6 Ways to bring back Dominion
Let's talk about some ways that we could revitalize Dominion's player base. (From easiest to implement to hardest)
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Hexakill - Making this map 6v6 would fix a major problem: There's not enough big team fights- so champions that are only strong at team fighting aren't viable.
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Ranked Dynamic Queue. Having a ranked queue would give dominion fans an incentive to play it more often. Dynamic is perfect for Crystal scar because some people are going to go solo, but most people are going to team up.
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Lower Cooldowns - Give Dominion a global cooldown reduction(10-20%) and then raise the cooldown cap by the same %.
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Better item clarity. Let's try to keep all the Summoner's rift items in the game and just add a few powerful map specific items that give bonuses to certain playstyles and underpowered champion types. (Like support and ADC)
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More objectives - There's lots of potential here, but here's a couple ideas I have- Put an epic monster in the center. It should give stacking buffs like Dragon. Instead of last hitting it, make it so that it has to be captured to claim the buff, (Move storm shield buffs) Another idea - Mercenary camps that join your team and help you take turrets after you defeat them.
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Give the maps a full face lift. Shurima has been suggested and I think that's a great idea for the setting.
Dominion has a lot of good points: It's fast, it's high intensity, and it's perfect for dynamic queue. If we can just bring a few features in line with the modern game, we can bring it back into the same casual/competitive popularity that we have on Twisted Treeline and Howling Abyss.