Flenard - Warrior of Ashes
Flenard - Warrior of Ashes
Passive - Circle of Ashes After using an ability, a ball of burnt ashes rotates around Flenard until it hits an enemy dealing damage. If 5 Balls surround him, his next auto attack will unleash a ranged dragon burst scorching all enemies inside causing enemies to take a brittle effect.
Q - Flame Clash
Flenards next auto attack burst to nearby enemies dealing bonus magic damage on hit
W - Risen Earthquake
Rips through the earth spueing lava towards a direction. Enemies caught inside take increasing damage over time.
E - Wildfire
Flenard cloaks himself in flames burning anything he touches for 3 seconds. Enemies burned with wild fire make enemies they collide with burn. If he touches a brush the whole brush begins to burn. If he touches river, it becomes obsidian, increasing his movement speed as he travels.
R - Molten Gear
Call upons his ancient volcanic magic to wear a Goliath's armor. His auto attacks gain bonus physical damage equal to 30% his defense. for 5 seconds and knock up enemies he targets.
His armor also gives his 1 negated attack on activation for the duration of this skill.
He can use skills during the duration.
except its special effect is that anything that it touches burns. This includes terrain. The spread would be similar to how
Confliguration and
's E, except anything that touches the burning object continues to burn. Now whats special is the terrain factor.
The most of terrain abilties are from
and
or even
and
. This skill modifies brush and river. Making them usuable in his gameplay.
wards or
traps that are invisible.
Everything burns.
's w.