[Champion Conecept] Gorax - The Butcher
http://pre13.deviantart.net/f2f6/th/pre/i/2013/083/d/3/butcher_by_penett-d5z2nbx.jpg
Art © 2013 - 2016 Penett @ Deviantart.com
Gorax is a behemoth of a man, his model standing roughly at the same height as Tahm Kench. He is extremely obese and covered from head to toe in Butcher's garb, with a meat grinder on his back, connected to his hook. Blood spatter covers his body while he wields a Slaughterhouse Hook in one hand and a humongous Meat Cleaver in the other. His voice is low and gruff, and he speaks with a nearly incomprehensible slur. The sound of rattling chains can be heard as he takes each heavy, pounding step.
#Base Statistics
HP-------- 581 (+90) .......... AD---- 60 (+3.5) HP/5---- 7 (+0.75) ........... AS---- 0.694 (+3%) Uses Health .................. AR---- 29 (+3.5) ....................................... MR--- 32.1 (+1.25) Melee 150 .................... MS---- 330
#Abilities
http://i.imgur.com/feo26Og.jpg Innate - Head Collection
Every time an enemy unit dies within 900 units of Gorax, it drops a head that Gorax may collect by walking over it. Champions, Dragon and Baron that die within this radius drop a large head that counts as 5 heads. Each head collected adds a stack to Head Collection. Each stack of Head Collection increases his Maximum Health and HP/5.
Each Head that he picks up regenerates a percent of his maximum health over 2 seconds.
Max Health Gain: +5 / +10 / +15 Per stack Bonus HP/5 Gain: +0.2 / +0.4 / +0.6 per stack Minion/Monster Regen: 0.3% / 0.6% / 0.9% Champion/Baron/Dragon Regen: 1.5% / 1.8% / 2.7%
Head Collection has an internal cooldown of 6 seconds, preventing minions and monsters from dropping more than 1 head every 6 seconds. Enemy Champions, Large monsters, Pets, Dragon and Baron are exempt from this timer. Heads that are not collected disappear after 10 seconds.
Head Collection upgrades at levels 1 / 6 / 11
http://i.imgur.com/7tyjzVs.jpg Q - Slaughterhouse Hook
Range -------- 900 Speed ------- 1850 Cost ---------- 100 / 110 / 120 / 130 / 140 Health Cooldown 20 / 19 / 18 / 17 / 16
Active: After a short delay (0.75 Seconds), Gorax throws a festering hook in target direction, latching onto the first unit struck and pulling them into melee range. Dealing physical damage and granting a stack of Festering wounds if it's an enemy.
Physical Damage: 70 / 140 / 210 / 280 / 350 (+50% AD)(+1 per 2 Heads)
http://i.imgur.com/0N0Kdrp.jpg W - Festering Wounds
Passive: Passively deals a percent of Gorax's AD over time. Every 4th attack deals extra physical damage and bonus % Max Health Physical Damage, this damage is capped against minions and monsters. Festering wounds immediately gains 4 stacks if Festering Wounds' extra Damage kills any unit.
Physical DoT: 10% of AD (+1 per 2 Heads) per second DoT Duration: 5 Seconds Physical Proc: 45 / 80 / 115 / 150 / 185 (+10% AD)(+1 per 5 Heads) % Max HP: 0.1% per Head collected as physical damage Max Champion Damage: 35% of Maximum HP Max Minion Damage: 150 / 300 / 450 / 600 / 750
Auto-attacks against the same target reset the DoT timer. Festering wound's proc stacks dissipate after 10 seconds of not attacking. Heads increase flat damage, not percentile, for the passive DoT.
http://i.imgur.com/yEbeicU.jpg E - Psychopathic Rage
Range --- Personal Cost ----- 10% / 12% / 14% / 16% / 18% of Max Health CD -------- 15 / 14 / 13 / 12 / 11
Active: Gorax flies into a rage, granting him bonus Attack Speed and Movement speed. Gorax also gains Lifesteal for the duration per Head he has collected.
