New Dominion Map

Ezio Audítore·10/12/2017, 9:22:46 PM·1 votes·292 views

The choices in the past of League of Legends contributed to the community has always been heart welcoming. Respecting your decision to help the game and the league community move forward for future standards. Two years ago, the decision to retire dominion was understandable, perhaps a good decision, although there were ways to improve the game type itself. Looking at the mechanics of capturing towers was an exceptional idea, and provided nice objectives for each team, although due to the design of the the map it was not possible to keep the game going without a time limit, or point reductions. Despite of this, hoping riot may bring back a new dominion with similar gameplay, but without any time or point limits. These adjective will give each role such as assassins a better feel to its role other than just running in and annihilating adcs. Capturing towers, will provide a benefit of providing push for the team, and forces enemy team to recapture it. In between the map there should be a jungle where a feel of rift provided. Simply, as a request, may riot look into this and perhaps bring back a new beloved dominion?

Thanks,

Zaft

1 Comments

Minarde10/12/2017, 11:48:50 PM1 votes

Despite of this, hoping riot may bring back a new dominion with similar gameplay, *but without any time or point limits. *

How? What is the victory condition for the mode then? If it's "push minions and destroy the enemy nexus," how do you keep "capture-and-hold" relevant without feeling forced and gimmicky? Furthermore, how do you avoid incorporating the same inherent flaws present in SR (e.g. snowballing)? Is having a more noticeable time limit even a bad thing (SR's infinite-scaling minions sort of serve as a limiter)?