New Heimerdinger Passive: Hextech Engineering

Black k 9·9/13/2018, 7:11:13 PM·9 votes·8,327 views

https://vignette.wikia.nocookie.net/leagueoflegends/images/6/65/Hextech_Affinity.png Hextech Engineering

Effect Radius: 1900 Collect Radius: 300

Heimerdinger's abilities use Supply which has a maximum limit of 200 at every level. Supply cannot regenerate on its own.

Innate: Enemies, monsters, turrets and buildings that die near Heimerdinger drop supply packets for 10 seconds, which he can collect by approaching them. Packets offer more supply if Heimerdinger or one of his Turrets gets the last hit. Supply is automatically regenerated while standing on the fountain.

Minion or Monster: 5 / 10 Seige Minion: 7 / 15 Champion or Large Monster: 10 / 20 Turret or Inhibitor: 15 / 30 Dragon, Rift Herald or Baron: 25 / 50

For simplicity's sake, the rest of Heimerdinger's abilities are unchanged for their costs and cooldowns, only that instead of Mana, they use Supply.

22 Comments

Somber Rites9/13/2018, 9:40:20 PM8 votes

Maybe if he last hits something with an auto, the supply could return to him on it's own, like Poppy's shield?

Because tbh, with a gather range of 125 he's just gonna get shit on by assassins and poke even harder if they can see where he has to go.

Towboat4219/13/2018, 9:20:27 PM4 votes

Heim does need a new passive, if not this then something else that fits his theme the MS he gains is basically neglectable and the proximity for when you proc it is ridiculously small

Warlord Rhinark9/14/2018, 4:04:37 PM2 votes

I want to add onto this idea, if I may.

First and foremost, I'd want Heimerdinger to still use mana in addition to supply. Having him completely without mana would ruin many build paths on him. Although, I would reduce the mana cost on his grenade by 10 mana.

Second, I'd decrease the effect radius to 1500 and remove the bonus supply on last hits, but I'd have Heimerdinger passively regenerate one supply every second.

This means it takes one minute to regenerate 60 supply, two minutes for 120, three minutes for 180, and three minutes and 20 seconds to fully regenerate supply.

Standing near an allied tower (not one he has made himself) could increase this to 5 supply per second.

This means it takes 10 seconds for 50 supply, 20 for 100, 30 for 150 and 40 to fully regenerate supply.

I don't think this would be gamebreaking, but it'd help Heimerdinger in situations where the lane is frozen and he can't get to any minions, plus encourage his siege master identity.

Third, I'd change the supply he gains a little bit:

5 for small minions, small monsters and destroyed turrets that he has created himself.

10 for big minions, and medium and big monsters.

20 for champions, towers, inhibitors and epic monsters.

Fourth, I thought of some supply costs for the abilities. This is what I came up with:

20 supply per turret.

40 supply per rocket or grenade.

100 supply per UPGRADED!!! turret, rocket or grenade.

3TWarrior9/14/2018, 6:09:21 PM2 votes

why would you want to make heimerdinger into a limited resource champion with less than mana?

jocomotion9/14/2018, 4:36:07 AM1 votes

Interesting concept. On one hand Heimer would have no mana issues and basically be able to 3 stack turrets at any point

On the other, he needs to step more out of his comfort zone and slam his abilities less overall to not waste supply. Quick question though, would casting ultimate cost any additional supply?

Jaspers9/13/2018, 10:01:35 PM1 votes

Interesting concepts but you'd be screwed if you suck at last hitting. :P

It might restrict his items however as many mage items are AP heavy and CDR heavy.

Inkling Commando9/14/2018, 10:06:28 AM1 votes

why not make very very simple? his new passive would make it so he can carry two more items than other champs (8 vs 6) but gives no other bonuses. while that seems bad lets break it down a little bit: having two more item slots gives him lots of flexibility. so much so that the two additional items would provide just as much of a bonus as a passive would. so by being able to carry two more items but have no extra bonuses seems like a good trade off.