(Champion Concept) Gythro, The Vastayan Bandit

saphireflame123·7/27/2019, 5:55:48 AM·1 votes·1,360 views

Gythro, The Vastayan Bandit

Appearance: Gythro is a Vastayan (Grey Wolf), with Grey Wolf legs, tail, ears, and claws. His hair is grey and reaches his shoulders, his eyes are blue and he is very muscular. He has a scar on his right cheek from the cut of a dagger. His face is very rugged, he has a sheep hide over his shoulders and wears ripped brown pants.

Client Ratings: Damage - 3/3 Toughness - 2/3 Control - 0/3 Mobility - 3/3 Utility - 0/3 Damage Style - 45 Damage Rating - Mixed Difficulty - 1/3

Lore: Coming Soon

Role: Jungle/Mid

Class: Fighter/Assassin

Stats: Health: 532 (+87 per level) Health Regen: 5.45 (+0.6 per level) Mana: 385 (+29 per level) Mana Regen: 5.9 (+0.3 per level) Range: 150 Attack Damage: 62.3 (+4.3 per level) Attack Speed: 0.71 (+2.09% per level) Armor: 41.8 (+3.0 per level) Magic Resistance: 37 (+1.0 per level) Movement Speed - 340

Passive: Vengeful Claws Cooldown: 20 Seconds After hitting an enemy with an ability, Gythro is granted 5% attack speed and his basic attacks deal a bonus 5 + 5% AD and 10% AP as magic damage for 3 seconds. Stacks up to three times (15% attack speed, 15 + 15% AD and 30% AP magic damage). Cannot be refreshed at 3 stacks from using abilities.

Q: Shoulder Charge Cooldown: 10/9.5/9/8.5/8 Seconds I Cost: 60 Mana I Range: 450 Gythro charges forward with his shoulder, knocking into the first enemy champion or neutral/epic monster in his path, stunning them for 0.5 seconds, dealing 100/130/160/190/220 + 50% of his AD as physical damage. All minions and small monsters are pushed out of the way, taking only 60% of the initial damage.

W: Mighty Roar Cooldown: 15/14/13/12/11 Seconds I Cost: 40 Mana Passive: Killing an enemy unit stores 1 Blood Charge (Max 10/20/30/40/50). When spent, Gythro gains 1 AD per Blood Charge for 3 seconds. Active: Gythro roars, spending all of his Blood Charges (max 5/10/15/20/25). While the Blood Charge effect is active, his basic attacks steal 5 gold from the enemy.

E: Plunder Cooldown: 18/16.5/15/13.5/12 Seconds I Cost: 70/80/90/100/110 I Range: 625 Passive: Killing an enemy champion grants 5 * champion level gold Active: Gythro blinks behind an enemy champion, raking them with his claws, dealing 150/175/200/225/250 + 70% of his bonus AD as physical damage, causing them to bleed, dealing 5/5.5/6/6.5/7% of their maximum health as true damage over 3 seconds.

R: Vastayan Wrath Cooldown: 100/90/80 Seconds I Cost: 100 Mana
Passive: While on Cooldown, Gythro gains 10/15/20% Armor Penetration. While off Cooldown, he gains 15/20/25% Critical Strike Chance Active: Steal 10/15/20% of the target's bonus AD and AP for 2.5/3/3.5 seconds. Gythro leaps onto an enemy champion, striking them with his claws, dealing 300/400/500 + 20% of his bonus AD + 20% of his AP + 5 for each Blood Charge stored as magic damage.

