Quick feedback on quick edit

Lightsity··1 votes·916 views

Just looking for feedback on this 20 second edit

8 Comments

Weathered1 votes

The Rengar cam looked nice, however the others seemed slightly crowded by the particle effects and colors.

The song also made it seem slightly slower than normal and less exciting, but the whole edit is better than most youtubers you see.

Lightsity1 votes

Hmm thanks i'll keep in mind, I have the skills and time to invest in editing now, so this was just a quick test run, i'll make an official edit next video, I don't know when but i will remake an edit with this song later as well

Blazingflares1 votes

I heard ice cream and I'm hungry. Damnit.

Pretty nice tho. Also, the part where the camera pans behind rengo and looks at him sneaking up to mf lags a bit, but that might just be me.

Lightsity1 votes

Thanks I'll look into and see

ready for combat1 votes

from an animators perspective its could use a bit more consistency as it sorta feels as if being thrown around a bit with the jump cuts.

the beginning quick zoom (at 2 seconds) to Ash is fine (maybe could be slowed by 2 frame), but the straight cut to MF puts it off. maybe should maybe have it be a quick pan around to her or increase the spin timing to show MF for the cut to work (have it be paned longer to see MF down the lane and quick cut when she says "I'm pulling on (then cut) one real hard"). also the zoom out (at 5 seconds) when Rengar entering should maybe quickly pan to the left and be on Rengar's right to keep the flow and not zoom out until he has pounced (which you already have). when she says "ice cream card"(at 11-12 seconds) their is a jolt in speed that throws it of and isn't timed with any signification event although trying to stay on beat. then at "whole damn Park" the jolt would work if you delayed it maybe 2 frames to effusive the kill.

Edit: the last part should be 2-3 frames early, miss judged that

hope this is valuable feedback to you

Lightsity1 votes

Wow in depth, and specific I appreciate,if possible could I add you perhaps on skype as I didn't understand some things.

ready for combat1 votes

sorry for the delayed response, ive been busy with work. i removed Skype a long time ago since i never use it, but i can give you some thoughts on how you may need to use the camera.

first though would be to story board the camera movement, but in this case you would need to work in reverse (filming the game and then making quick drawings of the positions of characters and where the most optimal spot for the camera to show the action and flow of play).

example: http://68.media.tumblr.com/993933c295df9efa4c40849d85083251/tumblr_ohfjnawMcR1tqy4ujo1_1280.jpg

you could then pick placements for the camera and flow of movement. i think this would be the best way to go about it, but the story board is usually used for actions you can control in animation, film, or television making this a bit more tricky, but highly worth the work as it A) reduces the amount of labor knowing inexactly what you want and B) gives options that can quickly be drawn out (or screen shot), put into a animatic (or sequence), and show if the the camera and positioning is working or not.

Lightsity1 votes

Quite late I am even higher than you as school just started back for me Monday, been busy with activities etc. I've never tried drawing out a script so, i'll give it a shot

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