[Tank Concept]-Lydia
Hello, I'm bored so I thought I would just make a random concept for a tank champion.
Name: Lydia
Passive: Lydia converts 5% of her maximum armor and magic resist into health.
Trinket Passive Lydia has her very own trinket item that stacks with kills/assists that give skulls but loses 2 if she. At 4 skulls she gains 2% damage reduction and 2% movement speed. At 8 skulls she gains 4% damage reduction and 4% extra movement speed. At 12 skulls she gains 6% damage reduction and 6% movement speed. At 16 skulls she gains 8% damage reduction and 8% movement speed. At 20 skulls she gains 10% damage reduction and 10% extra movement speed and makes the 10% movement and damage reduction permanent. The percentages don't stack they just increase the original percentage to the higher percentage than the original.
Extra Details: Starts with 550 health and gains 100 per level up to 2250 max level. Has a passive Armor/Magic resist gain of 2 per level. Starting at 24 armor, and 20 magic resist(not counting runes or masteries) Instead of Mana uses Energy. Has 200 energy with 5 energy regen a second 25/5s.
Q: Lydia throws out one of her weapons which travels through the air and snares the first target hit for .5 seconds and slowing anyone by 25% hit afterwards(can hit both champions and minions) dealing 6090, 80140, 100190, 130210, 150300 magic damage. 7 second cooldown. Costs 50 energy. Scales with health, every 500 health the damage of the ability raises by 20. 700 range.
W: New: Passively grants 5 attack damage level 5/10/15/20/25 extra attack damageLydia becomes enraged and gains ~~1%~~3% extra damage on her basic attacks for 4 seconds and snares the first person hit during the 6 second duration for .5 of a second. 1%3%/2%6%/3%8%/4%10%/6%12% Max rank.8 second cool down, costs 60 energy. Does not lower by cooldown reduction.
E: Lydia charges forward slowing the person hit by 15% dealing** 60/80/130/150/210** attack damage** and doing 12% of max health in maigc damage**.(Scales with health every 500 health the damage goes up by 20) If someone is hit with Lydia's Q after hitting the person Lydia gains 60 energy back. Costs 70 Energy. 7 second cooldown. Range 500
R: Lydia summons the might of all her swords into the ground at a target location(delay 1.5 seconds). At the targeted location anyone standing inside the area is slowed by 25% stunning anyone inside the circle for~~ 1~~1.5 second. 11.5/1.252/1.52.5 seconds dealing 250/300/500 magic damage, also dealing 10% max health damage. doesn't scale with anything. Range is 700(around lydia). Costs 150 Energy, 140 second cooldown 140/130/90
Alright boredom gone. Peace! :D