[Champion Concept] Bronn, the Star Golem
Good Neighbor Review: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/oEf7RQZj-aedirex-the-celestial-titan?comment=0000
Description and Stats
https://pre15.deviantart.net/6566/th/pre/f/2015/118/1/2/crystal_golem_by_shwlg-d8rfaaz.png (note that this picture is not mine and i do not take any credit for it. The author's name is Shwlg (Vlad))
Bronn is a tank champion that deals constant damage and heals. He has high sustain in battle and damage reduction with E. His main source of damage is W and Passive that require him to get close to the enemy. Good against tanks, but bad against mobile champions.
Main Bar: Health Secondary Bar: Mana
Health: 570 (+90) Health Regen: 3.8 (+0.775) Mana: 395 (+45) Mana Regen: 7.575 (+0.58) Attack Range: 125 Attack Damage: 59 (+3.3) Attack Speed: 0.63 (+ 2.2%) Armor: 25 (+ 3.5) Magic Resist: 32 (+ 1.25) Move Speed: 340
Role: Tank Lane: Top / Support
Lore
(I'm really bad at writing lore so it will probably be really bad and cringy)
Bronn used to live like a normal golem in Runeterra. He was different that other golems, having a mind full off questions and curiosity. He never used to like others. His power came when a strange comet fell to land. Everyone was scared, but not Bronn. He approached it and felt a strange feeling in his hands and feet. He continued to walk forward, thinking about what could be in there. He felt pain for the first time in his life. The matter pulled him when he tried to run, caging him. Now after thousand years, he came to life, feeling more powerful than ever, and having the ability to control stars and destroy them.
Abilities
Passive [Space Forge]: Every 15 - 4 seconds, gains 1 Star that is shown above Bronn, up to 3. Stars activate after taking damage from champions or monsters, granting a shield that blocks 50 - 180 (+55% armor) damage. They also deal 25 - 180 (+4% bonus health) damage in a radius. Activation Cooldown: 2 seconds Radius: 475
Q [Star Wrath]: Shoots a star that deals 35/65/95/125/155 (+80% AP) magic damage and slows the target by 40% for 2 seconds. Cooldown: 12/11/10/9/8 seconds Cost: 40/45/50/55/60 mana Range: 950
W [Star Eruption]: Toggle on: Deals 14/24/34/44/54 (+2.5% enemy's max health) magic damage per second and heals by 8% of damage taken in the past 1 second per second. Radius: 475 Cost: 20/25/30/35/40 mana per second
Toggle off: Stars generate 15/19/23/27/31% faster.
E [Starlight]: Passive: Stars heal 16/18/20/22/24% (+20/25/30/35/40% AP) missing health when activated and grant 12% of max mana. This ability is only available when the champions is at least 4 seconds in combat with an enemy champion. Heal Cooldown: 6 seconds (this cooldown is not affected by CDR)
Active: Gains 70% damage reduction for 1 seconds and 1 star. Cooldown: 8/7.5/7/6.5/6 seconds Cost: 60 mana
R [Skyline]: Becomes untargetable for 1 seconds and dashes in a direction, dealing 75/150/225 (+50/65/80% AP) magic damage and knocking all enemies hit behind him. If he hits terrain it is destroyed for 8 seconds. Cooldown: 140/120/100 seconds Range: 850 Cost: 100 mana
Damage: 2/3 Toughness: 3/3 Control: 1/3 Mobility: 1/3 Utility: 0/3
Recommended Items
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Support
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