New Lp and MMR loss or gain system. for SOLO QUE.

rtbf70489832·1/21/2016, 5:33:16 AM·3 votes·892 views

MMR. I think it should be a stat that is known. It should be in black and white. Also everything that helps or hinders it. Winning or losing is to ambiguous. Does CS average help it? Does good KDA average help it? Does objective taking help it (Such as baron, dragons, turrets, inhibitors, etc.)?

Ive played games where me or someone else went 15+ kills and 3 or less deaths and 15 + assists. Some other player completely feeds or won't group or has absolutely no idea how to team fight. The game is lost. Now an entire team loses LP and MMR? How is that loss a show of their personal ability as a player? Its called SOLO QUE . SOLO QUE ranks(LP/MMR) should be gained by solo stats, and a win or loss not the final factor in their (LP/MMR) gain or loss. Am I the only player unsatisfied with how ranks are achieved in solo que?. I think there should be standards (say averages) at each rank and a win would amplify the gain or loss (If averages are not met) of MMR and LP based upon a players tier and division. A loss would subtract LP and MMR mitigated by meeting averages or better averages. This would allow players not to be hindered by trolls or players that have really bad game or in lower elos people that shouldn't even be playing ranked yet. Wins and losses should have a set amount of LP and MMR the player gains or losses. Then these set amounts are mitigated by the performance of the player.

Example: Player is Gold 5 playing mid ekko Ekko's average kda is say 4 the player goes 15/1/12 his kda is 27 much higher then average. Gain of potential MMR and LP After end game calculations based on potential "win MMR and LP amplifier"
say the average for CS is 110 the player get 80 his average is much less. Loss of potential LP and MMR. After end game calculations based on potential "win MMR and LP amplifier" The average is say three dragons to keep it simple. Player helps with taking of two drags. loss of potential MMR and LP

Team loses a Baron Fight. Other team gets baron and ends the game so they player has done better and worse in respective areas based on averages of that champion at his ELO. Said player has lost "win MMR and LP amplifier" or for that matter gained "Loss MMR and LP amplifier". Players actually loss of MMR and LP should be based on averages met and not met. This player loses say 4 LP because he one lost game and also did not meet the averages for that champion at his/her ELO. His/her SOLO performance was less then average at that elo and he/she should lose LP and MMR. However his kda was substantially better then the average with ekko then that of his/her elo. So he/she should lose less LP and MMR because of his/her above average performance in that area.

This would help players clime faster with easier and rightfully so. Also this would dampen the damage done by trolls and bad games of other players. It could also punish trolls or players who may have done nothing of value but has a team carry them to victory.

Example: same averages above Player is gold 5 playing ekko mid kda is .5 (1/10/4) CS is 30 no objective help the player has failed to meet any average and be of any value to the team and yet his team managed a victory. This player losses LP and MMR based upon his deficits in relation to the averages for that champion at his/her ELO and are subtracted from the set "win MMR and LP amplifier". Player with a victory ends up losing 4 lp. For poor performance.

Now say the first example, the player had made the average CS and average objective control with a loss would have gained 4 lp do to his SOLO stats being at average and better and the set loss of MMR and LP was mitigated to a gain of LP and MMR by his/her average and above average performances.

As a final note It would all be in black in white at the end of game summery. Telling players exactly why they lose or gain MMR and LP.

Please leave thought of improvement, possible problems with this idea and if you would like a system like this.

5 Comments

Cootch1/21/2016, 5:43:43 AM1 votes

Nothing but a round of applause to this post. I completely agree wth what your saying some people stuck in that Elo Hell but no way to get out when your working your ass off and helping your team and getting objectivves. I think and would love to see somethign like this .

FloRaider421/21/2016, 2:39:26 PM1 votes

Please continue on how unfair this game is for not promoting you to diamond when you clearly deserve it [slayer-pantheon-popcorn]