[Experiment] Champions Q's changed into channel/SkillShot Abilities
My Suggestions for these champions to have there Q's changed in to a Channel/Skill shot hand why that would impact the game.
-doing research,she has maintained the auto-lockon skillshot for a long time.
Pros: Easy to hit, manage mana
Cons: lack of range
Suggestion: Turn her Q into a > Channel Flamethrower similar to rumbles it except it spreads into a zig zag pattern which allows not only increase range, but ability to really use that mana source responsilbily.
- He Has been the might and smite(jungle garen op) of Demacia for a long time
Pros: excells in harass and escaping with Q
Cons: high cool downs
Suggestion: > Grant his Q to mark 5 minions with Swords on there head, when garen performs his spinning sword E when minions are below hp%threshold they will be executed granting him kill gold and exp, if used on a enemy champion, they will be slowed and silent and if garen follows up with R they will take double the R original damage and refresh cooldown when killing the enemy champion, if used with E they instead take immediate true damage ASLONG as they keep contact with E remaining in range, consuming the mark, champions can take this only aslong as Q is not on cooldown. >
To be Continue....Game Started.
Back....
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Special Q abilty unity or Rivalry
When ever Kayle Q's Morg she will instead be Rooted with same debuffs When ever Morg Q's Kayle she will be stunned with same debuffs
if morg Ults Kayle in Angelic immune form, morf instead will be stunned taking no dmg if Kayle is hit by morgs ult without using ult kayle will be stunned aswell as slowed after duration expires for 1 sec for 90%
Q- She cast 3 bubbles in area slow enemies down, after 2nd bubble hits enemy will be greatly slowed, if third connects the enemy will be stunned, bubbles get larger per bubble hitbox landed.
Pros- this allows more team competitive play and focus rather than a quick 1.2 sec stun.
*Loose!*Q- instead of slowing he lashed out at a minion swinging it towards another enemy unit or ally unit doing damage, or giving ally kill gold, when use towards an enemy champion they are slowed as normal
pros: this prevents the infamous slowing the minion therefore giving some more lee-way when pursuing champions.
-Q instead of doing immediate armor dmg, he charges up his next Q attack then applies it granting a slow and armor pen% debuff.
not Q but E, instead of just activating it BORRRING he charges up his bear gaining increase movement speed and stun duration from 1-3 secsm notehe losses mana based on length charged
bump please, tbc.....
-give his Q a .5 sec delay for balance
- when he kills 5 minions in a row he gets 50 mana if he hasnt dropped an axe
-slight delay on his Q for balance
make the hitbox wider at the tip and skinner at the chain
fericous bites* when he hits an enemy champion first deals 100% dmg, allowing a second bite to come reseting the cooldown is reduce to 1 second but second bite does only 5% dmg but refreshes the slow
Q his spell channels up into a frenzy gaining increase magic dmg , as long as it's toggle on
-his Q does normal cast, if he holds after it will spring 6 cards instead of 3 to fill in the gap, also cost double mana., if he kills any champions he gains some of that mana back and resets the cooldown on "pick a card"