4 Comments

ProExpertKing7/27/2019, 6:57:02 AM2 votes
  1. This honestly sounds more like a fursona concept than an actual champion tbh

  2. I think what you really should focus on more is less on numbers and more on "This is how I think the champion should feel and play, this is my idea for abilities that help reinforce that core aspect" For a bandit, having an ultimate that steals stats makes sense but honestly 15-25% seems like a bit much and results in little to 0 counter play. You always gotta keep in mind on how the ability feels for it to be used on and what options you can take to avoid any MAJOR downsides. Mords ult can be QSSed for ad champs, almost every ap champ has a stun/snare + can zhonyas to run out the timer, and Tanks. They are a tank. They tank. Gythro's ult just sounds like "I want to one shot the enemy and win because I'm cool" as opposed to an ult that's designed carefully to make sure that everyone has a proper answer to it.

Rektagon7/27/2019, 10:48:14 AM2 votes

We had similar ideas at the same time, lol.

Some preliminary points:

  • base AD is Too Damn High at 222. Even Illaoi, the highest (AFAIK) is at 153.
  • base MR is also kinda high; why is his at 83 compared to 53.4 for most melees?

Passive: Vengeful Claws Cooldown: 20 Seconds (Lowered by 1.5 seconds whenever an ability is cast) After casting an ability, Gythro's Attack Speed will increase by 15% and his basic attacks will deal 20 + 15% of his bonus AD and 15% of his AP bonus magic damage for 3 seconds.

How about a stack system? If he lands 3 abilities on an enemy champion, his attack speed increases and basic attacks deal more damage. That would properly reward aggression and aggressive plays, rather than getting lucky landing a spell. I also think the cooldown shouldn't go down by 1.5seconds, since it will result in him always having it active - making it difficult to play around.

Q: Shoulder Charge Cooldown: 10/9.5/9/8.5/8 Seconds I Cost: 60 Mana I Range: 450 Gythro charges forward with his shoulder, knocking into the first enemy champion or neutral/epic monster in his path, stunning them for 0.5 seconds, dealing 100/130/160/190/220 + 50% of his AD as physical damage. All minions and small monsters are pushed out of the way, taking only 60% of the initial damage.

Nice ability, though knocking people with your shoulder sounds weird. I'm guessing this doesn't help him jungle though.

W: Mighty Roar Cooldown: 15/14/13/12/11 Seconds I Cost: 40 Mana Passive: Killing an enemy unit stores 1 Blood Charge (Max 10/20/30/40/50). When spent, Gythro gains 1 AD per Blood Charge for 3 seconds. Active: Gythro roars, increasing his Attack Speed by 15/20/25/30/35% for 3 seconds and spending all of his Blood Charges (max 5/10/15/20/25).

He already has bonus attack speed in his passive. I like the Blood Charges, but rethink this part.

E: Plunder Cooldown: 18/16.5/15/13.5/12 Seconds I Cost: 70/80/90/100/110 I Range: 625 Passive: Killing an enemy champion grants 5 per level gold Active: Gythro blinks behind an enemy champion, raking them with his claws, dealing 150/175/200/225/250 + 70% of his bonus AD as physical damage, causing them to bleed, dealing 5/5.5/6/6.5/7% of their maximum health over 3 seconds.

5 per level? So you mean, 5 * (level of champ) gold? This is thematically sound, since he's supposed to be a bandit. I'm not sure about the bleed though.

R: Vastayan Wrath Cooldown: 90/80/70 Seconds I Cost: 100 Mana Passive: While on Cooldown, Gythro gains 10/15/20% Armor Penetration. While off Cooldown, he gains 15/20/25% Critical Strike Chance Active: Steal 15/20/25% of the target's AD and AP for 3/3.5/4 seconds. Gythro leaps onto an enemy champion, striking them with his claws, dealing 300/400/500 + 10% of his bonus AD and 60% of his AP.

The ability is on CD so he can't get anything from it. Thus the APen bit doesn't make sense.

This is a decent concept, but I'm not getting a bandit-y vibe from this ability. He sounds a LOT like a bruiser and less like a bandit, which I'd expect would take the form of an assassin. Rework the abilities. Put a lower emphasis on attack speed and AD, and a greater emphasis on mobility, guile and subterfuge.