Aelythiira - The Bender, A Champion idea

Lilythia Somana·10/19/2016, 5:46:00 PM·1 votes·167 views

Aelythiira - The Bender, A champion suggestion

Intro I've been thinking about new champion ideas for a longer time, and usually when i were about to pop them in here, you (Riot) came with a champion which kind of where the same i were thinking about. But i think i got one you havn't thought about yet. Now, i don't really knew where to put this, so i hope it's the right place. (Plz dont blame my bad English gramma)

Why I would like to see this Champion in game I've been playing League Of Legends for around 3 years now, and, as most people says when the want to blame the game, is the fact that it's repetitive. And it is. Now I thought for a while "Why is League repetitive", and I got to the conclusion, that, according to the fact that all the interesting stuff happens between the champions, that it were the champions who where to blame, not all abviously. So the main recen why I want to see Aelythiira in game, is that it could be very interesting. Aelythiira could make some very need combo's with other champs and open up for a whole new type of gameplay. She's also a champion there's enable to (a word for something two people can do together) a whole teamfight up, now THATS an interesting thing. Most champions is actually seriously limited, there's this way to play it, aaaaand thats basicly it. Maybe if you changed Aelythiira a little she could even be tank, or maybe ADC, i don't know. But to sum everything up, this a suggestion to a champion I think never gets boring, no matter how many times you play her, and even though you are level 8 with her alone, she can still open you're eyes for new ways to play. This could be it. This champion concept could be the thing Riot needs to make League of Legends more interesting, and less repetitive, even for a MOBA.

Overall Information Aelythiira is a champ with very high difficulty if you’re going to play her right. Her Skillshots are build with combination which makes her very strong, if you got her right. Aelythiira isn’t that known tho. She seems to be Karma’s sister, but no one knows for sure (me niether, that could just be cool). She’s raised in the same area as Ashe and Sejuani, but has always been a little outsider. She’s a standart mage, based upon Power (just like Fury), which i thought could be a little interesting. She got extremly low cooldowns, because every time she wants to use an ability, it takes two. She might sound a little too op, but remember you need to know every combination to use her right, and thats the difficult part. But for Karma mains (like I) it might not be that hard... I just thought it through. maybe the scaling is a bit too high. She is very weak early game, but can get incredible strong in late game. She starts with 1 ability, she then can't use, but can in level 2. Im thinking about letting her use abilities without combinations, but letting them deal 50% less damage but apply slow and "Ice walk"

Lore Aelythiira is raised by herself, alone. Quickly she found the magic as a friend, and used a lot of her early years, bending and discovering all possible combinations. She's raised in the ice mountains, helped on the start by the Poro King himself, but she then began a travel to search for her lost sister Karma. On her search she found a little vilage at the outer territories of the Freljord, where she lived for a while. Much like her sister, Karma, she had only used her magical powers to protect or repair, but in the vilage she met a guy (I havn't got a name for him yet). Over time the guy and her became a little close, closer than Aelythiira would like to admit. And then the tribal hords came. Burned the vilage down, slaugtered and killed inoncent people. At the first part Aelythiira flee with her lover, but at the border of Ionia, her lover were killed. Angry, and filled with hate, a feeling she hadn't felt since she was left in the Freljord for many many years ago, she turned against the hords. Unleaching her true power it were no deal for her wiping them out, but at the final battle, she realized how terrible and destructive a person the hate had made her. Then surrendered, and flee.

Appearence Female, long silver hair, red robe, a staff in the right hand of ice crystals and a tiara with a ruby at the middle. Looking a little like Karma, just a Freljord version.

