Niche runes for creative gameplay.
PRECISION “Safety First” --> Ranged: Gain 25 range for every 100 creep score and 5 range for every champion kill. Melee: Gain 25 movement speed for every 100 creep score and 5 movement speed for every champion kill (Max: 100).
DOMINATION “Deadly Duo” --> Bind yourself to a friendly champion. For every takedown that both of you participate in, the assisting gold reward is doubled. Gain 20 movement speed when moving toward each other (Range: 1500). Limited to 1 binding per champion.
SORCERY “Savant” --> Channeled & charged abilities complete in half the duration. Non-channeled or non-charged abilities have +3 (-1, -2, -3) seconds cooldown. Reduced at levels 6, 11 and 16. At level 16, channeled and charged abilities complete in one third of the duration.
RESOLVE “Ageless” --> Level restriction removed. Deal -5% damage. Takedowns reward 110% experience. For every level past 18, gain an additional: 50 health, 5 armor, 5 magic resistance and 1% Tenacity. Past level 18, minions and monsters reward 125% experience. Killing Baron or Elder Dragon immediately grants a level-up.
INSPIRATION “Aura Mastery” --> Disables Heal, Barrier, Ghost and Exhaust. The following items have 50% cooldown reduction and 50% radius increase on their active components, as well as 100 gold discount on their component combination cost: Locket of the Iron Solari, Talisman of Ascension, Randuin’s Omen, Heart of Glory, Redemption.