[Remake] Sil'ril - Voice of the abyss
Roles Primary: Tank Secondary: Fighter
Basic Stat
HP: 550 --> 1720 Melee: 150 AD: 57 --> 125 Attack speed: 0.675 Armor: 25 --> 75 Magic resist: 32 Move speed: 370
[Passive] - Ferocious attack
Each attack apply [Rupture] to the enemy for 5s. Additional attacks will refresh the duration.
- [Rupture]
- This unit takes true damage equal to 20% travel distance
- Sil'ril receives 15% move speed while moving toward this unit
- When this unit receives a move speed buff or debuff, [Rupture]'s damage is amplified base on the percentage of move speed gain or lost.
- When this unit affected with a sudden movement ( dash, leap, take Thresh's lantern, be pulled, be kicked, be knocked back,... ), [Rupture]'s damage is doubled.
[Q] - Fury swipe
- Passive: Each attack increase the next attack's damage by 1%. Can stack up infinitely and last 1.5s
- Active: Swipe all enemy in an arc in the target direction, deal damage, apply [Rupture] and put all enemy hit in front of Sil'ril.
- Damage: 35 --> 80 ( + 40% AD )
- Radius: 300
- CD: 12s
[W] - Savage Claw
After 4 attacks, the next attack deal bonus true damage. If the empowered attack kill an unit, Sil'ril attacks with max attack speed for the next 10s or 5 attacks ( 8 with champion kill ).
- Damage: 5 -- 15 ( +6% AD )
- CD: 20 -- 10s
[E] - Relentless Predator
- Passive: Each attack on the same target increases Sil'ril's attack speed by 3%, up to 60%. If Sil'ril attack a new target, it will lose the increased attack speed.
- Active: Create a wall at the target location. Sil'ril can have up to 3 stacks at a time.
- Range: 500
- Cost: 5% max HP
- Wall width: 200 -- 450
- Wall duration: 3 -- 5s
- Wall stack time: 35s
[R] - Abyssal Roar
Deal magic damage and terrify all enemies in an area. The enemies will be terrified until they move a set amount of unit away from Sil'ril or 4s.
- Damage: 100 -- 300 ( + 35% AP )
- Radius: 450
- Unit amount: 500/600/700
- CD: 150 -- 100s