Champion Concept: Myr, The Half Bot
Myr was a lonely child, until he found a friend. Myr and his friend were playing in the city of Piltover, but then there was a robbery by Twitch an Evelynn. There was a explosion and Twitch and Evelynn came flying out with bags of money. Pieces of the building were falling every where and Myr and his friend were running away but it was to late, they were to close to the building and a large piece of the building had fell on Myr's friend. Myr tried to lift the piece of building off him but it was no use, it was to heavy for him to lift it off. So he ran to look for help, he kept on running and running looking for help. then he finally found someone, it was Jayce, The Defender of Tomorrow. Myr leaded Jayce to where his friend was stuck. They finally arrived where Myr's friend was and Jayce hit the rock off his friend. Years later he had redesigned him self to being half robot and half human. Over those years he upgraded him self adding one upgrade one at a time. The reason why Myr wanted to change him self because he doesn't want any one he cares about to be hurt anymore, he wanted to protect his friends and family.
Abilities:
Q)Force Compressor
When activated any damage done to Myr within 5 seconds is stored in his arm, then his next basic attack damage is empower by 75% damage he has stored, plus 2% extra damage, if Myr does not take damage in the next 5 seconds the mana is refunded.(The empowerment does not go away if he has charge).
Percent Dmg:2%/4%/6%/8%/10% Cooldown:6 Mana:40
W)Shoulder Sentry
Aim in any direction and the sentry will fire rapidly in that direction for 3 seconds.
Damage per Half Second:20/30/40/50/60 (+55% of maximum AD) Cooldown:14/13/12/11/10 Mana:70/75/80/85/90
E)Elastic Stick
Myr shoots out a elastic substances that wraps around the enemy rapidly tightening and dealing damage.
Damage Per Second:10/20/30/40/50 (+50% of maxinum AD) Cooldown:15/14/13/12/11 Mana:80
R)Air De Pump
Myr is immobilized and starts to pumps air into his arms charging it for 3 seconds, at the end of the charge he releases it covering a large radius knocking enemies away and dealing 260 Damage. While in this mode he is invulnerable to disables. Myr can also activate Force Compressor during this channeling, and any damage taken is converted into power and adding on to the damage of Air De Pump.
Damage:260/320/380 (+65% of maximum AD) Cooldown:120/110/100 Mana:100/95/90
Passive:Iron Structure
Myr takes 10% reduced damage.
Edit:4/10/15% reduced damage increases upon ranking up on levels 6/12/18.