A ranked ladder that does not represent the player but the inconstancies of their teammates.

rtbf70489832·4/20/2018, 6:48:42 PM·3 votes·1,744 views

The current system known as MMR and it face value counterpart LP is a false system of representation.

The system right now does not express the individual player skill but the inconsistency of his/her teammates' skill. Furthermore, the algorithm for calculating MMR should be made public so people can know exactly what went into the making /result of a game, pre-game through post-game for all members of a played game. Thus allowing players more insight into improving the chances of repeating the desired outcome of their play and diminishing upon undesired results. Basically, I am asking for there to be more transparency on Riot's side about everything MMR related. Also, I'd like to know more about their philosophy as to what the ranked ladder is in theory intended to represent and how well they feel the current ladder does hold true to their philosophy of the ranked ladder. Ultimately I am of the opinion that the ranked ladder MMR system should be revisited and improved upon.

21 Comments

Canonic4/20/2018, 7:21:45 PM3 votes

What most people don't understand is that your understanding of the macro game, and ability to apply it and get your teammates to apply it is the biggest factor in winning. Letting yourself believe it's the troll teammates that make you lose and not yourself is the biggest cop out that everyone uses. Rarely do you actually have someone "running it down." it's the mental party or the game that makes the good players good.

archerno14/20/2018, 6:58:24 PM2 votes

ALl the evidence shows that individual skill has highest factor. If it was based on RNG with teammates people wouldnt be same ranks as always with minor differences. You dont have people who were bronze and silver for few seasons suddenly in plat or diamond or plat, gold players suddenly in Bronze.

BlackEyesBlue4/20/2018, 6:57:32 PM1 votes

Personally, I'd say inconsistency of teammates and opponents.

This season, most of my games have been a nearly 10k gold difference by 15 minutes! With one team having an insurmountable lead and skill difference right from the start.

OmegasisX4/20/2018, 9:53:07 PM1 votes

In a game where 9 other players (either known or unknown) are added to your queue, the ability to win a game by oneself depends entirely upon the performance of you, your teammates, and your opponents with respect to in-game circumstances, positioning, types of champions, item builds, and decision making. All of these factors are relevant for determining the outcome of the game, most of which is not under any specific player's control.

In a game where 1 player can decide each of the above categories for themselves, that results in:

4 lanes to play (jungle as a lane) x 5 roles to choose from x 11 summoner spells x 2 summoner spells to pick x 16 major rune keystones x 46 subset rune choices x 124 champions to choose from x 222 potential items to choose from all maps and game modes x 10 players to make individual decisions = 980,613,427,200 potential choices to make in a single game.

Now as a single player, that results in: 4 lanes to play (jungle as a lane) x 5 roles to choose from x 11 summoner spells x 2 summoner spells to pick x 16 major rune keystones x 46 subset rune choices x 124 champions to choose from x 222 potential items to choose from all maps and game modes x 1 player to make individual decisions = 98,061,342,720 potential choices to make in a single game.

Therefore, the chance any singular player has at carrying and winning a game based on their decision alone at best is: 98,061,342,720 / 980,613,427,200 = 10%

So, that means you have a 10% chance of establishing victorious conditions for your team, whereas the other 90% of your win condition depends on the performance, collaboration, and decision making of your teammates as well as your opponents.

Under these circumstances, I would say that any form of ranked ladder in any competitive, multi-player based game like League of Legends that relies on you playing with unknown teammates shows in large majority the performance and consistency of those teammates (or lack thereof).

P.S. - these math calculations don't account for the multitude of decisions one can make in-game.

Attticus Finch4/21/2018, 12:10:21 AM1 votes

Don't play a team game if you think that your progression should not be inhibited by the quality of your team mates.