The Purist

Lysejack·9/9/2016, 7:12:21 PM·1 votes·586 views

roll: Mage, Assassin playstyle: skirmisher and artillery/battle

Bio: "I have seen the world burning, then and now. The Rune Wars still echo and carve deep, scarring all the survivors. I am the last of my kind, but i am en-kindled. For I am the waking fire of wars of ages past."

stats: Health: 579 (79 per level) 1922 at level 18 Health regen: 9 (+0.9 per level) 24.3 at level 18 Mana: 300 (50) 1150 at level 18 Mana regen: 6.0 (0.8) 19.6 Attack damage: 59 (3.76 per leve) 123 ability power (through passive) Attack speed: 0.625 (+3.3% per level) Attack range: 175 (425) Movement speed: 330 Armor: 27.0 (3.2 per level) 81.4 at level 18 Magic resist: 32.1 (1.25 per level) 53.4 at level 18

Passive: Scar of the Kindled Runic: Gains 10% from AD, as AP. Cataclysm: Deals damage as both physical and magic damage, and after the casting of a spell, the next auto attack is ranged.

Q: Shatter type: wide line based skill shot Uses lantern to fire a line of ash to damage foes Range: 600 width: 150/150/200/250/300 damage: 80/120/160/200/240 (75% ap ratio and 25% ad) mana cost: 50/50/60/60/70 cooldown: 10 seconds at all ranks

W: Ember Shield type: modular black shield. different effects depending on cast/target. Self, teammate, turret, deploy. Self: Gains black shield based upon 5% max health and 20% ap + 100/150/200/250/300 base shield. Teammate: gains black shield based upon 15% of target's max health + 10% of ap + 100/150/200/250/300 base shield Turret: reduces creep damage by 5/10/15/20/25% for 1/2/3/4/5 seconds or 500 champion damage deploy: creates a directional barrier that blocks magic attacks for a short duration.

  • length: 300
  • duration: 1/2/3/4/5 seconds
  • durability: 200/300/400/500/600 (double the base shield) cooldown: 60/55/50/45/40 seconds mana cost: 100/125/150/175/200

E: (tbd) effect: conic knock-back and minor slow range: 300 cone: 45/60/75/90/105 slow: 5/7/9/11/13% damage: 20/30/40/50/60 + 50% ad (magic damage only)

R: Ash and Wither summon the ashes of war to guard you, your allies and slay your enemies. (i need to work on this a little more)

edit log 9/10/2016: changed abilities, no idea for ult yet.

2 Comments

The HeraId9/9/2016, 8:40:38 PM1 votes

Passive: Improved version of Corki's passive. Runic itself is a rather lack luster passive if I am to be honest, under the assumption it is only taking from bonus AD. I like the concept of the passive; and similar passives(IE Bonus Heath into AP) are much easier to stack, while giving a lot more benefit then being forced into a pure offensive build to make use of the passive.

Q: Scales too well for the AP ratio it has; right now you have made a spell that is insanely good without any ratios involved, and given it a full AP ratio, tone down the ratio or damage based on whether you see this as a late game or early game champion. Nothing really else to say here.

W: This ability has way too much going on in my opinion. Abilities shouldn't need to give you information on that many scalings at a time, and if they do, it is generally considered to be a overloaded spell. The durability makes no sense whatsoever. On what it does, the duration is WAY too long for the type of game League is(think of a five second Karma shield....), I would say all duration should be the same at the turret duration, and the fact that you can more or less negate a few champions entire source of turret damage for a few seconds is dangerous at best. It should be the damage is absorbed by the shield, not just removing it entirely.

E: Duration should be around 5-7 second at all ranks in my opinion, should have the lowest mana cost at all ranks, and overall it feels lack luster; the ability just doesn't do much. The rest of his kit feels like the kit of a mage, and now he has an auto attack empowerment?

Overall: The kit feels disjointed, his Q is that of burst mage, his W is the ability that is common on control mages, and his E just doesn't fit on anyone but an AP marksman akin to Azir. He doesn't have a fit theme at all, he is a joint of kits and ideas that shouldn't be together. Sorry Lyse, nothing too great to say on this concept.