+12% AD) / 120 (+16% AD) / 140 (+20% AD) / 160 (+24% AD) / 180 (+28% AD) ) physical damage to all marked targets. Also takes 10% reduced damage from the marked targets. Cooldown: 18 seconds Range (1st dash): 650 Range (2nd dash): 275
R [Biochemical Eruption]: Shoots an infected projectile, dealing 25/50/75 physical damage. If it hits an enemy champion, this ability can be recast. Recast: Enters the champion, becoming untargetable for 0.65 seconds. Upon bursting out, deals 50/90/120 (+15% AD) magic damage and turns into infected form for 12 seconds. Infected form grants 100/200/300 bonus health, 15/30/45 attack damage, 8% damage reduction and 10 health per 5 seconds.
Recommended Items
Starting:

Jungle: 
Recommended Build:

Jungle:

Situational Items:

Defensive Items:
