[Champion Concept] Corinn, the Opposing Element
Corinn, the Opposing Element
**Corinn is a mage / assassin that deals magic and physical damage. He transforms from Water Form to a Fire Form and gains bonus effects depending on the formation. His weapon is a blade circle (the size of a hula hoop) that he can throw and use as a melee weapon. His fighting style is based on hula hoop rhythmic gymnastics. **
Overview
Pronunciation Core - Inn
Roles Primary: Assassin Subclass: Diver
Attack Form Melee
Resource Mana
Profile
Attack Power ■■■■□□□□□□
**Defense Power ** ■■■□□□□□□□
Ability Power ■■■■■■■□□□
Difficulty ■■■■■■■■■■
Gender Male
Race Targonian
Occupation Privateer
Weapons Circle Blade
Lore
WIP
Abilities
PASSIVE: Water and Fire Cooldown: 5 seconds Whenever Corinn Switches forms he gains bonus movement speed. Bonus Movement Speed: 30% Bonus Movement Speed Duration: 1.5 seconds
PASSIVE: Mark of Elements Corinn's abilities can apply or consume a Mark of Elements that have different effects depending on the ability.
Q: Bladed Circle Cooldown: 79/8/7/6/5 Mana Cost: 35 Active: Water Form Corinn throws his bladed Circle in target direction, dealing magic damage to the first enemy hit, and applying a Mark of Elements. This deals half damage to minions. Damage: 90/100/120/140/180 (+60% AP)(+80% bonus AD)
Active: Fire Form Corinn throws his bladed Circle in target direction, dealing physical damage to the first enemy hit. If the enemy hit is marked by Mark of Elements, the mark is consumed and the enemy takes bonus magic damage. Damage: 90/110/130/150/190 (+80% AD)(+12 percent of the targets missing health) Bonus Magic Damage: 40/50/60/70/80 (+80% AP)
W: Tidal Surge / Ashen Air Cooldown: 15/14/13/12/10 Mana Cost: 50/60/70/80/80 Active: Water Form Corrin pushes away all enemies around him dealing magic damage. If an enemy is marked by Mark of Elements, they are slowed (This does not consume the Mark of Elements.) Damage: 60/70/80/90/110 (75% AP) Slow: 40% Slow Duration: 1.5 seconds
Active: Fire Form Corrin dashes to target location. His next basic attack within 3 seconds deal bonus damage and applies Mark of Elements. Bonus Damage: 80/85/90/95/100 (60% AD)(+30% AP)
E: Punishment Cooldown: 9/8/7/6/5 Passive: Water Form Corrin's Next ability deals bonus magic damage and applies Mark of Elements. Bonus Magic Damage: 60/65/70/80/90 (+30% AP)
Passive: Fire Form Corrin's next basic attack deals bonus damage and applies Mark of Elements. Bonus Damage: 30/40/50/60/70 (+50% AD)
R: Elemental Formation Cooldown: 10/8/5 Mana Cost: 50 Active: Water Form Switches to Fire Form and refreshes Punishment's cooldown.
Active: Fire Form Switches to Water Form and refreshes Punishment's cooldown.
Thanks for reading! I welcome all feedback and am working on art for my champions as well as their lore.
[sg-ahri-2]