Quotes: "Yes, it was a you thougth it were, now it's not." "Everything can be bended... It's just a matter of perspective!" "When I were little, i were left. But I found a true friend while being alone..." "My lover was once killed, you dare..!" Interactions: If Karma is in play as an enemy, whenever Aelythiira kills her she might say: "Don't you dare leave me again!" or "You're too spiritual dear sister, you see the other path?". If Karma is in play as an ally, if Karma assists one of Aelythiira's kills, she might say: "You see? I am mightier than you" If Karma is in play as an ally, and Aelythiira assists Karmas kill, she might say: "This doesn't mean your the strongest." When Aelythiira dies she might say stuff like: "Arh... Wrong combination..." or "I'll try the other one next time...". She disappears in a lot of blue particles, and for a very brief moment (if Karma is in play as an ally)

General stats: Attack power: 1/10 Ability power: 7/10 Defence power: 1/10 Difficulty...: 12/10 Health at lvl 1: 450, at 18: 1775 Health growth stat: Very low ~~Mana growth stat: She dont uses mana ~~ Movement speed: 345 units

Primary: Mage Secondary: Support

Passive - Bending For sending a single skillshot you need to pair two of her basic abilities or one and her ultimate. She gains movement speed from the amount of fury she got and ability power (temporarily). Fury is generated by successfully pair two of her abilities and hit an enemy champ, or monster (+5 fury pr. hit). She can max have 50 fury. and gains a percentage ability power modifier for each (+2% ap pr. fury). All fury is lost upon death, or using an ability while at max fury (this ability will then do true damage). Her movement speed don’t disappear when she uses an ability on max fury tho. When she does that, she gain +50% movement speed for 3 sec. Her ultimate is a little speciel tho. Each spell she misses with, drains Power (-2 Power)

Q - Force cd: 4/3,5/2/,1,5 sec If first in a pair: Charges a skillshot based upon a line as Karma’s W, dealing magic damage over time 10/20/30/40/50 (+50% ap) each half second in three seconds, after the last tick the second effect appears. Combinations: Q + E = Launces a line, and after 3/2,75/2,5/2,25/2 seconds it kinda "pops" dealing splash damage to all enemy units in a short range as broken icepices shreds out everwhere Q + W = If the line gets time to tick all three secs on the enemy champion, icewalls will apear, trapping the enemy champ for additional 3 seconds, it is though possible to use ghost and get out, or flash, because the mecanicks is just like a lovely minion block. Q + R = Aelythiira connects herself to an ally. When ever Aelythiira and that ally is in range of each other from that point (she can etablish new connections whenever she wants to), that ally takes 10/20/30/40/50 (+50% ap) reduces damage. Aelythiira heals for 10% of the damage the ally recives while being connected

W - Manipulation cd: 4/3,5/2/1,5 If first in a pair: Aelythiira makes a lifedraining iceground, which drains all enemies in it 20/30/40/50/60 (+20% ap) pr sec. Combinations: W + Q = The ground also becomes slowing (by 10/20/30/40/50% as W levels up). W + E = Iceicles falls down onto enemy champs and minions once every second, dealing additional 20/30/40/50/60 (+30% ap) magical damage. W + R = A ice wall appears, charging for 1 sec, until it moves 100 units towards the cursor, pushing enemy champs (50% ap + 10) units.

E - Extracting If first in a pair: Charges a magical bolt dealing 20/30/40/50/60 (+40% ap) as the base for her next ability Combinations: E + Q = Fires a heavily charged magical bolt, which, on succesfull hit on an enemy champion, creates lashes, from the hitten and to other enemy champs in a short range. If three enemy champs are hit, they are instantly rooted for 1/1,5/1,75/2/2,5 sec and are dealt additional 5/10/15/20/25 (+40% ap) damage. E + W = Fires a magical charge, on successful hit, all enemies in a short range, are knocked asice by a stone pillar, just like Tryndamirs, lasting there for 1/1,5/2/2,5/3 sec. Knocking enemies 10/30/50/70/90 (+10% ap) units. E + R = Fires a healing bolt, heals all ally champs it passes through for 10% ap + 10 hp.

R - Reverse cd: 5 at all ranks Simply reverses the effect. Though it drains fury everytime you use it (-10 Power).

Hope you can use it! It took me quite a while...

1 Comments

Lilythia Somana10/19/2016, 5:54:03 PM1 votes

Perhaps a little more CD and it would balance i guess