Fiddlesticks Rework Idea
[Q] - Fiddlesticks intimidates the target enemy unit, Terrifying them for <1.5/1.75/2/2.25/2.5> seconds and increasing his Ability effect on them by 100% for 4 seconds or until they leave the Ability range. <Mana 75/80/85/90/95> <Cooldown 14s>
[W] - Fiddlesticks curses the target enemy unit, inflicting <35/50/65/80/95 (+40% AP)> magic damage each second and healing himself for <60/65/70/75/80> percent of damage applied. This spell's Mana cost increases by 20% per second active with a cap of 100% additional cost. The spell remains active until recast, Mana is depleted, the unit is slain, or Fiddlesticks is beyond 600 distance from the target. <MPS 20/25/30/35/40> <Cooldown 7s>
[E] - Fiddlesticks throws a crow in a 650D line that attaches to a single enemy unit and inflicts <60/110/160/210/260 (+75% AP)> magic damage over 2.5s as well as Silencing them for 1.25s. If the unit is an enemy Champion or a creature, this spell cooldown is reduced by 1.5s. <Mana 100> <Cooldown 14/13.25/12.5/11.75/11>
[R] - Fiddlesticks teleports behind the target enemy Champion after a 1.75s delay and summons a mass of crows to attack for the next 5s. All enemies within 425 distance suffer <125/225/325 (+45% AP)> magic damage every second. Max teleport range is <750/800/850> distance, and if the target moves beyond this range during the charge-up, the spell cancells and has a 20s cooldown. <Mana 150/175/200> <Cooldown 135>
[Ability] - Fiddlesticks' presence unnerves enemies within 750D as long as he is visible to them, reducing their Magic Resist by 8 (+0.5% AP).