(champion idea) Aken -- the evil of Demacia

2000shadows·2/18/2016, 1:17:52 PM·2 votes·1,115 views

Lore A Demacian army came to take over our village, killing anyone who went against them. Making us slaves, they marched us out to the mines and worked us to the bone. For a year we mined the cave until it collapsed. Rock and debris flew in every direction. Under the cover of dust I ran out as fast I could. Seeing a dead Demacian soldier on the ground, I stopped and grabbed his old looking dagger from his side. Finding a pick axe I started my hunt for the evil that started this.

What she looks like Aken is a 16 year old female. She has brown hair and blue eyes. She escaped the mines wit a gray jacket and pants. For defense, she has a black gas mask that covers her mouth, a pick ax and an ancient dagger.

Moving on Ill give you the abilities

Passive -- revenge Every time Aken kills something her next auto attack has + 25% AD to use in her next auto attack . Every 10 seconds she gets 25% AD to use in her next auto attack . BOTH CAN STACK Because of this her normal critical strike is reduced to 150%.

Q -- to close Mana cost (50) (CD 5,7,9,11,13) Aken's next auto will knock back enemy champion (200 units) dealing (100,150,200,250,300)+ 50% AD + 25% of there armor

w -- loose ends (CD 15,12,9,6) Mana cost (75) Aken takes out a rope and throws it (700 units) the first enemy hit Aken is pulled toward, Reducing there Damage to Aken by (10,15,20,25,30)% for 1 second

Q -- downfall of Demacia
(CD 15,13,11,9,7) Mana cost (75) Aken places a pit trap on the ground that spans a (100 units) radius. When enemy champions step on it they are blinded for 1 sec and it slows them down by 90%. Dealing (20,80,140,200,260)+ 120% AD in magic damage

R -- killer work (CD 250,200,150) Mama cost (150,200,250) last for 30 seconds Aken switches her pick axe for her dagger, reducing her range by half (75 units) and getting 90% + movement speed. Her next auto attack will cause (100,125,150)% AD, 25% missing health, and +25% of there armor. Then she rolls backwards for (400 units). If Aken attacks nothing for 5 seconds the move speed buff will be replaced (replace) - she will gain (20% of her armor and magic resist) (25 move speed) for 10 seconds.

Beginning Stats

Health 589.0 (+90) Attack damage 53.0 (+3) Health regen. 7.425 (+0.85) Attack speed 0.625 (+1.25%) Mana 297 (+40) Armor 26.048 (+3.6) Mana regen. 6 (+0.8) Magic res. 32.1 (+1.25) Melee 150 (75 with R) Mov. speed 345

If you have any ideas please tell me

8 Comments

LeifTheExplorer2/18/2016, 1:28:54 PM1 votes

Nice melee AD assassin kit! I think the passive is pretty cool, and you could do some sick plays with this kit. I would remove the damage enemy armor based damage on her W, though. However, instead of pulling the enemy towards Aken, I would pull Aken towards her enemy with her E.

Overall, nice idea! I would expand the lore a bit though.

BTW please check out my champion concept here! Please leave some critique on the kit or abilities, I worked really hard on it! If you want to skip all the numbers, I'd recommend going to the discussion section, where it gives a brief overview of the champion.

EndGamer112/18/2016, 10:55:07 PM1 votes

Do you know how large a foot (unit of measurement) is? Perhaps you mean Units?

Susan Bai2/19/2016, 2:31:00 AM1 votes

Passive: Activating every time a minion is killed to do 50% extra damage on his next basic attack is too strong. On the other hand, reducing has crit damage down to 125% makes building crit chance useless. This also conflicts's with Infinity Edge's passive, which turns crit chance to 250%. Instead, you can be clear and say, "critical chances deal 75% less damage", but 75% less crit damage is still too weak (Yasuo has double crit chance, but he only loses 10% crit damage).

Q: Downfall of Demacia This doesn't feel like an offensive ability. Abilities allocated to the Q slot are usually the champion's main source of damage (i.e. any champion). Feels very underwhelming, especialy because it scales purely on Ability Power. Turn down the numbers for the base damage because 100 at level 1 is too high.

W: Too Close Again, too much base damage and too little scaling, especially for assassin(?) champion.

E: No Back Line Name is ironic. It only grabs the first target hit. Not the targets behind them. So technically: "No Front Line"?

R: Killer Work Should not roll backwards. Basically peeling the target. At its current state, it is only being used as execution. Very underwhelming.