Champ Idea

Mülluga·2/20/2016, 7:39:12 PM·2 votes·517 views

I'm going to start off saying that I haven't thought about this a ton and just thought it would be kind of fun to post it. Right now a lot of things are un-named and the numbers aren't in place, but I tried to come up with at least a gist of the kit. If anyone actually cares to add input please do so. I feel like a lot of his kit is similar to other things already in the game, but I like the whole aura thing he has going.

Ert

Bio: Ert is a lone spirit of nature seeking to cause mischief to whomever crosses his path. His kit revolves around auras and not so much about directly attacking the enemy.

Passive: When in grass or the jungle, nearby allied champions receive increased health regen.

Q-Earthly Defense: Ert creates a shielding aura around an ally champion for 4 seconds. Once the shield is up, it decays while a portion becomes health. Cooldown: 23 / 21 / 19 / 17 / 15 Cost: 60 mana

W: Ert places an aura on the ground at specified location. Any enemy Champion in the aura has their movement speed reduced. Any Teammate in the aura has their movement and attack speed increased. Cooldown: 7 Cost: 70 / 80 / 90 / 100 / 110 MANA

E: Ert puts an aura of thorns around an enemy champion. Whenever the inflicted enemy is near an ally champion (Within 530), they take continuous damage. Cooldown: Cost:

R-Natural Vengeance: Ert forms an absorbing aura around a selected champion for 2/2.5/3 seconds. Any damage done to the selected champion while the aura is active restores health based on damage done. Cooldown: 120 / 110 / 100 Cost: 100 mana

3 Comments

2000shadows2/21/2016, 6:28:02 PM1 votes

This is a pretty good idea but it needs a lore even if it's a small one and id like to know what he looks like

Can you look at mine and tell me what you think

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/QZ2ruhwB-champion-idea-aken-the-evil-of-demacia

2000shadows2/21/2016, 6:46:18 PM1 votes

this is just some stats I thought for you abilities if you don't like them that's fine

Passive: When in grass or the jungle, nearby allied champions receive increased health regen.

Maybe 1.5 health regen

Q-Earthly Defense: Ert creates a shielding aura around an ally champion for 4 seconds. Once the shield is up, it decays while a portion becomes health. Cooldown: 23 / 21 / 19 / 17 / 15 Cost: 60 mana

Shields for (200,250,300,350,400)+50 AP)

W: Ert places an aura on the ground at specified location. Any enemy Champion in the aura has their movement speed reduced. Any Teammate in the aura has their movement and attack speed increased. Cooldown: 7 Cost: 70 / 80 / 90 / 100 / 110 MANA

20% reduce movement speed for enemy champions
And + 20% movement speed and attack speed for allie champions

E: Ert puts an aura of thorns around an enemy champion. Whenever the inflicted enemy is near an ally champion (Within 530), they take continuous damage. Cooldown: Cost:

Cooldown: (15,13,11,9,7) Cost: (60,80,100,120,140) Dmg per second:(20,40,60,80,100)+10% AP) The aura lasting for 10 seconds

R-Natural Vengeance: Ert forms an absorbing aura around a selected champion for 2/2.5/3 seconds. Any damage done to the selected champion while the aura is active restores health based on damage done. Cooldown: 120 / 110 / 100 Cost: 100 mana

The R is good