(Champion Concept) Umbra,The Heart of the Shadows

Floooooooooooops·2/13/2016, 7:32:54 AM·3 votes·578 views
http://vignette1.wikia.nocookie.net/bournemouthdow2/images/0/02/Sullen.jpg/revision/latest?cb=20151015014722

NOTE: Yes I did repost this because I need more feedback Umbra, The Heart of Shadows.

Lore: They are always there, yet you never see them. Watching your every step every thought... Creatures better left unknown to the world. Please answer honestly. Do they scare? Hmm interesting answer. You really don't believe in them? What if I told you one was behind you right now, with a hunger only able to be sated by your soul? No? Still not scared I see. Well I should let you know that there is not one but three of these... Creatures in this room and the only reason they haven't consumed your soul is because I am telling them so. Confused? I understand. Feeble mind have a hard time understanding that these things are a result of the deepest, darkest most maddening parts of me? Still puzzled I see. Well that doesn't matter anymore now... In a few moments they'll take you away but do not be scared I've done this many times before and I have become quite good at it. It was a pleasure watching you leave my mind and becoming flesh... But now. It is time for you to come home. -"I am the parts of you that you try to hide"-Umbra

** About this Champion** Umbra is a Mage that specializes in withering down opponents and punishes then for their defiance. Recommended Items include:item 3027 item 3165 item 3001 item 3089 item 3135 item 3065 item 3116

** Stats:** Health: 490(+80 per level) HP5: 4.0(+0.4 per level) Mana: 370(+52 per level) MP5: 6.3(+0.6 per level) Movement: 345 Armor: 30(+3 per level) Magic Resist: 25

Ablilities Passive: I will take what is mine Cooldown: 90 seconds Range: 1800 units

  • When ever a unit is killed near Umbra, Umbra gains one grain of soul(10 per enemy champion). A maximum of 10/10/10/12/12/12/14/14/14/16/16/16/18/18/18/20/20/20 souls can be held at once. When Umbra dies He can release all of his **grains of soul **. The souls will hunt out the enemy that slew Umbra dealing 15/25/35(+5 damage per soul) if enemy is killed by the souls Umbra re spawns with half of his max souls.

Q Ability: Shadow Pact: CD: 15/14/13/12/11 Mana: 65/55/45/35/25 Range: 1000 units Tether Range: 1500 units Type: Skillshot/Tether

  • Umbra releases a Torent of shadows that latch onto the first enemy champion hit dealing 20/30/40/50/60(+0.9 AP)Magic damage tethered enemy has magic resistance reduced by 30% for duration and is dealt 40/50/60/70/80(+0.6 AP)Magic damage. During the duration of the tether whenever the enemy uses an ability they gain a stack of Defiance which stacks up to 3 times at the end of tether enemy is also deal 5/5/10/10/15(xstacks of Defiance) as Magic Damage.

W Ability: Shadow Pool/Frenzy: CD: 14/13/12/11/10 Mana: 90 at all Levels Range: 1100 units Type: Two Cast placed trap/Skill shot

  • Umbra places a Shadow Pool at target location lasting 15 seconds. Enemies that step in this area are slowed for 40% and Umbra can reactivate the ability and the pool will morph a cocoon around the target(s) and detonate after 0.75 seconds dealing 80/100/120/140/160(+0.7 AP) Magic Damage. In turn if there are no enemies on Shadow Pool then the second cast will become Frenzy a skill shot that creates a shadow wraith that fly in a straight line dealing_ 90/100/110/120/130(+0.9 AP) Magic Damage_ to the first enemy champion and reducing the target's Magic resist by 35% and fearing target for _0.5/0.75/1.0/1.25/1.50 seconds. _

E Ability: Torture of the Mind CD: 8/7/6/5/4 Mana: 55/50/45/40/35 Range: 800 units Type: Single Target

  • Umbra blasts a target dealing 70/90/110/130/150[(+0.9 AP)+6%(+0.5% per 200 of **Umbras Mana **)of target's missing health] as Magic Damage. If target is currently is affected by Shadow Pact then Torture of the Mind silences the target for _0.25(+0.50 per stack of defiance)seconds _. If target is killed 10% of Umbras max mana is restored.

Ultimate Ability: Black Mist CD: 130/120/110 Mana: 110/105/100 Range: 1000 units Radius: 500 units Type: AoE

  • Umbra summons the Black Mist dealing an initial damage of 50/75/100(+0.7 AP) Magic Damage. The mist last 5 seconds and deals 25/30/35(+0.4 AP) Magic Damage per second to units inside the AoE. Also enemies inside its effect have their vision reduced and their defenses are reduced by 25%.

> Notes: So this is the first Draft(Partial edits) many things are subjected to change including the abilities themselves. Hope you guys enjoyed it.

10 Comments

Ýones2/13/2016, 8:10:31 AM1 votes

W seems pretty weird, but legit. His ult could deal slightly more damage imo, and his passive seems pretty strong. If you fought and the enemy is 20hp, you would still get the kill and pop, instant respawn when the enemy waits for like 70 seconds. Could use some work.

sakmegaris2/13/2016, 8:23:57 AM1 votes

it might could have 60-90 secs cooldown on passive???

Floooooooooooops2/14/2016, 6:38:47 AM1 votes

Update: Cooldown changed to 90 seconds

BladeSteel2/18/2016, 10:11:07 AM1 votes

I really like the passive. I think its fine the way it is here. His q is also interesting, but I might get rid of the 2nd damage. It damages them 3 times, and I think it would flow better to just damage twice, once at the beginning (and lowering mr) and once at the end depending on how many spells they used(could buff the last proc). It is very interesting and unique. ( at least i haven't seen anything like it). If you really want 3 procs, i'd say raise the mana cost by a decent bit, maybe keeping it at 65 at all ranks. The w is a little confusing. I really don't know what the second part (the skillshot) means...is does it activate after x seconds when noone steps on the pool or does it activate when you reactivate it and noone is on the pool? Also I don't get why you would need the skillshot. The ablility might be just fine with just the snare/stun cocoon. The e...what is the point of the mana restore? do you use it to farm? or do you use it to silence your opponent? If it is useable on minions i might even lower the damage just a little bit so that you have to choose to use it to farm and restore your mana or silence your enemy. the ultimate...how is it summoned? is it like anivias ult or is it like fiddles? either way is there anyway to differentiate it from them besides more or less damage? fiddles does a lot of damage, anivias slows ms and as, and other ones (nasus for example) do different things. Maybe his ult could gradually lower mr, shredding it little by little (almost nothing if they're only in it for a little bit, and grows exponentially the longer they're in it) I think that would go with the rest of the kit, maybe even removing the mr lowering from the q and putting it here. of course if it did that either the "burst" at the beginning or the dot would need to be lowered a little to account for the mr shred.