Future (long away, hopefully) Urgot Rework - Concept Discussion

Horidas·2/6/2016, 4:02:01 AM·2 votes·315 views

Yo, I was just thinking to ask what people would actually be looking for in a Urgot rework and/or visual update.

  1. I thought we should see more of his mindset, and not really much binary as a set-to-kill half-machine. Maybe some reminiscing and such. I looked at the wiki to find (outdated) but scraps of who he was, and how determined he is to get his revenge on goody-two-shoes (Garen)

  2. I know its his purpose to look like an odd monstrosity of grotesque bootleg techmaturgy, but he could stand to be a TAD more "pretty," meaning he could have traces of being slightly muscular.

  3. I kind've want to keep his playstyle of a general long-range bruiser, but eliminate the way he's immobile. I was thinking of some gap-closer or escape "jets" beneath his more mechanical half.

Really curious on what other people think of an Urgot rework, and how he would look/play after it.

1 Comments

ModThe Djinn2/6/2016, 4:13:35 AM2 votes

Personally? I'd want to double down on the artillery platform and and turn him into the first Ranged Juggernaut. Slow, kitable, but with immense damage under the right circumstances.