SS Ideas

StormStrike1··2 votes·609 views

A few ideas on some SS rito should add.

Dash: Do a small dash (Depending on champ lvl, stacks 3 times) whichever way ur facing. Unlocks at lvl 6, cooldown- 2:00

Mana Snare: Snares an enemy champ for 15 seconds. (Uses 20 mana when casted) Unlocks at lvl 10, cooldown, 2:50

Dragon's Breath: Ignites an enemy champ dealing 100 magic dmg and 100 true dmg. Skillshot, unlocks at lvl 12, cooldown 3:00

Hextech Cannon: Spawns a mini turrent that deals half as much as a regular turrent. Turrent health, 20, unlocks by hextech crafting, stacks 3 times, cooldown, 4:50

Tell me ur ideas and vote 4 the one u wna see :D

5 Comments

FloRaider421 votes

summoner 4 ? What If I have no Mana ? Definetly to powerfull though (Morgana Q is a 2-3 second root and people complain about the length) summoner 14 ? Azir passive ?

StormStrike11 votes

{quoted}

summoner 4 ? What If I have no Mana ? Definetly to powerfull though (Morgana Q is a 2-3 second root and people complain about the length) summoner 14 ? Azir passive ?

1: It won't have a cooldown since it comes with 3 stacks when u start so it'll be good 4 escapes or getting 2 lane faster.

2: Well, I guess u could still use it but the cooldown will be longer.

3: Has longer length so u can get someone in a turrent.

4: U don't directly need a fallen turrent, just some ground. (Drag, baron, bush etc) Plus, it stacks so u can have more than one and the turrent should deal tons of dmg when a enemy is attacking it.

FloRaider421 votes

1: It won't have a cooldown since it comes with 3 stacks when u start so it'll be good 4 escapes or getting 2 lane faster.

Depending on the range this would be OP or UP, but my point was that Flash and Ghost already fill the Role of Mobility SS, which makes this quite obsolete.

2: Well, I guess u could still use it but the cooldown will be longer.

Why even have the mana cost then (no other SS has costs), the fact that it sounds to be an instant point and click CC makes this very powerfull as well (#Counterplay ?)

3: Has longer length so u can get someone in a turrent.

Fills the same role, which depending on the stats makes one or the other unnecessary. Maybe find a Way to make it more of a choice of playstyle than stats.

4: U don't directly need a fallen turrent, just some ground. (Drag, baron, bush etc) Plus, it stacks so u can have more than one and the turrent should deal tons of dmg when a enemy is attacking it.

Sounds kinda OP if it really acts like a normal turret since it is giving you an easy way to disengage / secure objectives, without much counterplay. Concerning Turret related SS I think a short time Turret buff could help against Siege Comps or Tower Divers (Shield + AS)

StormStrike11 votes

{quoted}

Depending on the range this would be OP or UP, but my point was that Flash and Ghost already fill the Role of Mobility SS, which makes this quite obsolete.

Why even have the mana cost then (no other SS has costs), the fact that it sounds to be an instant point and click CC makes this very powerfull as well (#Counterplay ?)

Fills the same role, which depending on the stats makes one or the other unnecessary. Maybe find a Way to make it more of a choice of playstyle than stats.

Sounds kinda OP if it really acts like a normal turret since it is giving you an easy way to disengage / secure objectives, without much counterplay. Concerning Turret related SS I think a short time Turret buff could help against Siege Comps or Tower Divers (Shield + AS)

1: If ur being chased, u can go through walls more than once

2:U make a good point xdd

3: Still, it would have longer range than ign instead of chancing a td 2 land one.

4: It deals less dmg than a regular turrent tho. Take it 4 heimr's ultra turrents or just a regular one.

4/1: That should maybe just be a new item in general.

NitroglyceR1 votes

They sound really cool, but as summoner spells they would be TOO game changing. These abilities could completely modify some champions' kits and would be impossible to balance. They fit the role of standard champions skills imo

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