[Champion Concept]De'Burah, the Blood Cleric

Deity Excalibur·7/22/2016, 5:10:04 PM·3 votes·573 views

NOTE : ALL DAMAGE DEALT IS PHYSICAL. R + W'S COMBO WILL INSTEAD DEAL DAMAGE IN THE SAME TYPE AS THE ORIGINAL ABILITY. NOTE 2 : THE ENTITY CANNOT BE CONTROLED BY ALT. IT IS CONTROLED THROUGH PRIORITIZATION AND ABILITY USAGE.

Primary role : Fighter Secondary role : Mage

Stats

Health : 660(+90 per level) Health regen : 5(+1.50 per level) Mana : 0 Auto attack range : 175 Auto attack damage : 62 (+4 per level) Attack speed : 0.675 (+3% per level) Armor : 21 (+2.5 per level) Magic resist : 30 (+1.25 per level) Movement speed : 345

Lore To be made (already have a good idea but don't have enough knowledge)

Abilities

Passive : Haunted blood drops / Cooldown : 30/20/10 seconds after the ghost disappeared

This passive gets upgraded with the ultimate rank.

A ghost follows De'Burah everywhere. This ghost will store any health De'Burah loses when casting her abilities, artificially reconstructing it's body. The ghost will disappear completely after it has been brought to life and will return to follow De'Burah once the cooldown has ended.

The ghost's stats(when activated) are the following. (Cannot attack minions nor monsters. Can attack Epic monsters (Drake, Baron, Herald)) Auto attack range : 200 Attack damage : 30%/50%/70% of De'Burah's bonus ad Attack speed : 0.750/1.000/1.250 Movement speed : 350/380/410 It will heal De'Burah for 10/15/20(+0.4 bonus ad) everytime it attacks an enemy champion or an epic monster (Baron, Dragon, Herald)

Q : Blood clash / Range : 275 / Cost : 8% of current health / Cooldown : 14/12/10/8/6 De'Burah enhances her next basic attack, causing it to deal 10/25/40/55/70 + 2%/4%/6%/8%/10% of it's target max health as bonus damage. The target will gain a mark of blood. This mark will strengthen future Blood clashes onto the target, healing De'Burah by 4/6/8/10/12% of it's missing health everytime. Casting blood clash on a different target clears the mark on the previous one.

W : Dissipation / Range : Self cast / Cost : None / Cooldown : 26/23/20/17/14 De'Burah forms a shield around her for 2 seconds, eating the next spell thrown at her. Once the ghost is revived, the spell will, instead, be saved by De'Burah and will appear as an icon next to her (similar to garen's villain). ** E : Leap / Range : 950 / Cost : 10% of max health / Cooldown : 14/13/12/11/10** De'Burah leaps onto the targetted area, dealing 60/80/100/120/140 (+ 3%/4%/5%/6%/7% of bonus health). If De'Burah hits an enemy champion, she is able to re-cast leap for 3 seconds, jumping again but dealing no damage. If She decides not to jump, she'll instead get a 30/40/50/60/70% attack speed buff.

R : Reincarnation / Range : Self cast / Cost : Ghost's body must be fully built / Cooldown : Shares cooldown with passive

Passive : Reduces Blood Clash's cooldown by 1/2/3 seconds.(Base cooldown).

Active (Before summoning the ghost) : De'Burah unleashes her ghost into the human realm, granting it a functional body with the blood it stored for 10/15/20 seconds. This entity cannot be targetted by basic attacks but can be CC'd. CC effects are increased by 50/25/0% (depending on ultimate's rank) against the ghost. This entity will follow De'Burah around and attack every enemy champion near her.

Active (After Summoning the ghost) : De'Burah can activate this ultimate and choose a basic ability, causing it's ghost to do additional abilities based on what she chose. (She can only choose 1 combo)

R + Q Combo : The ghost's basic attacks will apply a Mark of blood and enhance it on it's targets for 5 seconds. Blood clash's healing effect is increased by 3/6/9%(based on ultimate's rank) and deals an additional 25/50/75 damage, consuming the temporary mark. This mark can be applied on multiple targets.

R + W Combo : The ghost will ready himself to cast the ability stored in De'Burah's W, Dissipation. Once it's ready, cast R one more time to launch it. Works against any ability, it will have 50%/60%/70% of it's ability's original damage and if it applies a CC, it will be reduced by 50%/40%/30%.

R + E Combo : The ghost gains 300 range on it's basic attacks and has his attack speed increased by 50%, furthermore, his basic attacks deal an additional (5/10/15% total ad) damage.

Will add interactions in the future maybe.

4 Comments

CobaltTheMadMage7/22/2016, 5:20:06 PM1 votes

BLOOD FOR THE BLOOD GHOST!!

I wonder if she would have any special interactions with Vladmir.

Deity Excalibur7/23/2016, 12:39:05 PM1 votes

Shameless Bump

Deity Excalibur7/24/2016, 9:44:04 AM1 votes

Shameless Bump 2

Deity Excalibur7/25/2016, 12:55:39 PM1 votes

Shameless Bump 3