Stohm - [Demacian Support] (Champion Concept)

Zaphrose·11/22/2019, 6:14:11 AM·1 votes·1,251 views

__His kit is revolves around manipulating ally positions, and creating obstacles for enemies whilst keeping his allies at arms reach of the enemy team's destruction.

Insiprations for his kit: Braum Jayce Poppy Galio Taric Olaf Tryndamere

His character is overly righteous. He is Demacian. He Wields a Greathammer. His Presence bothers Garen. Dresses like Braum but is somewhat his rival. He's like Taric, but less frilly and Quinn loves it. He wears a belt called Truce that intakes "negativity."

Stohm pronounced "Sta-arm" - "Star- ARM". He is a Demacian SUPPORT.


His Passive is - **Stoicism ** _After taking 3 attacks he gains Stoicism. Grants him reduced magic damage for 2 seconds. His walking animation changes into an impressionable walk (same movement speed) _ 1 stack = 10% dmg reduction from next spell 2 stack = 25% dmg reduction from next spell 3 stack = 50% dmg reduction from next spell

**Q - Vice ** (The cooldown of this skill is reduced each time a stack of Stoic is gained)

Targets an ally, and pulls one random negative effect from them. this ally gains stoicism for 3 seconds.

The negative effect gets transferred to his belt **Truce **as a stack

If targeted on an ally with no negative effect they are healed instead by a percentage of Stohm's current hp.

If an ally is already under Vice, They instead emit energy dealing damage to nearby enemies

**W - Truce ** Truce is Stohm's belt. It's passive is a mechanic that works from charges

Passive - Holds charges up to a maximum of 3/5/8 charges. Increases as he levels.

Active - Once at least 3 charges are collected fires a ray of light from his belt dealing magic damage and slowing enemies facing him.

**E - **Mighty Smite (Similar to Poppy 's ult but for allies only. A very short distance comparatively)

Stohm swings his greathammer striking the floor and knocking up enemies around him Nearby allies are propelled in the direction they are running.

R - Stohm's Gate (Gates stay on the field for 6 seconds)

Passive - if this skill blocks an enemy skill he can cast it again with increased range. Each re-cast of this skill cost additional mana.

Stohm hurls his harmmer to a target location dealing magic damage on impact and creating a wall that reduces damage. Allies attacks that go through this wall have increased damage. (Like Jayce's skill but for allies.)

Each gate an allies auto attack or skill passes through exponentially increases the damage of the allies skill or auto attack.

For example: If Ashe ults into a gate. It is amplified. Dealing more damage when it reaches its destination. If another gate is set up after the first, then the amplified damaged is once again amplified.

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