[Champion Concept] MiraLynn, The Bodyguard Giant
[Q] "Intimidation" - MiraLynn slams her hammer down after a 0.75s delay, inflicting 20/50/80/110/140 (+85% AD) physical damage on enemies in a wide cone and knocking them upward. This cooldown is reduced by 2s if only an enemy Champion is hit by this spell. <Mana> 45/50/55/60/65 <CD> 12
[W] "Momentum" - MiraLynn passively receives one stack per basic attack that grants 6/7/8/9/10% bonus Attack Speed and 2/2.5/3/3.5/4 bonus Armor and Magic Resist, stacks capping at 4. At maximum stacks, this spell cast consumes all held stacks to double both passive values for 5s. <Mana> 50 <CD> 16
[E] "Impact" - MiraLynn's basic attacks splash on every third hit, inflicting 10/15/20/25/30 (+15% AD) physical damage on enemies in a 175D area around the target unit. On cast, MiraLynn's next basic attack will crit for 175% total AD in physical damage and Stun the target for 1/1.15/1.3/1.45/1.6s, while the splash value is doubled. The passive effect does not trigger versus structures. <Mana> 60/70/80/90/100 <CD> 14
[R] "Retribution" - Upon reaching 25% max HP or less, Miralin gains a shield worth 250/325/400 (+10% Max HP) that lasts up to 10s. While this shield is active, Miralin cannot be affected by any Crowd Control. This spell active gives MiraLynn a 22/26/30% Movement buff for the next 5s, which can be used at any time while the shield is active. The shield trigger has a static 160/140/120s cooldown. <Mana> 100 <CD> 160/140/120
Ability "Natural Power" - MiraLynn receives 2/2.75/3.5/4.25/5% of max HP in bonus Attack Damage.