Urgot Passive Idea
With Urgot being a joke to the league community I have wanted a rework ever since my eyes had seen him in the champion shop during season 4. I have an idea of making his passive be related to his lore where Urgot is reanimated with only the top portion of his body left. Using this I thought of making his passive like Zac's, Sions, Zyra's and Karthus mixed into one. Although with some cool counter reactant when reviving him. The idea is to have Urgot split in-half upon death with only a third of his max health although he may auto attack but is rooted unto the floor. In this case, allies can help him up into a revive through a channel at a reasonable distance (maybe an adc's autoattack range divided by 2). Although for the Urgot player, he undergoes a desperation if whether his friends will pick him up or an enemy will kill him, he is given 1 ability that replaces q,w,e & r. It's Give In this ability only appears once Urgot is down. He will take a 2.8 second delay to deal a fixed amount of damage to himself, if Urgot is killed with Give In he will get the kill and will nullify the gold that is given to the person who had downed/killed him in the time of 10 seconds. Vice versa, if an ally revives the Urgot, he Urgot will be getting a passive for 2.2 seconds that makes all incoming damage reduced by 75% and a flat splash of health of 150 HP (+0.10) scales with AD or however RIOT makes his main stat. After the 2.2 seconds, Urgot will get 1 debuff that will endure for the rest of life, this is stackable for everytime an ally picks him up. Urgot is slowed by 5% of his own Movement speed, he deals 3% less damage to all targets, and finally his armor and magic resist is reduced by 4%. This is stackable unlimited amount of times. Although this debuff is removed upon total annihilation. With every stack the enemy champion who get the kill will get a surplus of gold, 10 to X amount of gold for every stack is given to the killer.