Attack Speed: +12% / +24% / +36% / +48% / +60% Movement Speed: +8% / +16% / +24% / +32% / +40% Lifesteal: 0.1% per Head Buff Duration: 3 / 3.5 / 4 / 4.5 / 5
http://i.imgur.com/oWla9Iv.jpg R - Decapitation
Range 200 Cost -- 25% of Current HP CD ----- 180 / 120 / 60
Active: Gorax attempts to decapitate his target, dealing massive physical with increased damage based on the target's missing health.
Physical Damage: 175 / 250 / 325 (+80% AD)(+1 per Head) Increased Damage: 1% / 1.5% / 2% per 1% of target's missing health
Decapitation adds a stack of Festering wounds and can proc Festering wounds, adding the damage to the total and increasing it along with the rest of the damage.
The slaughterhouses of Zaun weren't enough for the bloodthirsty Gorax. Beef and Pork slowly descended to the flesh of his fellow man. Distinguishing naught from Man or Animal, Gorax slaughters with no mercy. With an evil, bubbling Cackle always resonating as each of his victims succumb to their rotting wounds. Always finishing the kill by removing the head of his quarry, Gorax's thirst for blood cannot be sated. Even the dead aren't left to rest, as each corpse he passes is cleaved of it's head. Each head adding to his endless collection, he wanders throughout Valoran, hunting for his next Kill...
"That isn't a man... it's a monster hiding in a man's flesh..." -A Survivor of a Demacian Patrol Massacre
#Tips for playing as Gorax
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You are very auto-attack reliant, building attack speed will allow you to proc your Festering wounds much faster and deal much more damage over time.
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Your hook can be used as both an engage mechanic and an escape. Hook one of your teammates if they're caught out of position!
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Be cautious when using Psychopathic Rage or Decapitation, their benefits outweigh their health cost, but not if you die before you can capitalize on them!
#Tips for playing against Gorax
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Gorax's hook has a very long cooldown, use this to your advantage if he misses.
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Gorax is extremely Auto-attack reliant, and his only source of ranged damage is his hook. Stay out of melee range and poke from a distance.
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Heads dropped by minions and monsters can be used to predict Gorax's movement, harass him as he tries to collect!
#Changelog
3/20/2016
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Head Collection HP amount per stack increased to 5 / 10 / 15 per stack from a flat 4 and increased HP/5 Gain to 0.2 / 0.6 / 0.8 from a flat 0.2.
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Tweaked Q, now latches onto and pulls any unit struck, allied Minions, Allied Champions, Monsters, Enemy Champions and Enemy Minions.
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Reduced base Ultimate damage to 175 / 250 / 325 from 150 / 300 / 450.
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Tweaked W passive: Now deals a percent of his AD over time (non stacking) and deals bonus phyiscal damage and % Max Health Physical Damage every 4th Auto-attack.
3/21/2016
- Tweaked Q: Now has a 0.75 second delay before being thrown, and can hit all targets, Friend or Foe but will only deal damage to Enemies.
3/22/2016
- Added tips for playing as/against Gorax.
3/23/2016
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Buffed W: Festering Wounds now gains 4 stacks immediately if the Proc Damage kills any unit.
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Increased Festering Wound's Head Stack to Damage Scaling on Passive Damage over Time:
+1 per 5 Heads⇒ +1 per 2 Heads -
Increased Maximum Minion Damage on Passive Proc
100 / 200 / 300 / 400 / 500⇒ 150 / 300 / 450 / 600 / 750 -
Nerfed W: Reduced Festering Wound's Passive Damage over Time:
5% / 10% / 15% / 20% / 25%⇒ 10% of AD at all ranks. -
Thematically changed E
Self-Mutilation⇒ Psychopathic Rage effectively the same ability, but instead of "injuring" himself, he instead just flies into a rage.
. i think it would work better by minions not giving heads, champions giving 1, epic monsters 5 and perhaps large monsters giving 1 (in case he wants to jungle)
this way he could be better balanced as a "snowball" champion.
, it's just not healthy, it would be better if it worked like